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05-17-24 12:08 PM
Acmlm's Board - I3 Archive - - Posts by Radiation
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Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 05-05-06 03:53 PM, in My Earthbound hack Link
Your new graphics suck. Terribly. I consider myself a "pretty good" EarthBound hacker and I have to say that I'm kind of sick of the games that just make you do the same thing over again. But whatever. Just put a lot more time into these graphics. Like, I don't really care if you don't have any shading... just make sure the width of the outline of the sprite is the same all around unless you're using it as a graphical device.

Okay, yeah. Just saying. Try to keep hacks like this to yourself until you put stuff that's cool in them. I mean, the plot's pretty good. Maybe if you keep on working, you can polish it up and make it better. Good luck with this one if you keep going.


[EDIT: Also, a lot of you have probably never played an EarthBound hack before, but the most-used plot device ever is "thing falls from the sky."]


(edited by Radiation on 05-05-06 02:54 PM)
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 05-06-06 09:45 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
I haven't played it yet, but I got past the first level, the one with the password. That one was pretty cool. I like how you made it hard for people that are used to skimming stuff.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 05-07-06 06:12 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
I think he told you enough. Just play around. Shoot some stuff. Let your mind work and observe anything odd.

[edit: oh wait hey I did figure it out wow making you hit the acid is dumb]


(edited by Radiation on 05-07-06 05:14 PM)
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 05-15-06 10:05 AM, in Super Mario World - Kameks Mistery Link
I had a big post here, but my power went out for a minute and I have to rewrite it. So I'll be brief:

It's Kamek's Mystery, not Kameks Mistery. That's totally understandable. Besides that, I can say your hack looks kind of cool, kind of lame. Just super-polish the level design and stuff when you can. The red box in the first two screenshots is really distracting. The level design I dunno. The graphics are meh and the style of the blocks really clashes, but if you make the level really cool it doesn't matter.

Second. Flat stages like the MMX one looks like are pretty boring, and this looks like one of these. Try to avoid doing those as much as possible, unless you have something really cool to put in there. The end of the level screenshot looks really cool, though. I hope it actually is.

Third. The rain looks kind of weird and could look better, but even if it looked super awesome it makes absolutely no sense with that orange sky. I mean, come on. What. That doesn't even scientifically make sense. Change the sky to like purple or dark or something.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 05-16-06 10:57 AM, in Super Mario's Quest Demo 1.00 release! Link
I really appreciate how you try to make all your graphics yourself. I really do. It gives the SMW hacking scene a much-needed breath of fresh air. That kind of effort is awesome.

That aside, they look pretty terrible. It looks kind of like MARIO'S ADVENTURES IN MSPAINT LAND. It looks kind of okay. The ideas were good, with like the islands and stuff, but the execution of graphics seems flawed. Shading should be consistent, and it looks kind of erratic here. Especially with the trees and water. You can't even really pass it off for a "cartoony" look because you used some other SMW graphics with it.

Until I actually play the game, though, I have no idea how good or bad it's going to be, though, so, uh, keep on working on it and I hope it's cool.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 05-17-06 08:03 PM, in Level design philosophy... Link
One-up farm levels are bad, unless you really really need them. You should be able to get unlimited one-ups, but only through a trick that's hard to notice that you have to repeat several times or something.

Well, I think it's fun to just have a nice challenge without getting too frustrated. If you're aiming for players who consider themselves "pretty good", that's cool. But there are some sure-fire signs that your hack is probably too hard:

1. You have to use savestates or slowdown or like go-back-in-time or cheat coddes during the level copiously on it. Never use savestates when testing a hack. Come on, guys. People that use these are probably cheaters unless they're just flying through a hack to see what it's like. You should probably put a half-way point in your level if you have to use these.
2. You need 3-up things. 3-Up Moons are a nice prize for a challenging level, but if you throw one in at the beginning of the level, that's bad. After about fifteen tries, all of the fun is most likely drained from playing the level.
3. It takes a long time to get to the first save point and the chances of you losing five lives during that time is pretty high. Here's what you do if your hack is really hard and people are going to be turned off by a five-level impossible jaunt: put a saving level at the beginning where people can save and make it explode after you beat the first save level. Problem solved.
4. Despite what you might think, tossing a bunch of hazards and enemies and fire and lava and spikes into a room does not make it fun. When it comes down to the point of a huge wall of near-impossible-to-navigate hazards, it stops being hard even and just turns stupid. Any point in your hack that requires split-second frame-by-frame movement to even make it through unscathed is bad. What's worse is when that area is optional and the prize is a 1-up. Actually, that's pretty funny. Hehheh.
5. Things that you can't see off the side of the screen that will kill you if you don't know they're there. Look, you made the hack, so you know what's there. Try taking into consideration what other people know. Maybe put a sign that says INSTANT DEATH and a little arrow and then have a Thwomp come out of the ceiling. Heheheh.
6. It is my sincere opinion that, unless it's really integral to the level design, that it should never be necessary to take a hit to beat a game. Level design that's like "whoops look here it's a wall of spikes have fun getting small on it" is kind of frusturating. At the very least, just make a tiny, tiny bridge that's near-impossible to cross. Sure, I'm going to walk across the spikes anyway, but at least I know I could have done it if I tried.


