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05-21-24 08:02 AM
Acmlm's Board - I3 Archive - - Posts by DahrkDaiz
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DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-11-06 04:32 PM, in Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) Link
I gotta say, the new character styles are wickedly pimp... er yeah but I totally love the new Mario look and the inclusion of 3rd party characters? This is like my wet dreams of elementary school, all those "who'd beat who in a fight" all over again, but now across the entire gaming world. I could almost cry.

Oh and Pit looks so bad ass


(edited by DahrkDaiz on 05-11-06 03:34 PM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-13-06 02:48 AM, in Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) Link
Can you say... Eggplant item??? (Kid Icarus)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-16-06 12:46 AM, in Making Lightning flash in certain levels of Super Mario Bros. 3 Link
I've done this whole flash of lighting trick in my hack. I don't want to dig up the code and document it all but what I did was modify the palette copy kept in RAM (changing this in RAM does effect the palette in the PPU) and switching the bg color from white to the original and so on for a few frames then stopping. I take $15 and added it to two other RAM values to get a random number so that the timer is random, but if the value is too low, I modify to bring it above $80 (ORing the value with 1000 000).
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-17-06 04:29 PM, in Making Lightning flash in certain levels of Super Mario Bros. 3 Link
Originally posted by never-obsolete
well after looking at the mmc3 specs, i believe it is able to support adding more prg and chr banks. if i calculated correctly smb3 only uses half of its potential in both catagories. bank switching would allow more room to toy with and its not that difficult to do.


Just know I've already expected SMB3 to double it's size and bank swapping is not as easy as you think only because if you start adding enough code, then SMB3 will have executed SO much code that there's a small potential for Vblank to occur mid-bank swap, which basically means your game crashes at random moments (anyone who's beta tested Mario Adventure 2 can attest to this) so you have to figure a way to get around this (I did a small byte check in the PRG bank I was wanting to switch to, if that byte did not match what it should be, attempt to bank swap again.)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-17-06 04:32 PM, in ASM Megahardcoding Link
Ya know this forum wasn't really created to make "I want to do this with ASM, how to do it??" threads. It's for hackers to discuss advance hacking techniques and ask specific questions.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-17-06 10:52 PM, in Making Lightning flash in certain levels of Super Mario Bros. 3 Link
yes but disabling NMI in SMB3 is rather dangerous since there are SO many writes to the PPU during Vblank (updating the status bar, updating the palette, drawing new tiles when scrolling) a simple check for the right bank by testing a byte suffices though
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-17-06 11:38 PM, in Dancing Games Thread (VEE TOO...) Link
Wooo I have an accomplishment to be proud of tonight:

I AA'd exotic ethnic for an EXTRA STAGE! 44 Greats, 2 Misses. It impressed the crowd around me atleast.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-18-06 01:13 PM, in ROM hackers mass interview Link
1.What draws you to the ROM hacking community?
This
and this

(I'm responsible for Mario Adventure btw)

Seriously, the huge amount of praise one receives for doing a good project is what drives me to rom hack. I saw the attention others got from it and I thought man if I could do a good job I could get that same attention. It's a bit egotistical but it's what motivates me to continue hacking.

2. Do you think playing/modifying hacked ROMs should be more user friendly?
Define user friendly. Rom hacking is a skill and some people can have that skill, others cannot. You can make Microsoft Word check your grammar, your spelling, even translate your internet acronyms if you want, but should Microsoft include more features in it to make you a better writer?

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?
ROM Hacking allows you to build upon an existing "skeleton" so to speak. It's like remixing music into a dance track. You put your own take on things and hope your version is slightly more appealing to a certain crowd to the other. There are limits, but being able to do something within those limits is part of the skill and whats very awe inspiring.

4. Do you think there are limits to what people should be allowed to do with their games?
Only limit is what the original machine could do. There has been a lot of dicussion on what hackers should limit themselves to to make the lesser hackers feel better about themselves. We're hacking for those who want fresh ideas and life in their old favorite games, not to make others feel better about their lack of skill. I know this is an elitist view, but really it isn't. You hack for your audience, not fellow hackers.

5.What do you think about the future of the ROM hacking community?
More and more hackers are learning ASM and to push the limits even higher. I believe with newer games coming out on current and next gen consoles, we'll try to introduce ideas of those games into old games (like the New Super Mario Bros., let's see who puts Koopa Mario in SMW/SMB3 first )

For those saying it's going down hill. Do realize, you will always have a turn around rate that fluxuates. People find the hobby, people leave the hobby. Everyone has been thinking that ROM Hacking is going down hill ever since I've been around and really it seems to only be getting better in my opinion.


