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04-23-23 05:16 PM
Acmlm's Board - I3 Archive - - Posts by Raccoon Sam
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Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-06-06 05:17 AM, in n64 texture packs Link
You gave us way too small amount of Information.

What game?
What Console?
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-06-06 08:58 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
It's awful.
Mario doesn't fit there at all.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-06-06 09:00 AM, in Remember iNes? Link
And it's magical ability to convert NSF into MID into few seconds?
I was wondering how on earth did the author manage to code something like that.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-06-06 05:01 PM, in Metroid Zero Mission hacking Link
No words can describe your awesomeness.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-06-06 07:21 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Nice tutorial, but you haven't looked deeper.
What are the level modes 07 - FF?
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-07-06 06:55 AM, in Nintendo Music on Piano Link
You screwed up on some of these..

But overall nice.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-07-06 08:04 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Yeah.
Awesome.
I think I'll make a tutorial or such.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-07-06 01:34 PM, in New sig Link
Bring back legoman
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-07-06 01:51 PM, in NSMB palettes Link
Yeah, I decompressed some stuff and Found these:


















Question is, Where in the name of great fudgenut are the GOD DANG PALETTES.
Offset/savestate plz
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-07-06 03:24 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I'm writing the Super Mario 64 Editing FAQ.
I need a narrator though..
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-08-06 06:03 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Faqs are unclear.
I'm making a Flash animation compiled from screenshots of what to do, and with subtitles and narration.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-08-06 06:09 AM, in Sprite Tool teaser screens Link
Originally posted by Goldensunboy
Will it be possible for custom sprites to trigger stuff like autoscrolling the foreground or background in increments? Even better, would it be possible to scale, and even better, rotate sprites, via custum code?

OffTopic: I never understood how SMW scales/rotates FG/BG layers (like in the fight with Iggy when the platform rotates, or in the fight with Bowser (since he is *not* a sprite, rather a layer) where his copter gets smaller then bigger, and when it rotates, after coughing up the princess.) How does the game do that, and could I trigger it from a custom code? Or is it specifically mode7-related...


Well, Mode 7 is the best answer.
What I say is try to use the ASM space of Iggy's rotation and take advantage of it into other sprites.

You'd loose Iggy but nobody loves him anyway.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-08-06 09:59 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Yeah. He's making it.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-08-06 12:54 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Lol I made an icon

Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 07-08-06 03:40 PM, in Mario 3D images. Link
AC3D??
More like, AWESOME 3D!
Great job on these, ac3d is awesome.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-08-06 04:33 PM, in Sprite Tool teaser screens Link
Actually, there's two different fishies.

Big Bertha, the one that has the little fishie in her mouth.
and Boss Bass, the one that chases you and tries to eat you.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-08-06 06:17 PM, in General Super Mario 64 hacking / TT64 Progress thread Link


How do you know how he feels?
Maybe he just likes beinh encouraged?
Don't speak for other people, that's my advice.
Raccoon Sam

Boomerang Brother
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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-09-06 06:06 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
But hey come on, It'd be so awesome to this to have 64 pages.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-09-06 06:38 AM, in Sprite Tool teaser screens Link
Originally posted by mikepjr
I wonder, can you stand on those shy guys just like in SMB2?



Most likely, Since you can stand on Mega Mole.
ASM twistacrooks and we'd have a Shy guy.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
Last view: 5907 days
Posted on 07-09-06 08:48 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Just requested a topic title change.
Soon this will be "General Super Mario 64 hacking / TT64 Progress thread."
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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam


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