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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam
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Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-20-06 06:46 AM, in Sprite Tool, public test release Link
Originally posted by Xeruss
Oh, and by the way Racoon Sam, I decided to start something of the sort...



Thank you kind sir. Now I will see what this new tool can actually do =D
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-20-06 07:29 AM, in Super Mario Art Link
Originally posted by Peardian




I don't get it, who's stomping on him?
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-20-06 04:57 PM, in Super Mario Art Link
Yeah, but it has a green leg..?
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-21-06 06:34 AM, in Super Mario Art Link
Now why would Luigi have Green overalls...??
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-21-06 09:38 AM, in Hack Ideas (Got an Idea? Post it here!) Link
A Patch which would allow the dash for Bass in Megaman & Bass for GBA by just pressing R, instead of tapping forward twice.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-21-06 11:07 AM, in Pokemon Violet: Final Beta relase Link
"2007"?
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-21-06 04:49 PM, in Graphical Consistency Link
Well, not anything like SMW and SMB1 (Nes), but I can say that in my opinion, Super Mario All-stars has a graphical correspondance to each of its neighbours.
SMB goes with SMB2, SMB3 and SMW, and so on.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-21-06 05:30 PM, in Super Mario Art Link
Originally posted by Sukasa +
Mario and Luigi don't have socks





(edited by Raccoon Sam on 07-21-06 04:30 PM)
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-21-06 11:19 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I doubt you knew even the half..
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-22-06 09:18 AM, in Charge Albatross Link
This was made with GargeBand 3.something, but All the others are made with GarageBand 2.0.2 (r50)
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-22-06 09:27 AM, in One-way Overworld paths? Link
I was thinking of making a level that must be visited more than once in order to complete the game.
To prevent the "Rapid" multi-visiting, I was wondering if it'd be possible that once the level is completed, it opens up a new path, and Mario is Forced to walk it. This is all normal, but in this case, Mario could just turn around and go back.
I thought that would it be possible to make a one-way path, so Mario has to go through a new set of levels to get into the same level afterwards?

Thanks in advance.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-22-06 11:08 AM, in One-way Overworld paths? Link
Originally posted by Boom.dk
I'm not an SMW hacker, but couldn't this be done by making the activated event delete the previous path when making the new?



Silly me.
Lockendoodles.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-22-06 12:26 PM, in One-way Overworld paths? Link
Well, I meant this thing mostly for a "Switch Tower", which has one switch, and when pressed, it opens Switch block stairs into another Floor.
When you'd press the Yellow switch, you'd complete the level and continue your path.
Later you'd come back to press the Green swithc and so on-.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-23-06 06:58 AM, in Charge Albatross Link
Originally posted by Syn
I have 1.0.2. I tried upgrading, but for some reason I keep getting this error that says "Sorry, but no elidgable copy of GarageBand was found in /Applications." I don't know what that's supposed to mean. I have GarageBand in my Applications. I can't see why it isn't elidgable though. I tried upgrading to 2.0.2 first, but that gave me the same error. Do you know what the problem could be?



Actually, I think I do.
What OS are you using?
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-23-06 12:42 PM, in SMW ROM addresses Link
That is actually very useful.
Someone could take advantage of it and make an ASM hack which allowed some dandy things at overworld, accessible by pressing L or R.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-23-06 02:25 PM, in Kirby vs. Shy-Guy Link
I'd just walk through him and push him to his death.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-24-06 12:29 PM, in Yoshi's Island: Kamek's Revenge 2-World Demo RELEASE!!! Link
I love it.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-24-06 03:54 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I'm not mad at all.
In fact, I don't pretty much care at all.
When it comes, I'll see what it's like, and I will express my true opinion then.
I don't like how people are "gaskjdfhagsd TT64 is the best ever lol" but haven't even tried.
Who knows how user friendly will it be?
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-25-06 07:02 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by Yoshi Master
I need a single tile that acts like a Yoshi Coin. I'd appreciate any help.





MAP16?
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-25-06 09:54 AM, in SMW Hacker User Bar... (yes it belongs here) Link
I personally would like a Hack with the original/unmodified graphics, but when it would be done, the author would import the exgfx.

This way he could work with real graphics and not let the gorgeous exgfx blind him/her.
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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam


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