(edited by DahrkDaiz on 05-18-06 12:13 PM)
(edited by DahrkDaiz on 05-18-06 12:14 PM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-18-06 02:36 PM, in General Project Screenshot Thread Link
Originally posted by Bio
here the new super mario bros.'s koopa suit... in smb3

and here it in action:

the graphic for when you're not in shell form isn't done yet but the ASM for it is 100% complete

Well poop you suck. My Star Luigi power-up worked similiar and it wouldn't have taken much to convert it into acting like a shell, but I'm glad to see someone beat me to the punch, hehe.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-18-06 02:51 PM, in SMB3 Workshop Link
Here's a little lesson on "adding" things to SMB3...

This is your ROM

[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Those are memory "blocks" in the rom. You have a set amount of memory blocks, it cannot increase (well it can but that's far beyond the scope of this lesson). Here is a representation of level data in the SMB3 ROM

[L][e][v][e][l][1][X][L][v][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

As you can see what I've done is shown that each level takes up a set amount of level space. Level 1 takes up more than level 2. Level three takes up more than level 1. The X's represent the "end" of that block of data. It tells the game where to stop reading data and putting it in the current level. Let's say you add two enemies to level one. This is what it will look like when you save your rom.

[L][e][v][e][l][1][e1][e2][X][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

e1 and e2 represent the new enemies you just added. But notice, the X and the L are now gone, they were over written. There's now a new X that's where the old "v" for level 2 was. What does that mean? When the game loads level 2, it'll start where the old "L" was and as we can see, it reads e2 instead and then an X, making the level shorter than it really should be. The game only knows where to load levels that the original programmers set, it cannot magically figure out where the next one is if you increased the size of another. So as you can see, adding enemies or level data is not possible without advance techniques. (keeping track of pointers yourself, moving data around, it can be very messy for a beginner). However, you can delete data still. Lets see what happens when you delete a few objects in level one.

[L][e][v][X][ ][ ][ ][L][v][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

As you can see, the level is smaller and the X is closer to the beginning. What this means that as long as the size of the original level is the same or lower, you can delete objects and then add them somewhere else IN THE SAME LEVEL. I hope all this makes sense.


(edited by DahrkDaiz on 05-18-06 01:54 PM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-19-06 10:47 AM, in SMB3 Workshop Link
....

Did you not read my post? Just wait, by adding items to your hack you're going to screw up levels later on in the game and make a post wondering why it screwed it and I'll point you right back to my previous post.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-19-06 09:54 PM, in Castlevania Collection Link

Note:
1. It is Konami policy not to accept any proposals concerning our products and services, unless we have advertised for suggestions or ideas on our website. This is to avoid any possible confusion in future between proposals from third parties and our own. Please click here for further details.


*ahem* your attempts are futile
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-19-06 11:15 PM, in Making Lightning flash in certain levels of Super Mario Bros. 3 Link

$A100: AD 41 7B LDA $7B41 = #$0F
$A103: C9 0F CMP #$0F
$A105: F0 01 BEQ $A108
$A107: 60 RTS
$A108: AD C2 7D LDA $7DC2 = #$20
$A10B: F0 03 BEQ $A110
$A10D: 4C 1C A1 JMP $A11C
$A110: CE C1 7D DEC $7DC1 = #$00
$A113: F0 01 BEQ $A116
$A115: 60 RTS
$A116: A9 20 LDA #$20
$A118: 8D C2 7D STA $7DC2 = #$20
$A11B: 60 RTS
$A11C: 29 02 AND #$02
$A11E: D0 09 BNE $A129
$A120: AD EC 7D LDA $7DEC = #$0F
$A123: 8D CF 07 STA $07CF = #$0F
$A126: 4C 2E A1 JMP $A12E
$A129: A9 30 LDA #$30
$A12B: 8D CF 07 STA $07CF = #$0F
$A12E: CE C2 7D DEC $7DC2 = #$20
$A131: D0 5A BNE $A18D
$A133: A9 01 LDA #$01
$A135: 8D C6 7F STA $7FC6 = #$00
$A138: 8D C7 7F STA $7FC7 = #$00
$A13B: 8D C8 7F STA $7FC8 = #$00
$A13E: A5 FC LDA $FC = #$EF
$A140: 8D BF 05 STA $05BF = #$E4
$A143: 8D C0 05 STA $05C0 = #$E3
$A146: 8D C1 05 STA $05C1 = #$E4
$A149: A9 00 LDA #$00
$A14B: 8D D5 7F STA $7FD5 = #$01
$A14E: A9 00 LDA #$00
$A150: 8D D6 7F STA $7FD6 = #$01
$A153: 8D D7 7F STA $7FD7 = #$01
$A156: A5 90 LDA $90 = #$CA
$A158: 69 80 ADC #$80
$A15A: EA NOP
$A15B: EA NOP
$A15C: 8D C9 05 STA $05C9 = #$1B
$A15F: A5 90 LDA $90 = #$CA
$A161: 8D CA 05 STA $05CA = #$9A
$A164: A5 90 LDA $90 = #$CA
$A166: 65 6D ADC $6D = #$BD
$A168: EA NOP
$A169: EA NOP
$A16A: 8D CB 05 STA $05CB = #$43
$A16D: A9 00 LDA #$00
$A16F: 8D DD 05 STA $05DD = #$00
$A172: 8D DE 05 STA $05DE = #$00
$A175: 8D DF 05 STA $05DF = #$00
$A178: A9 01 LDA #$01
$A17A: 8D D3 05 STA $05D3 = #$6F
$A17D: 8D D4 05 STA $05D4 = #$6F
$A180: 8D D5 05 STA $05D5 = #$6F
$A183: A9 4E LDA #$4E
$A185: 8D 1D 07 STA $071D = #$4E
$A188: A9 80 LDA #$80
$A18A: 8D C1 7D STA $7DC1 = #$00
$A18D: 60 RTS


