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Acmlm's Board - I3 Archive - - Posts by DahrkDaiz |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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I doubt it's the IRQ because the IRQ now fires off at scanline 31 each and everytime. Im thinking it's nametable issues. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Looky what I did!
This is SMB. That is free space in the hex editor. Notice that the "54"s in the hex editor resemble the solid-blue squares in the game. Wonder what you will about this project, but I won't answer many questions. Just know you're going to see SMB like you've never seen it before... Oh yeah, the "green" is the sky, blue is solid blocks, Im just using extremely simple gfx for now until I get this polished. Those who know SMB know the "no more than 3 different objects on X-line per level" page rule and knowthat normally, this stucture shown here is impossible to create. (edited by DahrkDaiz on 12-19-05 01:09 AM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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More awesome SMB1 level goodness (edited by DahrkDaiz on 12-19-05 11:30 AM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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no no, it's not vertical or backwards scrolling, that's too unlike SMB. I've just restarted a project that everyone on the planet has bugged me to pick back upon, once I post another screenshot, many will understand hehe | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Starting to resemble something? Dan knows it |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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eh Kawa? lol I dunno if this is what you think. I've just started Mario Seasons and I've going farther with this than MS ever got. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Ohhhh I see, yeah I overhauled the TSA engine, the level loading and level storing engines. It's pretty sweet and opens up a million doors for me. Only thing I need to do now is overhaul the sprite format and Im set. What's really great about this method is that I could very well modify a level on the fly. So lets say you collect so many coins, I could generate a harder path ahead or a shortcut, whatever I wanna do, though I can't modify a level that you actually see, only areas ahead in the level. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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exactly Imajin. That way I can create levels in a hex editor easily and as complex as a level as I want. I also had to overcome the original game's tile hit detection system because any tile that wasn't 00 was conisdered solid, so I couldn't have background tiles, but that's all nice and changed now | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Beneficii: I'm using MMC3
JS: you and those keys |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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actually, only Mario vs Luigi is 100% hardware compliant.Mario Adventure ignores an IRQ rule that a lot of other emulators ignore (Nintendulator and VirtuaNES are the only ones I know of that follow it). | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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My girlfriend just got her hair cut. Short. REAL short. She sent me a picture of it and I don't like it. She wanted the honest truth and I told her that I didn't like it. But I stressed that I still love her and that I still thought she was pretty. Was it a bad mistake to be completely up front with her? | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Yeah, well she's tore up about it now but there's nothing I can do about that. Just be glad that this won't eat me up inside. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Well she started to cry over her new hair cut and a thought just occurred to me... maybe should get my hair cut completely off, even shaved perhaps, just so she doesn't have to go through this alone... | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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I've had it cut really short before and I hated it but I'll do it again for her. I'm thinking maybe not completely cut off but just a complete single length all the way around where there's just fuzz on my head, | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Originally posted by DtTvB the Yoshi I didn't edit it, I completely redid it. There is no hit detection data at all. Tile #00 is the only tile that you can go through, all other tiles are considered solid (except invisible coin blocks and 1Up Blocks). |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Of course I will, but it's still in its early stages. I will probably build a custom editor for this hack to streamline the project. For now, more screens!
Side pipes, oh yes |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Spikey time baby, insta-kill spikes for the win! |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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BWAAHAHAHA I am a god!
Yes, that's a functioning P-switch style block that swaps coins for bricks. Works perfectly fine and everything. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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Nope. This is following the same formula the original Mario Seasons is following, so don't expect anything as great as Luigi vs Mario. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6303 days Last view: 6302 days |
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I will gladly talk about hex EDITING. But a LOT of the stuff I do for Super Mario Bros. 3 is I find data then create an ASM hack around it and I almost never document the byte I changed. I just don't really like going into what I did to ASM hack SMB3 because it always goes over people's heads and I don't want to give an ASM tutorial before explaining how I did an ASM hack. But mere hex editing I will easily and gladly talk about, but I'm not hoarding information, I simply don't have it documented and don't have the will to go back and find things again and document that. |
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Acmlm's Board - I3 Archive - - Posts by DahrkDaiz |