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Acmlm's Board - I3 Archive - - Posts by Mega-Dog |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Originally posted by Xeon 1.A3 is crapo and has alot of exploits. If you are going to Download 1.92 remember that it still has exploits that are fixable. I am starting to branch Acmlm Boards on hosted pages of mine now... |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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There was a Rygar hack built long ago I belive, it is tough since it does use colum rendering like the Zelda overworld. | |||
Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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I still have the documentation somewhere on my computer cause I was thinking of doing an editor. | |||
Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Well here is an update. FatCamp is currently at V0.4 and in about a week or so I will release V0.5.
Also it has been kept quiet...but here is some screens from another editor in progress...BatDance (Batman Editor) So sue me I had no color rendering in 0.1 Yippe colors and TSA/Palette Editor. Planned release is probably this summer. Also I am going to be taking ideas for new editors to do for the NES so if you have any feel free to suggest and I might do it. I currently have a request fro Castlevania 2, but I am still thinking Double Dragon and a few others. (edited by Mega-Dog on 03-27-06 09:59 PM) |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Originally posted by Hamtaro126 All my editors use TSA and Sprite editing. As far as teaming up, well I am well enough capable of doing editors myself. Originally posted by DragonsbrethrenOriginally posted by Dr. Mario I was thinking CV2 also, but I was thinking of maybe doing a 2 in 1 editor? CV1 and CV2? How was the windows CV editor? |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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naw if you put your mind to it you could use the same interface I used there. Also I did mention to him that if I wanted to I could of done an Overworld Editor right now if I really wanted to do it... | |||
Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Originally posted by Dragonsbrethren Make sure you are in the correct area you want to make it also...cause if you are setting it for Nofair and you are editing in Brinstar I belive it doesn't work. Also there is a way to move Samus beam down spot for starting...I did it in Metroid M2 but it has been awhile since I did it...I can look into it if anyone is interested. |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Originally posted by Dragonsbrethren I do have it but I have modded and tinkered it a bit...I might still have the original zip... |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Option Explicit
Private Function Ascii2Hex(ByVal Ascii as Byte) as String Ascii2Hex = Hex(Ascii) End Function this function will turn any Ascii Character into a Hex String. Hex in VB is always in String format. here would be how to turn it back: Private Function Hex2Ascii(ByVal HexCode as String) as Byte Hex2Ascii = AscW(HexCode) End Function this code will only convert codes prob 00-FF for like rom hacking. to make it support higher hex just use Double or Long instead of Byte. |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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ok here is some new code
Option Explicit dim FileStuff() as Byte Private Sub OpenFile(byval Filename as String) Open Filename for Binary as #1 ReDim FileStuff(lof(1)-1) Get #1, , FileStuff Close #1 End Sub Now how you get the hex of an offset of the file just address FileStuff(address) so an example would be: hexat120A = Hex(FileStuff(&H120A&)) Oh and Dan I do use functions at times so that way I can have zeros leading in front of my hex codes. |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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As far as the door...well it happens with continuing...I have no kowledge right now why PW do that...that is why I have it reset in my hack. Also you can re get over moved Energy tanks and Missle containers.
As far as adding Enemy's and Items you can, the only problem is you have to swop another peice in the room. Meaning to add an enemy you have to take away a wall peice - to add a wall peice you have to take away an item. All I remember is in the data where the peices are FD represents the room data. Doors are in 2 bytes enemies in 3. 02 XY represents a door X=A right B left 0=blue door 1=5 missle 2=10 missle (Been awhile so this may not be accurate). As far as the enemies...let me think...long time but I think byte 1 is the index byte 2 is the xy and byte 3 is the type. each index is unique. When scrolling rooms there can only be a max of 6 enemies I think at ones in the index sets. |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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If it was advertised I would of advertised my 2 editors in here too...I agree...but, there is the point that they now know there is an editor for DKC2. | |||
Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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you should read your reply in the Rom hacking Forum...also there is no need to have 2 threads... | |||
Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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will if you are opening the file for binary it will work just extend your array size and write it. | |||
Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Just wait till you use some API and such and acedently write a code line to close VB and lose a ton of your source lol! | |||
Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Gesh instad of If's use a case statement...much cleaner code...
Also Ascii, Hex and I also think Oct are reserved VB codes. Be sure to put "Option Explicit" on the top to not duplicate errors and such. I gota fly to work...will come up with a solution there to this VB problem. |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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I gave you all the TSA and Pattern Table locations with colors a long time ago. I don't think I have them anymore...
Also sometime if possible I would like to see your VB code and I could possibly give you some of my routines to clean up your editor better. I was planning on releasing FatCamp today so everyone can see my new rendering speed and such, but there is a small glitch so no release till i get back in town. |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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Originally posted by Splunt Name: Mega-Dog Hacks: Metroid M, Tekanoid, Metroid M2 (Totaly Iced for a long time) Editors: ArkEdit, BubbleEd, AstyaEd, GNGWin, FatCamp, BatDance, Age: 29 WebSite: http://www.dogsoft.net 1. I have no real draw, it just became a hobbie after making my only hack. 2. I do not agree with this, literly the person who makes the hack has the decision to make it friendly or unfriendly. 3. The advatages IMO is when you do them from scratch you can make it however you like. 4. There is always limits with the original game code, but I don't know ASM so I really don't know how far it can go. 5. I see there being a future, I hear about a Mario 64 editor in the works and such. I see in maybe 2-3 years stuff like a Halo editor and other goodies. As time passes we think of more ideas. I will be providing a future for NES editing since I plan on having several more NES editors and also my old DOS ones recoded into windows. |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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There is a command to memory swap it, but it ahs been a while. Otherwise you could Blit each part into a new box. | |||
Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6325 days Last view: 6306 days |
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I will be a minor tester if you want...I can test it out...see if code can be cleaned and such...a typical tester...probably the best way to get it to me is to email it to me or try and get it to me when I am signed into messenger. |
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Acmlm's Board - I3 Archive - - Posts by Mega-Dog |