There's my routine... I don't feel like going through and commenting the code : \


(edited by DahrkDaiz on 05-19-06 10:16 PM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-20-06 12:47 AM, in Ultimate Super Mario Bros – Community Collaboration Request Link
Originally posted by Tweaker
Originally posted by Sliver X
Are you hacking anything in the game?

If not, I've seen so many posts like this over the years it's not even funny. The chances of you finding anyone to do any of the things you're talking about are slim to none; if you had been working on this for a while yourself, and had made some decent progress and needed help doing some things beyond the scope of your abilities, you'd have a much better chance of finding people to do that.

Ideas alone aren't enough to produce a game, particularly a ROM hack. Something like what you're talking about would take so much work that it's not even funny (And yes, I've worked on some of the most extensive ROM hacks ever released for the NES); even if you do find people to do some work, expect them to vanish at the drop of the hat, etc.

Good luck, I guess.

He's already done work on it. Asking the community to combine thier talents and make this work isn't an unreasonable request; For one man to do this alone would be an unrealistic and astounding feat.


Uhm...

really, I'm doing something as big if not bigger than this, doing it alone isn't so far fetched.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-21-06 02:34 AM, in Making Lightning flash in certain levels of Super Mario Bros. 3 Link
exactly, part of being a rom hcker is deciphering someone else's code, even if that someone else is the original programmer or another rom hacker
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-22-06 01:25 AM, in Starlight Remix is done Link
you post a hack where people see fancy pants ASM and custom overworlds and junk all the time and you expect to get anything but ridicule? You can have a hack with just custom levels, that's it, but you have to have good level design. I don't see anyone here saying your hack needs ASM modifications or overworld modifcations, just bad level design. You were expecting praise and didn't get it, the problem lies within the hacker, not the pitpickers. Post your hack where the standards are high, expect it to be judged based on the standard.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-22-06 02:22 PM, in Dancing Games Thread (VEE TOO...) Link
when doing PIU, you have to remember to go back to your basic steps (the easiest level for PIU). The movements are totally different from DDR and requires a remapping of the feet to the pad in the brain. It doesn't take long to get used to things, if anything the hardest part is learning the color scheme (red arrows are down, blue arrows are up or something like that) and learning notes based on position, rather than color scheme.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-22-06 03:51 PM, in Help with SMB3 pipes Link
Bad newbie, bad bad newbie!

First: you do not tell us how pipes have messed up your hack. How do you even know it's the pipes? Are you talking about pipes in the map or the levels themselves? Does placing pipes cause the problem? Does going down them? Do they take you to the wrong level, a bad level or just cause a crash in the game?

You can't say here's a problem, fix it and not even give us a shred of idea of what in the world you're even talking about. Be specific.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-23-06 01:29 AM, in Dancing Games Thread (VEE TOO...) Link
I got to play a DDR Solo 4th Mix today. Unfortunately I couldn't figure out how to get to the 6-panel mode, so I was stuck playing a 4th Mix basically. It was quite interesting. I didn't like being forced to choose a "set" of songs. Also, the frame rate is a nice 30FPS which makes a hell of a difference. I think the backgrounds look much nicer than they do on other mixes (higher resolution I think), but the dancer and the choppy arrow scroll makes it hard to read the arrows. At any rate, it was a fun experience, but I'll stick to 5th Mix and above. Atleast I got to play Hypnotic Crisis
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6303 days
Last view: 6302 days
Posted on 05-24-06 01:16 AM, in An Icy Hilly level Link
Double thready = baddy bad

lockety lock lock
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Acmlm's Board - I3 Archive - - Posts by DahrkDaiz


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