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05-23-24 06:38 AM
Acmlm's Board - I3 Archive - - Posts by Mega-Dog
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Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 03-09-06 03:30 PM, in Acmlmbored 1.92.9?? Link
Originally posted by Xeon
I still got AcmlmBoard 1.a3 if anyone wants it...


1.A3 is crapo and has alot of exploits.

If you are going to Download 1.92 remember that it still has exploits that are fixable. I am starting to branch Acmlm Boards on hosted pages of mine now...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 03-11-06 10:43 PM, in Hacks you would love to see... Link
There was a Rygar hack built long ago I belive, it is tough since it does use colum rendering like the Zelda overworld.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 03-11-06 10:50 PM, in Faxanadu Facelift Link
I still have the documentation somewhere on my computer cause I was thinking of doing an editor.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 03-27-06 11:59 PM, in DogSoft's Editors Updates! Link
Well here is an update. FatCamp is currently at V0.4 and in about a week or so I will release V0.5.

Also it has been kept quiet...but here is some screens from another editor in progress...BatDance (Batman Editor)


So sue me I had no color rendering in 0.1


Yippe colors and TSA/Palette Editor.

Planned release is probably this summer. Also I am going to be taking ideas for new editors to do for the NES so if you have any feel free to suggest and I might do it. I currently have a request fro Castlevania 2, but I am still thinking Double Dragon and a few others.


(edited by Mega-Dog on 03-27-06 09:59 PM)
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 03-28-06 09:57 PM, in DogSoft's Editors Updates! Link
Originally posted by Hamtaro126
I know what will PWN! A NEW U*fouria (Europe)/Hebereke (Japan)
Editor! Someone was working on it, but died!

If I and Megadog join forces We can make A PERFECT EDITOR:

* TSA EDITING

* TITLE EDITING (for Hebereke only, since i could not
look at ufouria's right now!)

* Level editor, Music Bypass (editor), Sprite editor(?)
(IF the original maker of the original editor is still here!)

ect, ect.

* If you want, The Same interface as The BATDANCE editor!

How was that idea?

-Hamtaro126


All my editors use TSA and Sprite editing. As far as teaming up, well I am well enough capable of doing editors myself.

Originally posted by Dragonsbrethren
Originally posted by Dr. Mario
I'm definately looking forward to BatDance (best name ever by the way, personally I think it might be Prince's best work), and if you did the CV2 editor you would be my god.


Seconded for the CV2 editor, the only one out now isn't much better than doing it in a hex editor, really.


I was thinking CV2 also, but I was thinking of maybe doing a 2 in 1 editor? CV1 and CV2? How was the windows CV editor?
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 03-29-06 09:15 AM, in Zelda II Information Link
naw if you put your mind to it you could use the same interface I used there. Also I did mention to him that if I wanted to I could of done an Overworld Editor right now if I really wanted to do it...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 03-30-06 07:12 PM, in A little problem with Metedit... Link
Originally posted by Dragonsbrethren
In MetEdit ctrl-left click any room in that area on the map to set it as the starting point.


Make sure you are in the correct area you want to make it also...cause if you are setting it for Nofair and you are editing in Brinstar I belive it doesn't work.

Also there is a way to move Samus beam down spot for starting...I did it in Metroid M2 but it has been awhile since I did it...I can look into it if anyone is interested.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-01-06 08:26 PM, in MetEdit Source Code Link
Originally posted by Dragonsbrethren
Does anyone still have the MetEdit source code? I wanted to play around with it a bit, try to tweak a few things, but I can't seem to find it anywhere... maybe I'm just imagining that it was available at some point?


I do have it but I have modded and tinkered it a bit...I might still have the original zip...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-06-06 08:11 AM, in VB6 Hex Editing Link
Option Explicit

Private Function Ascii2Hex(ByVal Ascii as Byte) as String
  Ascii2Hex = Hex(Ascii)
End Function


this function will turn any Ascii Character into a Hex String. Hex in VB is always in String format. here would be how to turn it back:


Private Function Hex2Ascii(ByVal HexCode as String) as Byte
  Hex2Ascii = AscW(HexCode)
End Function


this code will only convert codes prob 00-FF for like rom hacking. to make it support higher hex just use Double or Long instead of Byte.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-06-06 07:51 PM, in VB6 Hex Editing Link
ok here is some new code

Option Explicit

dim FileStuff() as Byte

Private Sub OpenFile(byval Filename as String)
  Open Filename for Binary as #1
  ReDim FileStuff(lof(1)-1)
  Get #1, , FileStuff
  Close #1
End Sub


Now how you get the hex of an offset of the file just address FileStuff(address) so an example would be:

hexat120A = Hex(FileStuff(&H120A&))


Oh and Dan I do use functions at times so that way I can have zeros leading in front of my hex codes.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-06-06 08:01 PM, in A little problem with Metedit... Link
As far as the door...well it happens with continuing...I have no kowledge right now why PW do that...that is why I have it reset in my hack. Also you can re get over moved Energy tanks and Missle containers.