Things that are fun are more difficult. Here's some challenge-things that I actually think are fun:

1. Optional challenges. Like, an extra level in an extra exit that's really hard. Mandatory challenge is good and keeps the stuff fresh, but if you're itching to make something extremely hard that'll take like twenty lives to beat, make it like optional. That way, everybody wins! The best kind of optional levels are the ones that make the player say "this is retarded" without making him/her (yeah right her) throw down the controller. Or a level that has a weird theme or something.
2. How many times a player can die? I have no idea. It sort of depends on how the level is. If the level is actually fun and I can have a genuinely good time playing it because the level design is awesome and stuff, then I really wouldn't mind even dying twenty times. However, if it's just Donut Plains 1 except you changed all the enemies into death-traps, that's not fun. It's uninspired. It's like, after two deaths you don't want to play anymore. The amount of times a player can die is totally proportionate to how much fun is in that level. So if it's a good-awesome level, feel free to make it hard. Although after thirty deaths, no one will want to play the level anymore.
3. A good indicator of challenge is that the maker of the hack can beat it pretty easily and someone else can barely beat it on their first try. It feels awesome to beat things on your first try. But it feels lame if you feel like "wow if I did that again I could have done it like fifty times". The point is to make it so the person who beat the level feels like "wow, I barely made it that time. That was pretty cool!" And stuff like that.
4. Puzzles are fun. Puzzles are always fun. The most fun puzzles are the puzzles where you don't have to walk all the way across the entire stage in a mad trial-and-error dash. Even if it's just a little thinking, it's appreciated.
5. Okay, as I said before: Make your hack hard, not stupid. A level where you jump across flying red-koopas for most of the level is fun, yet hard. The same level where there are also death-spewing Lava Plants is suddenly not. Maybe in an alternate universe. And by that I mean a level called Alternate Universe where you take a level you've already done and make it unfairly hard. Everybody loves that!


That was a pretty intimidating block of text, huh?
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 05-23-06 07:27 PM, in Tim and Bob's Adventure. Link
Okay, next time you post, I dare you to post a picture that looks phenomenally interesting. So far your posts have all been like "check out this level it looks generic and has SMAS graphics". Post something really cool that will want to make us play your hack. Just plain old boring screenshots like you have here make me yawn. Where's the innovation? Nobody wants to play just another mario hack. Maybe Just Another Mario Hack. But not the improper version.

So. My advice to you is to make your hack interesting. What's the hook? If good level design is all you've got, go and take pictures of the best part ever and put it up here. I totally dare you. Until then, it's just going to be like fishes and pipes and stuff. Boring.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 05-27-06 11:24 PM, in Super Mario World in: the form of a romantic message?! Link
hahahaha pretty soon the ladies will be all over me this is the greatest idea since cooked bread

I actually thought of doing this before, but I don't have the guts to carry it out. It would be seriously hilarious if everyone has a good sense of humor, though.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 06-29-06 11:08 AM, in my hack SMW Episode IV-screenshots Link
Savio, son of Mario. Interesting. Evil empire. Interesting. That's like, the double-cliche plot right there. But hey, I'm not playing these games to play a book. I'm playing them to see how terrible the level design is.

Starting on a ship is interesting, but the fact that you just used the same tiles over and over again bores me so. Go get something new.

Yeah, the overworld's boring, but you start on a ship, which is pretty cool.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 06-30-06 04:28 PM, in Super Stream Crush World Link
DON'T. USE. BMPS. My connection is literally dripping blood from the force it takes to push those massive things through. Yikes, man, yikes.

Anyway, yeah, mostly what everyone else said:

1. Pastel green is actually pretty cool, I like it. Green signs are not cool and are weird. Also the top right looks a little cut-off and stuff and a little square. I like purple water. I CAN'T USE TEXT. Also, Rex looks freaky because of his colors again.
2. New graphics are welcome. Rex's palette still bothers me. The redness of the snails also bothers me. Also that is a freaking lot of snails. It doesn't even look that hard, either. Take some of them out, unless they're actually needed.
3. THE AMAZING COLOR-CHANGING REX

I'll play this in a minute.


EDIT: Okay, watching the demo. First of all, the NINTENDO screen was just a buncha blocks. Lame. Secondly, the demo is pretty good, but the words SUPER STEAM CRUNCH WORLD is like all over Rex and it's hard to see. Move it up? Anyway, that demo was okay except for the part where I saw the flying mushroom and I was like "what the hell is up with that palette."

