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04-23-23 05:17 PM
Acmlm's Board - I3 Archive - - Posts by Raccoon Sam
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Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-19-06 02:26 AM, in Looking for SMB1 Info and Docs (contains info and addresses) Link
Awesome.
Tell us more about this stuff. It's interesting.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-19-06 02:38 AM, in Disabling Bonus Star count / New ways of getting them? Link
So, I've had this in my mind for a long time now.
I know It's possible to do it but how?
I want to disable that thing that if Mario Jumps into goal tape, he gets like, 50 Coins instead of 50 Star points (Depending on the tape height, of course.).
I think that if you change the RAM address of Mario's star point Count to Mario's coin Count, it will do, but I can't seem to get it to work.

And another thing. Is it possible to make that same thing, but reversedly? Like, If Mario touches a coin, he gets 50 Star points? Help appreciated.
Thanks in advance!
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 01-21-06 10:21 AM, in omg! super mario: dangerous mission complete versio!! Link
Let me explain this in Finnish, Legoman.

Huono peli. Grafiikat on ihan OK, mutta sinun tarvitsee enemmän panostaa kenttäsuunnitteluun. ASM on puutteessa ja alkudemo tarvitsee nauhoittaa uudestaan. Sori. Paska peli.

In English;

Bad game. Graphics are quite OK, but you gotta take more effort for level design. ASM is in need and the Intro Demo has got to be re-recorded. Sorry. Bad game.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-21-06 04:40 PM, in omg! super mario: dangerous mission complete versio!! Link
Originally posted by Smallhacker
Hmm... Duger svenska?


Jag uhh... Tycker om. Eh.. Rom-håcking..? :3
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-22-06 09:32 AM, in Interested in making an Editor... Link
Well, First time is a time too. I'm a complete noob about any programming, but I'm interested in making a simple SMW editor by using the tables and memory maps made by various authors. So does anyone know any good application programming thing? It would be a kind of an editor with various options like, "Mario's Reserve box item modificator", and "Sprite that Lakitu Throws", "Current Level", and many others. Considering that there is only 3 or 4 serious ROM hacking tools for Mac OS X, this would be very useful. So if anyone knows any application "Maker", link please.
Thanks in advance!
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 01-22-06 11:44 AM, in Interested in making an Editor... Link
Hey, what a coincidence! I've always wondered what Eclipse is. It's been in my Applications folder for years! I'll try it rightaway.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-22-06 03:10 PM, in Interested in making an Editor... Link
Originally posted by ||bass
OSX 10.3.9 doesn't seem to have it. My copy doesn't atleast.


Yea. It doesn't come pre-installed. I just sucked up a load of apps years ago, and haven't tested even the half of them
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-22-06 03:12 PM, in Pics of my hack. Link
Vertical Logs from water..? That's clever!
I gotta use that idea someday.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 01-24-06 02:22 PM, in Bowser is.... 8 BPP?! Link
Well, I was sailing through the graphics of SMW, when suddenly, I found a pile of junky graphics.
It was no ordinary glitch pile. Many of you hackers out there can actually see that you need to change codec. As I'm not dumb, I immidietly understood that "A-ha, suspicious graphics. I better change codec". It looked like this:



Then, when I pressed the "Next Codec" -Button. I almost fell of my chair.


Yes. It was Bowser. And since 8 Bytes per pixel means 256 Colors, I almost drowned to the sea of ideas. Can you imagine? 256 Colors! I haven't tried changing the sprites yet, but Most likely, I will.
Note: Only in Super Mario Advance 2: Super Mario World.

Comments? Suggestions?
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 01-25-06 12:33 PM, in Interested in making an Editor... Link
Thanks for your encouragement .

My Computer Technology teacher said that If I'm gonna make a program, it needs to be Java. Everyone deserves a chance to try it. So uh.. Learning Java, here I come!
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-25-06 03:12 PM, in So I die in a level with 000 Time... Link
And instead of Mario Just dying and going to Map screen, it says "Time Up". I know that this is old thing, but I just have to know. Hex address change, I suppose?

Thanks in advance.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-26-06 01:47 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Damn idiots..
I hate people who claim stuff as their own.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-28-06 09:19 AM, in Demo of SM Element Worlds (It Works!!) Link
You'll die in Yoshi's house if you touch the left edge of the tree.
Raccoon Sam

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Since: 11-20-05
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Posted on 01-29-06 06:39 AM, in Counter Strike: Headshot Academy Link

C+C
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-29-06 07:51 AM, in Kraid...? Link

I found it from the European ROM of Super Metroid.. I wonder what it is. My guess goes for Kraid.

If anyone wants to move tiles or change pallettes, feel free to do it.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 01-29-06 09:11 AM, in Scrolling in SMB1? Link
Well, Insectduel made an auto-scrolling patch for SMB1 recently. If someone would edit similiar addresses/ASMs, Would it be possible to make a patch so that Mario can travel backwards...?
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 01-29-06 09:12 AM, in Kraid...? Link
Kraid in 2bpp?!
You've gotta be kidding me!
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 01-29-06 10:52 AM, in Snes9x 1.3.9b Doesn't exist anymore Link
My friend still has it in his laptop. He must've downloaded it while emulation.net was still up.
But since he can't transfer it to my comp, I decided to look for it through the internet. For My surprise, it wasn't anywhere.
Snes9x 1.3.9b is the only SNES emulator for mac which can hide layers, And that's why I want it.
So, if anyone still has it, please inform me, since It cannot be downloaded anywhere.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 01-29-06 01:21 PM, in Snes9x 1.3.9b Doesn't exist anymore Link
Well, 1.40 - 1.43 (Custom) didn't..
And the source has been released, so there ain't gonna be no new official one.
But I'll check the Japanese thingy..

EDIT: Nope.. It says it can hide them, but I don't seem to get how.


(edited by Raccoon Sam on 01-29-06 12:42 PM)
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 01-29-06 02:10 PM, in What's the difference between SMC, SWC, FIG, and SFC? Link
Thanks in advance.
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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam


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