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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam
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Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 05-28-06 07:26 AM, in Looking for a program that can strip Roms.. Link
Kheh, nevermind.
Solved.
I just used notepad.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 05-28-06 10:35 AM, in The very best of "It Never Happened!" Link
Super Mario's RAM/ROM address value change wonderland.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 05-28-06 01:02 PM, in Need pictures of Eggvine and Lunar Magic Link
Yeah, it may sound crazy, but Could someone perhaps provide me a picture of Lunar Magic's Overworld editor window and the Level editing window?
Also, could someone take at least a few pictures of Eggvine? Thanks in advance.
Raccoon Sam

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Since: 11-20-05
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Posted on 05-30-06 02:47 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by HyperMackerel
Some fun can be had making giant enemies by editing RAM. )


Mini Bowser, you're mine.
Raccoon Sam

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Since: 11-20-05
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Posted on 05-31-06 10:57 AM, in SMB3 Workshop Link
Originally posted by hukka
I haven't written any proper help files because English is not my native language; writing sensible documentation would take too much time and effort for me. If someone else wants to write some documentation on its use, I'd be happy to complement it and ship it with my editor (with due credit of course).


I'm Finnish and I speak English very well.
I'd be happy to help you.
Raccoon Sam

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Since: 11-20-05
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Posted on 05-31-06 12:23 PM, in SMB3 Workshop Link
Originally posted by hukka
I already have another project which requires extensive documenting



Do tell.
Raccoon Sam

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Since: 11-20-05
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Posted on 06-01-06 06:59 AM, in Just wondering what you are strong in. Link
Making kewl combinations of ROM address raping and sprite changing.


(edited by Raccoon Sam on 06-01-06 11:37 AM)
Raccoon Sam

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Since: 11-20-05
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Posted on 06-01-06 11:19 AM, in SMW ROM addresses Link
Any signs of anything related to Mini-Dino/Dino-Torch?
Raccoon Sam

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Since: 11-20-05
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Posted on 06-01-06 01:24 PM, in To everyone of the SMW hack forums Link
"Hey. Give noobs a chance"
Raccoon Sam

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Since: 11-20-05
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Posted on 06-02-06 07:28 AM, in "Mario's Return" progress thread - NEW 5 World Demo Link
Teehee, erectopolis

Looking awesome. I love that Cavern background.
Raccoon Sam

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Since: 11-20-05
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Posted on 06-02-06 02:05 PM, in Working on a flash game Link
Ever need animating or Actionscript help, I'm your man =D
Raccoon Sam

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Since: 11-20-05
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Posted on 06-02-06 02:14 PM, in Cave Story .org to SNES N-SPC conversion. Link
Oh joy.
Now only If I had a Windows =(
But looks decent. I understand the thing, and I want to try it rightaway.
Raccoon Sam

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Since: 11-20-05
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Posted on 06-02-06 03:54 PM, in A Penny for 'em? Link
I had a theory of how to eat your own head.
Raccoon Sam

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Since: 11-20-05
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Posted on 06-03-06 12:43 AM, in Looking for Yoshi's Island information Link
ROM/RAM addressees would do as for now.
Thanks in advance!
Raccoon Sam

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Since: 11-20-05
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Posted on 06-03-06 08:51 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Here's my small article about Super Mario 64 rumble edition and its yet so strange changes:

Originally posted by Raccoon Sam
Super Mario 64: Shindou Edition, better known by "Super Mario 64 Rumble Pak edition" is one of the strangest versions of any game.

The most markable differences are:
-The Rumble icon at the lower right corner of the title screen:


-The blue "TM" symbol and both, 1997 and 1996 in the title (Unlike the JAP/US version, which both have only the 1996 and a white "TM" symbol, or the EU version, which has both 1997 and 1996 and a Red-Yellowish "TM" symbol:


-Chain Chomp says "Woof woof!", (Instead of "Bow wow!", like in the Japanese version)

-Red coins make a different sound. (Not like in Japanese, European, or the US version. The sound is completely new. [Note that Japanese Version has a different Red coin Sound])

-You still have to throw Bob-Omb king 3 times. (Unlike in the Japanese version, where you throw him only twice.)

-Even though the game is Japanese, the Jolly Roger bay still shows the sunken ship:

(Unlike in the Japanese version.)

-The game is Japanese, but Peach Speaks in the intro (unlike in the real Japanese Version.)

But that is not all. For some unknown reason, When mario Throws Bowser, he Does not say "So Long-a Bowser!" and neither "Here we go!". He says "Bye bye!". The reason why this was changed is yet unknown, and it is far the most interesting sound change so far. Why on earth would they change it? Be my guest. Post me your opinions.


If anyone is interested..


(edited by Raccoon Sam on 06-03-06 07:51 AM)
Raccoon Sam

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Since: 11-20-05
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Posted on 06-03-06 03:00 PM, in Looking for Yoshi's Island information Link
Originally posted by S.N.N.
That grey and black editor looks really tough to figure out.

@Raccoon: I don't really know of any reason you'd need RAM/ROM addresses unless you want to change midway, main, and level names. The rest can all be done in EggVine. Or are you just gonna try your luck in the hex editor?



Lol EggVine. That's a Windows application. I've got a mac.
Raccoon Sam

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Since: 11-20-05
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Posted on 06-03-06 04:56 PM, in Quicksand Link
What happens if an enemy touches the block?
Does every enemy sink there too?
Raccoon Sam

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Since: 11-20-05
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Posted on 06-04-06 07:58 AM, in Frank's Super Super Mario Land! Link
There's a SML Level editor?!
Aside from that, the game looks very awesome. Can't wait to try it!
EDIT: Version 1.0 or 1.1?


(edited by Raccoon Sam on 06-04-06 07:00 AM)
Raccoon Sam

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Since: 11-20-05
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Posted on 06-04-06 09:47 AM, in Frank's Super Super Mario Land! Link
Originally posted by Apophis
Where in his post does it say anything about a level editor?


I thought it was pretty obvious since it's a level hack...
But if the game uses a simple compression, he could've edited it through Hex. I honestly don't know.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 06-04-06 03:29 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by proffessor_gad
Well that post isn't really related to super mario 64 "hacking", but it is related to super mario 64.

Btw, vl-tone can you lend me a model of peach's castle and bobomb battlefield? I want to use it as a tester in my "terrain from loaded model engine". Please have it in *.obj format. Thank you before hand.



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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam


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