As far as adding Enemy's and Items you can, the only problem is you have to swop another peice in the room. Meaning to add an enemy you have to take away a wall peice - to add a wall peice you have to take away an item. All I remember is in the data where the peices are FD represents the room data. Doors are in 2 bytes enemies in 3. 02 XY represents a door X=A right B left 0=blue door 1=5 missle 2=10 missle (Been awhile so this may not be accurate). As far as the enemies...let me think...long time but I think byte 1 is the index byte 2 is the xy and byte 3 is the type. each index is unique. When scrolling rooms there can only be a max of 6 enemies I think at ones in the index sets.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-08-06 07:52 AM, in Is there a *insert game* editor? - THIS IS NOT AN EDITOR REQUEST THREAD / Editor DB Link
If it was advertised I would of advertised my 2 editors in here too...I agree...but, there is the point that they now know there is an editor for DKC2.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-09-06 05:53 PM, in Lunar Compress VB Declarations Link
you should read your reply in the Rom hacking Forum...also there is no need to have 2 threads...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-14-06 11:41 PM, in Increasing a file's size in Vb6 Link
will if you are opening the file for binary it will work just extend your array size and write it.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-14-06 11:49 PM, in Odd Moments with Visual BASIC 6 Link
Just wait till you use some API and such and acedently write a code line to close VB and lose a ton of your source lol!
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 04-14-06 11:54 PM, in ok i need some help with VB6 Link
Gesh instad of If's use a case statement...much cleaner code...

Also Ascii, Hex and I also think Oct are reserved VB codes. Be sure to put "Option Explicit" on the top to not duplicate errors and such.

I gota fly to work...will come up with a solution there to this VB problem.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 05-03-06 01:15 AM, in Sword v0.0000001 Link
I gave you all the TSA and Pattern Table locations with colors a long time ago. I don't think I have them anymore...

Also sometime if possible I would like to see your VB code and I could possibly give you some of my routines to clean up your editor better.

I was planning on releasing FatCamp today so everyone can see my new rendering speed and such, but there is a small glitch so no release till i get back in town.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 05-03-06 01:25 AM, in ROM hackers mass interview Link
Originally posted by Splunt
Hi All!
I'm a university student who’s studying the ROM hacking community. I thought I'd try posting some interview questions up to see if anyone cares to answer them in this thread. If anyone wants to contribute I would be very grateful!

If you want, maybe you can start by writing your name/handle, your age, what you've done in the ROM hacking community, or any websites you're affiliated with.

After that, here's some questions I wanted to start with.

1.What draws you to the ROM hacking community?

2. Do you think playing/modifying hacked ROMs should be more user friendly?

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?

4. Do you think there are limits to what people should be allowed to do with their games?

5.What do you think about the future of the ROM hacking community?

I'd be very interested in hearing anything you'd like to say! So if you can answer any of the above questions or add something else to the thread, it would be a great help to me!


Thanks!


Name: Mega-Dog
Hacks: Metroid M, Tekanoid, Metroid M2 (Totaly Iced for a long time)
Editors: ArkEdit, BubbleEd, AstyaEd, GNGWin, FatCamp, BatDance,
Age: 29
WebSite: http://www.dogsoft.net

1. I have no real draw, it just became a hobbie after making my only hack.
2. I do not agree with this, literly the person who makes the hack has the decision to make it friendly or unfriendly.
3. The advatages IMO is when you do them from scratch you can make it however you like.
4. There is always limits with the original game code, but I don't know ASM so I really don't know how far it can go.
5. I see there being a future, I hear about a Mario 64 editor in the works and such. I see in maybe 2-3 years stuff like a Halo editor and other goodies. As time passes we think of more ideas. I will be providing a future for NES editing since I plan on having several more NES editors and also my old DOS ones recoded into windows.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 05-28-06 11:13 PM, in Halving graphics VB6 Link
There is a command to memory swap it, but it ahs been a while. Otherwise you could Blit each part into a new box.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6325 days
Last view: 6306 days
Posted on 06-19-06 09:58 AM, in Beta Testers for METGEN. Link
I will be a minor tester if you want...I can test it out...see if code can be cleaned and such...a typical tester...probably the best way to get it to me is to email it to me or try and get it to me when I am signed into messenger.
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Acmlm's Board - I3 Archive - - Posts by Mega-Dog


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