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04-23-23 05:17 PM
Acmlm's Board - I3 Archive - - Posts by Raccoon Sam
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Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 04-01-06 06:11 PM, in SMW: The Castle [Re-release and a little something I'm working on] Link
Originally posted by Bio
Originally posted by Raccoon Sam
And on a side note, he has the mind-blowing 256 colors in Super Mario Advance 2, don't know about SMW though.


yeah, 8bpp format pwn, my userpics use it too, the wall jump stuff look fake since that kind of stuff require ASM and chaos force don't seem to be a ASM guy


Indeed. Though he really should make a somekind of a "Disable movement and controls" Flag at each turbo booster to avoid the problems.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 04-02-06 05:50 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
There seems to be a some kind of a protection system on the credits. I tried to edit "LESLIE SWAN" To "RACCOON SAM" but in my surprise, the ROM didn't boot.
Then I tried "LESLIE SSAN", and it still didn't work. So even a minor tweak in the credits will mess up the ROM...
Raccoon Sam

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Since: 11-20-05
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Posted on 04-11-06 12:59 AM, in A good N64 Emulator. Link
Sixtyforce 0.8.0
Definitely.
Raccoon Sam

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Since: 11-20-05
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Posted on 04-11-06 01:24 AM, in ... I think my ROM... Exploded. Link
Or just make a part where you have to go inevitably through a coin bunch.
Let the power of Ascii explain it.

00
00
00
00
00
00
00
00
00
00
[_]


Like that. 0 is a coin, and [_] is the pipe. That way you can't go wrong unless the time limit screws this idea--
Raccoon Sam

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Since: 11-20-05
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Posted on 04-11-06 01:26 PM, in Super Mario 64 Text Wrangler 1.0b Release! Link
Translating Mario 64, here I come.
Raccoon Sam

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Since: 11-20-05
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Posted on 04-11-06 04:18 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Lol
I love the ROM extender.

Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 04-11-06 04:26 PM, in Super Mario 64 Text Wrangler 1.0b Release! Link
And you are.
You must press "ENTER" sometimes to change the row.
That way you can prevent the text cutting.
I wonder why VL-Tone didn't make an Automatic Enter, which would change the row for you.
Raccoon Sam

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Since: 11-20-05
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Posted on 04-12-06 02:09 AM, in Super Mario 64 Text Wrangler 1.0b Release! Link
Nice one =D
Raccoon Sam

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Since: 11-20-05
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Posted on 04-13-06 09:42 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Nope.
It'll come eventually.
Just wait for it.
Raccoon Sam

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Since: 11-20-05
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Posted on 04-13-06 11:28 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Why on earth is the font graphics stored in a reversed order
EDIT:


Aahahaha poor little fella.


(edited by Raccoon Sam on 04-13-06 01:04 PM)
(edited by Raccoon Sam on 04-13-06 01:04 PM)
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 04-13-06 03:00 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I've been fooling around with Tile Molester, and deleting or Moving chunks of data to various places, I've been able to do crazy stuff. I moved Chain Chomp into the top of the mountain.
ONE DANG CRAZY BOB-OMB KING BATTLE.
And also, I've been editing Goombas into Toads. Don' work perfectly, but it's nice anyway.
Screenshots tomorrow~
Raccoon Sam

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Since: 11-20-05
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Posted on 04-13-06 04:05 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Well, as soon as I can, of course.
Raccoon Sam

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Since: 11-20-05
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Posted on 04-13-06 04:31 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Agh, I'll go to sleep now. It's getting late, so I'll post the IPS tomorrow, okay?
Raccoon Sam

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Since: 11-20-05
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Posted on 04-14-06 03:12 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Here's the Pac-Patch.
Eited some data and tried to remove the shadows of the chain and the "Bowwow" sound effect.
No luck.
So, love it or shove it.

Attachments

Pacman.ips (8b) - views: 183
Raccoon Sam

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Since: 11-20-05
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Posted on 04-14-06 03:46 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Why not
Raccoon Sam

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Since: 11-20-05
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Posted on 04-14-06 03:52 PM, in Ideal games for ripping ExGFX Link
Definitely SNES test program
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 04-14-06 04:04 PM, in Is there a Macromedia Director Script which goes like..... Link
if "something" does "something" {
(change HEX number of offset (0x0F40) into B3)
}


Is it possible? And that's just an example. The addresses don't have to be exactly like that.
Thanks in advance
Raccoon Sam

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Since: 11-20-05
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Posted on 04-14-06 05:28 PM, in SMW ROM addresses Link
Originally posted by Bio
0x5282:power-up that can throw fireball
0x5265: power-up that can do cape spin


Holy fuck man.. That's Useful!
Thanks!
Also, have you figured out yet power-up that allows flying?
Raccoon Sam

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Since: 11-20-05
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Posted on 04-15-06 05:28 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by HyperMackerel
There are already a few threads about the name changes.

Originally posted by Raccoon Sam
Here's the Pac-Patch.
Eited some data and tried to remove the shadows of the chain and the "Bowwow" sound effect.
No luck.
So, love it or shove it.

There's nothing in that patch.



What?
That's weird..
I guess I'm not patching it right..
UIPS asks me 4 questions:

-Select first file
-Select second file
-Choose saving location
-Choose a name

And I put

-Mario64.z64
-Mario64.z64
-Desktop
-Pacman.ips

What Am I doing wrong?
Raccoon Sam

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Since: 11-20-05
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Posted on 04-15-06 02:45 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Capitalizing every word = BADBADBAD

Anyway, maybe. Because As Far as I know the N64 sound machine can play more than just a composed USF data (Mario's voice, for example).
But since the music editing is very hard in even NES games, I think that it'll be a quite blast if someone figures out how to edit N64 music.
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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam


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