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04-23-23 05:16 PM
Acmlm's Board - I3 Archive - - Posts by Raccoon Sam
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Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-11-06 01:59 PM, in Lunge Fish ft. The Monkey dudes in "Mahna Mahna" Link
Originally posted by Kario
That was highly entertaining. You should do more stuff like this.


As soon as I get Flash working again, I'm your man!
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-12-06 09:44 AM, in Bubbles? Link
I think the Bubble is a sprite from another bank. Like Fireball, Hammer, Wiggler's Flower, etc.
And I'm quite sure I saw a ROM address of "What Mario spawns underwater".
So If you find it, change it to 00, or EA, whatever, I dunno.
Anyways, I'll try to find it.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-12-06 09:52 AM, in Couldn't find in SMWCentral, Please help! Link
Yeah.. I can't seem to locate the offsets of the songs. You know, where they start 'n' stuff.
I'd like to modify/fool around with them, or at least view them..
Thanks in advance!
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-12-06 10:46 AM, in Lunge Fish ft. The Monkey dudes in "Mahna Mahna" Link
Originally posted by Grey
Gaaaaaaah they play this song on the Toys R Us soundtrack.

This is my new favorite flash.

You are my new favorite flash artist.




Thanks...?
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-12-06 10:49 AM, in Bubbles? Link
Originally posted by peter_ac
Originally posted by Smallhacker
How come no (apparent) data has been found on these sprites yet?




There has.
Like when I found the ROM address "What Sprite hammer Brother Throws". That's 04 = Hammer.
I remember changing it to something like, 02 and then he threw Fireballs.
Also, I remember one hack which had a hammer-spitting Jumpin' Piranha Plant.

EDIT: Ah, here we go:

0x7F27 [12] Object that Mario "breathes" while underwater



(edited by Raccoon Sam on 06-12-06 10:15 AM)
(edited by Raccoon Sam on 06-12-06 10:16 AM)
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-12-06 12:31 PM, in Bubbles? Link
Yeah, it'd be possible.
And as Ghetto stated, Hammers hurt Mario.
But I'm quite sure someone will make an ASM hack which allows Mario to throw fully functional Hammers without getting hurt. *Cough* BMF or Glyph Phoenix *Cough*
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-12-06 12:33 PM, in 'Presents" screen editing Link
Well, this is the most I can do =/

Originally posted by ghettoyouth
Some data about the Nintendo Logo:

x15C1
"Nintedo Presets" logo SFX

x1589-158D
X position of the "Nintendo Presents" tiles
(4 16x16Tiles) (10[left]-F0[Right])
x158E-1590
Tiles for "nintendo presets"(XY)
x15A5
Y position for the whole logo! (01-0F)
x15CB
Brightness (x1-xF) the first bit(standard=0)
controlls how many times the logo fades out to
the titlescreen

x15DB-15DF
Color settings for the BG Color at the Logo (?)

x15E0
change to 10 and the logo will be purple
(no colors from the palette!) ,doesn't work with
ZSNES(logo will be black)

x15E1
Dito, but the standart value is 2F and not 20 as above


It has some dandy things you can take advantage on.


(edited by Raccoon Sam on 06-12-06 11:34 AM)
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-12-06 01:26 PM, in ACMLM Picross Link

Go!
If you don't know what a "Picross" is, then Please go and see this page.
I've already put the Hint there, in case you haven't noticed.

Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-12-06 01:51 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by donrayiv
Anyway, VL-Tone, will you include the ROM Extender and the Text Wrangler with the editor?

Most likely

Originally posted by donrayiv
And will model editing/sprite editing be included, if not then in a later version?

He has stated many times that Model editing will be on version 1.5 or 2.0.

Originally posted by donrayiv
Is there a code to change the M on Mario's cap to an L? Or to change Mario's model with Yoshi?

No, but you can edit the "M" Texture to "L". However, someone is already working on the hack "Super Luigi 64".


May I ask why is there an announcement in your signature of a Super Mario 64 hack coming soon?
The editor isn't even out yet, so I wouldn't do such a thing...
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-12-06 01:53 PM, in Bubbles? Link
Originally posted by Glyph Phoenix
Wow, I got mentioned alongside BMF. I've always thought of myself as one of those angry pundits on the outskirts of Super Mario Town while BMF is the mayor.

I should work on making a throwable hammer sprite for Mario. 'course, I end up not doing the vast majority of things I should, so...



Well, you've made your ASM hack which makes Mario Throw the Fireballs up first. Combining that and the offset change we'd have a Mario Throwing Hammers!
Which would, of course hurt Mario .

But yeah, I think you're as good as BMF. Glyph Artifacts = Hooo dandy!
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-12-06 04:02 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by proffessor_gad
(P.S. Does anyone know a good free webhost, with LOTS of bandwidth?)



Why, yes, actually. This gives you One Year with only 10 bucks.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-12-06 04:31 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Oh, XD
Pardon me.

Well, I can't help you then.
Except these might do:
www.freewebs.com
www.sitesled.com
www.tk
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-13-06 07:32 AM, in ACMLM Picross Link
A WINNER IS YOU!
Make a new one!
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-13-06 07:39 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Question, why does the "terrain type" have a question mark after it?
And on a side note, when does the Beta testing era start
Not to sound pushy..
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-13-06 07:41 AM, in Bubbles? Link
My advice is to change 0x7F27 to 00. If it doesn't work, try EA.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-13-06 07:49 AM, in Problems with compiling SNES9X Source... Link
Yeah. Whenever I open the "SNES9X 1.42 (v49).xcode", edit something, and press "Build and Go" it says that there's one warning and one error: "warning: -Wuninitialized is not supported without -O" and "error: unrecognized command line option "-floop-transpose""



Why..?
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-13-06 08:06 AM, in Bubbles? Link
Originally posted by James Mcguire
I THINK (but I'm not sure) I saw hammers in sprite tweaker, but I cannot be certain. So if you changed it to not hurting Mario, and put mario as spitting it or whatever, it wouldn't hurt him. Only problem is getting it to hurt enemy sprites... Any ideas??



ASM
Raccoon Sam

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Since: 11-20-05
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Posted on 06-13-06 09:01 AM, in Huge project - need help with .spc files! Link
So lemme get this straight, you want SPCs into MIDIs so you can open them into a special program which shows you the tablatures?
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-13-06 09:32 AM, in Huge project - need help with .spc files! Link
Amazing.
Raccoon Sam

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Since: 11-20-05
From: Correct

Last post: 5908 days
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Posted on 06-13-06 10:26 AM, in Bubbles? Link
Originally posted by James Mcguire
other than that...

for the n00bs


Hmm.. No idea
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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam


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