(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-03-24 10:25 AM
Acmlm's Board - I3 Archive - - Posts by Tauwasser
Pages: 1 2 3
User Post
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 11-20-05 04:20 PM, in LOZ:SOE Screenshots Link
Pretty cool. Kepp the good work up
The blue Link is awesome

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 01-12-06 06:38 PM, in Mario World Reconfiguratior help Link
There is no VB7. You got a release versino 7 of the runtime pack for version 6 of VB. You can overwrite it as many times as you like.

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 01-16-06 08:44 PM, in NES Graphics format question Link
The latter according to TLP. You seriously should just have checked out the gfx progs out there.

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 01-17-06 06:21 PM, in NES Graphics format question Link
It's still wrong tho <<

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 01-20-06 03:44 PM, in Chrono Trigger Japanese Script & Retranslation Project Link
I heard there are some fine organizing tools around for translating purposes. At least you could use Excel tables for a start, just to keep it organized in a manner everybody is likely able to read out.

TRADOS being one of them. Others are open source like OmegaT

Just a thought

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 01-21-06 03:05 PM, in NES Graphics format question Link
The original Code was in Bits and he arranged it so after 8 byte he had a line break so the Bits supposed to be for 1 px were on top of each other.

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 02-05-06 04:39 PM, in A question about the Prof. Birch battle in Ru/Sa/Em Link
You can find the palette pointer around all the other pointers to the title screen data. The palettes are compressed in the same format as everything else, lz77 - the bios function of the gba.

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 02-07-06 11:06 AM, in Who's up for some distributed cracking? Link
I'll chip in too, I guess tauwasser ät gmail dotttt com

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 02-07-06 07:00 PM, in Who's up for some distributed cracking? Link
Well since only like 5 people showed up, I didn't expect you to have sent all of the file <<

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 02-09-06 02:34 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link

Gameboy has 4 colors. Black, Gray, White and Transparent.


Actually,...no
It has 4 colors, agreed. But they are Transparent/White, Gray shade1, Gray shade2, Black.

cYa,

Tauwasser


(edited by Tauwasser on 02-09-06 01:35 PM)
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 02-21-06 11:27 AM, in Comparing files Link
HexWorkshop can do the trick, too
It has a simple compare mode and a resyncronizing.

It comes with a fee and timelimit, too, tho.

Link: http://bpsoft.com

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 02-21-06 08:10 PM, in Comparing files Link
Well. If it's only about hacks, then there is IPSelect. You can select exactly what IPS-change you want to have extracted and so on. That way you can analyze what was changed where and test gameplay with only a part of the IPS actually applied.
I think I even downloaded it from acmlm's domain here, but not sure.
Just a random note tho: HexWorkshop is a really great hex editor. If you pay for it, you should be using the trial version of course before you buy it. But it's really neat and stuff :)

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 02-23-06 05:42 PM, in Super Mario Kart Color Offsets Link
You did an awesome job going thru every palette and finding out what was changed Well done
Now it would be interesting to find the scripts that load the palettes for each Map so you can expand the data table and add your own colors, so Toad can be red without the grass being red
Sweet work, dude

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 02-25-06 12:40 PM, in GBA romhacking info Link
Why don't you use VBA-H? That's VBA for hackers and as i recall it has many additional functions...

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 04-15-06 06:24 AM, in ROM Locations in Red (original GB version) Link
Well there is actually some cool stuff going on there. I wrote a little doc on it some mere weeks ago... - in German of course. URL Anybody feel like translating it, cuz I don't in the nearer future Anyhows, there is also some interlacing going on and the actualy picture is sorted again and magnified for Backpics and so on. Also it comes with a neat 0x31 Tile limitation and crap... so yeah... Be merry you guys...

cYa,

Tauwasser

P.S.: If anybody really does care I will try to translate it myself in the upcoming week... Or train some monkey to do it anyways ;P
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 04-17-06 04:46 AM, in SMW Compression? Link
Originally posted by FreeDOS +
Originally posted by Unicorn_Poop
Copy and Paste this into Notepad with the Lucida Console font.

Or the better option and use plus   (the board doesn't like
, so go into a text editor and replace ' ' with ' '):


Long list


This actually very much resembles the compression used in Pokémon Gold, Silver and Crystal. The gb-routine just seems a little improved because there is no use for a Sigma Fill but rather a RLE for 00-Bytes. It's interesting that they have about the same layout

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 04-17-06 04:51 AM, in Pokemon Font Hacking in Gold Ver. Link
The Rom has several fonts. Just look around, the changes will probably be in Pokédex or somewhere

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 04-18-06 02:38 PM, in SMW Compression? Link
Old stuff - all known to the Pokémon Community already Heck there's even a wonderful German compression tool out

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 04-18-06 02:41 PM, in Pokemon Font Hacking in Gold Ver. Link
Indeed there are even 2 other fonts used for something else in there... Heck knows where *g*

cYa,

Tauwasser
Tauwasser

Red Goomba








Since: 11-19-05

Last post: 6375 days
Last view: 6295 days
Posted on 04-21-06 09:14 AM, in Gold Hacking? Link
Use ZeroMap then, it's in German but heck, it supports connections Also there are plenty of documents concerning map connections..

cYa,

Tauwasser
Pages: 1 2 3
Acmlm's Board - I3 Archive - - Posts by Tauwasser


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.054 seconds; used 422.80 kB (max 540.37 kB)