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04-23-23 05:17 PM
Acmlm's Board - I3 Archive - - Posts by Raccoon Sam
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Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-09-06 02:05 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
So, the name has been changed now.
New Subject, peoples.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-09-06 02:13 PM, in Wondering if It would be possible Link
You know when you go into a level, it says always "Mario Start!"
I can't remember where it loads the tiles of the Mario Start Text, but anyway:
If I'd change a few offsets relating to the Mario start Text, and combine this with the recent feature which shows the level name in the HUD, would it be possible for it to show the name of the level instead of "Mario Start"?

I thought that it'd be quite awesome and maybe possible, so post in your thoughts / notes.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-09-06 03:06 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by donrayiv
Alrighty then, back on track. At least I wasn't here during all of that. Anyway, I've used your tutorial, jensthecomposer, and I can't get it to work. I'm using 010 as my hex editor, and whenever I try to change the level type for the castle grounds or change it's music, the values I put in are correct. But, when I fire up 1964 and play SM64, I don't see any apparent changes. What am I doing wrong?



Did you save?
Raccoon Sam

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Since: 11-20-05
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Posted on 07-09-06 05:46 PM, in Help needed with level 9 in Super Mario Evolution Link
There's a thread for questions like this..
Raccoon Sam

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Since: 11-20-05
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Posted on 07-09-06 05:48 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I tried the Mode 07 which Jens said to be nonexistant, and it gave me weird cahinck-sounds when I walked, and Weeeeeeeeee-pop sound when I jumped..
Raccoon Sam

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Since: 11-20-05
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Posted on 07-09-06 05:49 PM, in Sprite Tool teaser screens Link
8x8 Mini Mario plz
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-10-06 08:33 AM, in Wondering if It would be possible Link
Well, I'd just remove the show level names on map routine, so The Only place you'd see the level names would be in start of a level and in the level.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-10-06 08:48 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I did some retexturing with Super Mario Sunshine Textures.



Stone temple with a new bars texture.


Just a normal screenshot..


Gates open!


Apparently all of the bar textures are the same, so this is the Chomp's gate.


Nice looking mountain.


I wanted to give the stone cubes more Boxy-feeling. Boxes > Stone cubes.

C+C


(edited by Raccoon Sam on 07-10-06 07:49 AM)
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-10-06 09:46 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
No such thing as Rice's Video plugin for Mac.
Raccoon Sam

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Since: 11-20-05
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Posted on 07-10-06 09:51 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I don't think so..
Raccoon Sam

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Since: 11-20-05
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Posted on 07-10-06 03:20 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Good news.
I got a fine narrator for the FAQ.
It's coming sometime this month.
Raccoon Sam

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Since: 11-20-05
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Posted on 07-11-06 01:46 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by iGod
I plan on taking Luigi from Mario Party,Same for Donkey Kong
The tornato,lava,rainbow,and sand is in the game is in the game already,
And what i can add everything eles By manual addingit to the code.
Boshi will be a Yoshi Retexture with shades,And the riding will be based off the OoT horse code.
Cannons are in there too,and there are codes to insert into the game to change sizes,
So.......
It's hard,but worth it.....




Do You have any idea how complicated actions you will have to do in order to make this, rather idiotic Hack?


Nobody wants to play againist a Bowser sized of a Bob-omb Battlefield's mountain. I doubt that wouldn't even be possible.
And seriously, I doubt anyone cares for "Lava pit,tornado filled,dessert filled,Boshi {not yoshi} riding,rainbow riding,luigi playing,Bomb-bomb filled,long jump using,Donkey kong barrel throwing,Red coin collecting,cannon using,World of doom!!!! "
Raccoon Sam

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Since: 11-20-05
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Posted on 07-11-06 02:14 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I really, really hate how people think this can do anything.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-11-06 03:06 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I still doubt we'll see any decent work of yours.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-11-06 05:58 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Truly.
I'm also a bit worried about your descriptions, do you know the official names of every enemy?
Or, are you just going to name them "Purple throwdude" instead of "Chuckya"?
Raccoon Sam

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Since: 11-20-05
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Posted on 07-11-06 11:37 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
No no, I just wanted to point that out.
Now that you have said that You have a list where you can get the names, I'm all fine.
Raccoon Sam

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Since: 11-20-05
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Posted on 07-11-06 02:32 PM, in FatCamp V0.4 official release! Link
Looks very awesome!
I've always loved that game, also.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-12-06 05:25 PM, in Hack Ideas (Got an Idea? Post it here!) Link
Originally posted by iGod
A entirly new game.....

CyberBlast

The idea is....

Within the Gaming Universe [Reffered to as Virtron] The Three Nastiest Villians in Virtron Bowser,Eggman,and Dr.Wily Have agreed to bring down the three ultimate hero's....

Mario---Savior of gravity and flames...
Sonic---Hero of Speed and Spinning
Megaman---Warrior of Copy and Tech

----------------------
Well from that point there are 20 levels,5 for each,villian,and 5 for them all combined
And throughout the game, you choose who to play each level with,with all there own powers.....
-------------------------------
It will all run on a SM64 System.....



You just don't get it, don't you?
That'd be impossible, since:
A) Super Mario 64 Engine is not capable of any of the actions mentioned above.
B) If it would, you would not have any tools to do it, and neither would anyone else.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 07-13-06 05:53 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by HyperMackerel
Maybe you should make it possible to reach some previously unreachable areas in which Luigi is said to reside, and put stars or something there.
As for jumping across ! boxes, be warned that they break easily. You'd have to have really precise jumps to land on them without breaking them.

BTW, did anyone ever notice this? In Hazy Maze Cave (level 6) head left from the entrance and look down the bottomless pit. If you look close you can see a yellow dot, and I think a green one too. If you consider the level's layout, then directly below this area should be the small pond, in which there are yellow and green ! boxes. I figure the "bottomless" pit here is actually just a hole leading down to that area, but with some object placed in it that kills Mario. The distance prevents the polygons from being visible, but you can still see the ! boxes.


Hey, I've noticed that also.
I think it's exactly what you think. It makes sense, you know.
Raccoon Sam

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Since: 11-20-05
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Posted on 07-13-06 08:44 AM, in A BGA hack programm? Link
Canvas are usually 32 x 16 in GBA
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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam


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