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05-21-24 06:47 AM
Acmlm's Board - I3 Archive - - Posts by DahrkDaiz
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DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 12-23-05 06:44 PM, in Dancing Games Thread (VEE TOO...) Link
I believe the Dream a Dream he's playing there is my first release of Dream a Dream Long Version. My 2nd release of DaD long version us much better though
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 12-24-05 02:33 PM, in Moving On Up...Mario Bros 3 Hacking Questions Link
You must tell me what you want first. I'm not going to promise to help you with something and it be beyond simple hex editing.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 12-24-05 06:59 PM, in Surprise!! Mario Seasons is Reborn Link
Woot, you can't see it, but I FINALLY got the new enemy format and loading engine in today. I had to make it more explict so that I could easily create enemy data in the hex editor.

Note: I'm thinking about after releasing this hack, giving public permission to hack the hack using the new formats I've created. The only thing is, I really need a custom built level editor for this hack. If anyone is willing to take on the job (I can program but I don't want to take the time out to create an editor when I know someone else could do it in much less time than me), I would be greatly in your debt. I will want the created editor to be publicly released after the hack's initial release so the rest of the world can hack SMB the way I do


(edited by DahrkDaiz on 12-24-05 06:02 PM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 12-25-05 05:50 PM, in Sappy (New Version) in Win98(SE) Help Link
There was absolutely NO reason to create a new thread seeking help on this when the original thread was made a few hoursa go. Don't do it again.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 12-25-05 08:50 PM, in Surprise!! Mario Seasons is Reborn Link





This is a recreation of the first level of Mario Seasons. In my opinion it looks way prettier now
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 12-26-05 12:52 PM, in This is exactly why I stopped hacking SMB3 Link
Don't bump old threads unless you have something valueable to add.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 12-27-05 09:57 PM, in HOLY SHIT I GOT ACCEPTED Link
So... who's paying for the tuition? I heard it costs upwards to 50K a year... a bit steep if you ask me.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 12-29-05 10:26 PM, in Dancing Games Thread (VEE TOO...) Link
Consider some of the really hard 9s in DDR and compare them to the easy 10s (Sakura, PS) and the jump isn't that bad really. It's just most people don't practice 10s enough to get good at them like they do the 9s. That's the only reason I suck at Max 300. I can do the first half of it just fine, full combo but I bail out after cuz I never practice further than that very often.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-04-06 11:27 PM, in Dancing Games Thread (VEE TOO...) Link
I likes Pump It Up. It's definitely different from DDR and seems to be a better workout than plain ole DDR singles. I also got into DDR Solo (6 panel) which can be way hard at times, though it's still fun in it's own right. Too bad there's no PIU machines near here, but ther is a Solo 4th mix about 45 minutes away. Might have to go check that sucker out sometime soon.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-05-06 05:46 PM, in Dancing Games Thread (VEE TOO...) Link
PIU requires a heck of a lot more bodily movement. I can't seem to find any PIU simfiles on the net anywhere, so for now I'm just letting Stepmania autgen PIU steps for my DDR stuff but it translates pretty well. What sucks is that I have to use my Cobalt Flux pads to play and I didn't realize that the PIU corner arrows are significantly longer than the standard DDR 1 foot by 1 foot arrows, but that just means I have to extend my body a bit farther than normal so I should still improve in the real thing, or so I hope.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-05-06 06:10 PM, in Who's up for some knitting? Link
*blink*...

so...
not...
fair...

must resist showing this to my gf, she'll hate me for wanting her to do that.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-09-06 09:59 AM, in putting ShyGuy in Mario 3 ! Link
Well the problem with that is that unless I am mistake, the only person who can really make new enemies in SMB3 is... well.. me. I've already ported SMB2 enemies to SMB3 with new twists (fire Snifit anyone?) and I'm not the kind of person to really team up with other hackers (except BMF of Jaspile, I'd team up with them anyday ) But good work wtih graphics nevertheless.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-09-06 06:30 PM, in putting ShyGuy in Mario 3 ! Link
Actually, not really. Riding on a Shy guy's head is only a property in SMB2, but no SMB2 enemies inherit the "ride on top of them and pick them up" property (look at Bob-ombs, Ninji (SMW), Shy Guys in Yoshi's Isle) so you'll never see that ability in any other Mario game again, it's just how things worked for SMB2 for all enemies.

However, I could easily reproduce the effect and I might do that in due time but not right now.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-11-06 09:12 AM, in Team hacking? Link
No bumping old threads like this please unless it adds a substantial piece or comment to the thread, otherwise just PM the author
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-12-06 11:09 AM, in A revelation I've had... Link
Theoretically you can play any sound format on any system, it's all about writing the proper decoder for the compression format, be it mp3, avi, wma, or what have you, but the quality will not be the same.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-12-06 07:37 PM, in Dancing Games Thread (VEE TOO...) Link
OMFG

NEW DDR

ARCADE!!!!!!!!

http://www.ddrfreak.com/phpBB2/viewtopic.php?t=113599
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-12-06 08:22 PM, in Dancing Games Thread (VEE TOO...) Link
I think Strike is Japan's Extreme 2.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-15-06 01:35 AM, in Relationship without sexuality Link
To me, that's just friendship, but then I broaden sexuality to include kissing/fondling/making out since one usually leads to the other which ends up with something sexual related. So what do you guys think? Is it possible to have a relationship without any sexuality involved at all?
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-16-06 01:49 AM, in Dancing Games Thread (VEE TOO...) Link
Correct me if I'm wrong, but DDR Max was the last official US arcade release and it was pretty darn spiffy. I just hope they don't borrow heavily from Extreme 2 CS
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 01-16-06 07:31 PM, in NES Graphics format question Link
I know the format is 16 bytes make up 1 8x8 tile, with the first 8 bytes making half of the 2 bit pairs of each line, the next 8 making the 2nd bit in each line of the tiles... however, what order do these bit pairs go?

Basically, lets say you have this:


01010101 01111101 01010101 01010101 01010101 01111101 01010101 01010101
11000110 01111110 01100110 01100110 01100110 01111110 01100110 01100110


does that translate into

01 11 00 10 00 11 01 10
etc

or

10 11 00 01 00 11 10 01
etc


(edited by DahrkDaiz on 01-16-06 06:32 PM)
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Acmlm's Board - I3 Archive - - Posts by DahrkDaiz


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