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05-20-24 01:00 PM
Acmlm's Board - I3 Archive - - Posts by Xkeeper
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User Post
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-01-06 02:40 PM, in aproval Link
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-01-06 02:48 PM, in General Project Screenshot Thread Link
Originally posted by Kyoufu Kawa
Originally posted by Xkeeper
Learn how to use layers. Seriously, even two or three layers (background, background 2, foreground) would make a monumental difference in the portability and ease of using your graphics... I see about 6 copies of the staircase in that screenshot, and it could easily be reduced to two or even one with layers.
What the fuck are you talking about? There -are- only three layers in that screenshot, not counting the sprites and message box. Same setup as the original game, same tiles...

I'm looking at the map designer, which judging from the tiles displayed, either doesn't have layer support or has bad layer support.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-01-06 02:53 PM, in General Project Screenshot Thread Link
Why only one layer of map data? It would limit the amount of tiles you can use anyway.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-01-06 03:06 PM, in General Project Screenshot Thread Link
But can you actually play songs yet?
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-01-06 03:12 PM, in More PS3 fun... Sony falling WAY short on shipments for Friday's launch... try 200,000 max. Link
Originally posted by Kazou Hirai
We're not interested in gimmicks, clever rhetoric or conventional thinking.
They put this guy in charge?

What are they, stupid?
(restricted)
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-01-06 04:30 PM, in do we have a "Post your desktop" thread yet? Link
I changed mine a little... namely, I added a cute little icon:



It's just an edit of my other computer's icon, but it's still nifty...
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-01-06 09:20 PM, in Volunteers Please... ASAP Link
*Xkeeper secretly reads the details

I think this is slightly biased for a few reasons (and will gladly tell you why), sorry.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-01-06 09:23 PM, in Useless Statistics Link
I'm pretty sure he meant actually blowing up the atabase, not just "IP banning everyone"
(restricted)
(restricted)
(restricted)
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-02-06 12:57 AM, in The Mechanics of Game Over - A Tetris Attack document Link

THE MECHANICS OF GAME OVER TETRIS ATTACK DOCUMENTATION
Author: Xkeeper 12/1/2006
--------------------------------------------------------------------------------
TABLE OF CONTENTS

- Glossary
- Documentation
- Useful Values


-- Glossary --------------------------------------------------------------------
Tetris Attack VS-Mode "Game Over" conditions are a little interesting, but first, a few basic terms I'll be using here:

STOP
A timer where the stack stops rising for the duration; GAME OVER cannot happen during this time unless an R-CANCEL is used.
NATURAL STOP
A naturally-occuring STOP bonus, initiated by a combo or chain.
GRACE STOP
The "grace period" STOP rewarded when the stack reaches the top.
R-CANCEL
Using R to set the STOP timer to 0 immediately. Instant GAME OVER if at top of screen.


Actual documentation follows.


-- Documentation ---------------------------------------------------------------

Main Basics:
- STOP timer is reduced by 1 every frame; i.e., 60 STOP = 1 second.
- Stack does not rise while STOP >= 1; GAME OVER isn't checked for either
- When the stack first hits the top of the screen and can rise no more, the GRACE STOP value is added to your STOP timer.
- Clearing combos/chains will increase STOP counter, adding to the GRACE STOP
- Pressing L or R at any time will result in an R-CANCEL. Pressing L or R when the stack is full will result in an instant GAME OVER.
- If STOP hits 0 and the stack is still full, GAME OVER.

Slightly more advanced rules:
- Garbage will NOT fall if the STOP timer is less than this level's GRACE STOP.
- However, it WILL fall if it's over it or 0. If it's over 0, the GRACE STOP value will NOT be added!
(Example: Garbage will fall on Lv0 if your STOP is over 120 or 0, but if it's over 120 you will NOT get any additional STOP time!)


I feel as if I'm missing something but for the most part, this does it.



-- Useful Values ---------------------------------------------------------------
1P STOP address....... 7E6497
2P/CPU STOP address... 7E6499

GRACE STOP values:

VS. CPU
EASY....... 100
NORMAL..... 65
HARD....... 40
V.HARD..... 40

VS. 2P
Level
01....... 120 ||||||||||||||||||||||||
02....... 100 ||||||||||||||||||||
03....... 80 ||||||||||||||||
04....... 65 |||||||||||||
05....... 50 ||||||||||
06....... 40 ||||||||
07....... 30 ||||||
08....... 20 ||||
09....... 10 ||
10....... 0

(restricted)
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-02-06 12:59 AM, in New [spoiler] form Link
You guys... _¬ Jeez. I should've expected nothing but abuse
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-02-06 01:19 AM, in The Mechanics of Game Over - A Tetris Attack document Link
I thought that was obvious, though... although I'm pretty sure that you can't clear panels while a GAME-OVER STOP is at 0, since it does the stack check before it checks for clearable panels, and STOP doesn't decrement while clearing...
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-02-06 01:21 AM, in December 2006 ACS Rankings Link
*Xkeeper looks left
*Xkeeper looks right
*Xkeeper steals the ACS!


---------
DECEMBER 1
---------

TOTAL NUMBER OF POSTS: 253

1) Xkeeper (A) - 36 (3)
2) HyperHacker (LM) - 25 (4)
3) Stalle - 10 (NR)
T4) Hiryuu (A) - 7 (NR)
T4) skrenename1337 - 7 (NR)
T4) Yoronosuku (FM) - 7 (NR)
T7) Ailure (A) - 6 (NR)
T7) Lakithunder - 6 (1)
T9) Kai - 5 (NR)
T9) NSNick (A) - 5 (NR)
T9) Tatrion - 5 (NR)
T9) Thexare (LM) - 5 (NR)

OFF THE CHARTS: Xeogred (2), ibz10g (5), Anya (5), cpubasic13 (5), pikaguy900 (8), Colin (8), Kamek (8)

DAILY POINTS
------------

1) Xkeeper (A) - 10
2) HyperHacker (LM) - 9
3) Stalle - 8
T4) Hiryuu (A) - 7
T4) skrenename1337 - 7
T4) Yoronosuku (FM) - 7
T7) Ailure (A) - 4
T7) Lakithunder - 4
T9) Kai - 2
T9) NSNick (A) - 2
T9) Tatrion - 2
T9) Thexare (LM) - 2

MONTHLY POINTS
------------

1) Xkeeper (A) - 10
2) HyperHacker (LM) - 9
3) Stalle - 8
T4) Hiryuu (A) - 7
T4) skrenename1337 - 7
T4) Yoronosuku (FM) - 7
T7) Ailure (A) - 4
T7) Lakithunder - 4
T9) Kai - 2
T9) NSNick (A) - 2
T9) Tatrion - 2
T9) Thexare (LM) - 2

*Colin steals it back to correct it!


(edited by Xkeeper on 12-02-06 12:22 AM)
(edited by Colin on 12-02-06 01:35 AM)
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-02-06 01:25 AM, in Oh my God. Link
There, I reset it.

*Xkeeper shrugs
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-02-06 01:45 AM, in Volunteers Please... ASAP Link
Like I said -- a lot of it just seems like it's going to reveal nothing at all, not to mention all the variables he's putting into this...

But yes, you can either take the time to explain what you're doing to everyone, or just get the thread closed...
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 12-02-06 01:49 AM, in December 2006 ACS Rankings Link
Well, it's the first of the month, and really the only time I can even try something like this... since Monthly takes too much time to sort out and I'm no good at it.

(but that and now that he's gone at night for a while, hehe..)
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Acmlm's Board - I3 Archive - - Posts by Xkeeper


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