Okay, I start the game. The little dots even have a bad palette. Anyway, blue on blue text is terrible. Also, what the hell is "the Xoshi." "A new fate is in your hand" is probably the worst line I've heard ever. Anyway, I think that most SMW game plots should really not matter very much until the end, or be really tongue-in-cheek. If they do make a good-plot SMW game, that would be weird and maybe cool. anyway your plot is lame and hard to read that does not really matter but it still puts me off

Also. I just looked up. What the hell again. The palette bar is terribly screwed up. It says like CRUNCH which is like neon blind-o colors although really dumb-looking and then half of it is the wrong color and TIME looks dumb. Also, what the hell is a "firts" story.

also also more stuff to complain about it's a freaking multicolored castle of bricks and I don't mean that in an exciting lego way I mean that in a boring lame mario way

More stuff. Crunch House was... interesting. Also the overworld is blue. I probably applied something wrong. I like how you changed the end of level stars into annoying multicolored dots. At least it's different. Anyway, more about Crunch House. You put like a really long ceiling of Yoshi's House ceiling and it was really stupid and annoying. So don't do that. Also there was just a random area with like coins and 2 3UP moons and two mushrooms. This was lame. Make it like Top Secret Area if you're gonna do that. The only thing I like about the hack is the effect when you try to jump out of the water, but that was already there.

Anyway, I'm really glad you changed the main character to Rex, even if it is dumb, because I'm sick of Mario. Anyway first level. The snails are okay. The shells look dumb sitting there and when you kick them. Purple coins I like. I like weird colors but not when they clash. There are still a lot of pointless snails. Oh, yeah, and the ? Mark Block animation is kind of crappy. And I mean that in a very very nice way. I liked how you made the background yourself, although it was kind of a little broken in Crunch House? Also also also make Crunch a "going down a pipe" animation. When he goes down that first pipe he teleports into another land? What? I don't get it.

Those blue snails are pretty wired. Sweet. The arrows that block you one way look dumb just floating there. Make them like arrow blocks or something.

It's bad level design to put five Dragon Coins in a row, netting you a 1-Up. I wanna work for those. I like the gravely palette in this level, but it's kind of weird and clashes and I dunno. Also, Banzai Bill is one happy little dude, huh? You totally messed up his sprite. You can keep it that way, though, I don't care. Okay. RANDOM GHOST MUSIC. What the heck? hahahahah whatever. Okay, the rest of the level is just the other first level from Super Mario World edited. Which is pretty funny. Your level design really isn't that great. I want to work for 1-Ups and stuff, not get one for free. Lame.

Okay. Happy Castle. Best name ever. okay what the heck this castle looks dumb and has no music and when you go up to the second entrance it brings you to the first level!??! What? Okay, I will use it wisly. Thanks, Fredy! Anyway, I used it very wisly and wow this design is bad. Wow, it gets harder, but only due to bad design. Good luck, Fredy.


[EDIT A MILLION: yeah I know those BMPs aren't that big I just wanted to get the point across]



(edited by Radiation on 06-30-06 03:59 PM)
(edited by Radiation on 07-01-06 06:38 PM)
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-02-06 10:38 AM, in Serious Demo World: TLC question Link
Dude, don't worry about it. You'll get over it if you start playing those levels and realize how lame being afraid of a Banzai Bill was. I know, when I was like seven or something I was scared to death of the giant chomps in Yoshi's Island because they freaking jump out of the sky and kill you. I had to get my brother to beat that level for me every time. Then one day I started a new file and he wasn't there and so I just tried beating it myself and I did. I almost cried, but they really weren't that tough. Freaky, yes, tough, no. So I'm not afraid of them anymore.

I mean, I was never afraid of Banzai Bill at all. I could sorta understand being afraid of the YI chomps because they relentlessly home in and try to kill Yoshi, but Banzai bill just flies at you and you jump on his head. If you just spin jump he turns into a cloud of dust. Just play like maybe the first level of SMW and spin jump on his head. You'll realize how pathetic he is. Are you like afraid of bullets or something? Because these guys really aren't fast enough to be bullets. The only Bullet Bills that freak me out a little are the SMB3 homing ones because they won't get off your case.

Anyway, here's some reasons that might help you get over your fear:

1. Banzai Bills suck. They can only move in one direction. It's not like they can move up and down. All you have to do is walk under them, jump over them, or, if possible, just walk in the third dimension a little and they'll pass. Why? Because they're stupid. It's just an obstacle in a game, and it's not a very challenging one.


wait did I hear something

2. Banzai Bills can't say anything. I bet Banzai Bills are actually your friends, it's just that they have no way to stop themselves. It's not like they're trying to bite you or anything. They don't mind if they go over you or anything. It's not like they want to hurt Mario, it's just that he gets in front of them. Just go over them and leave them in peace.


oh wow mario watch out I might hit you duck
thanks banzai bill you're my best friend ever

3/ Even if you're some sort of sicko that's trying to kill the normally docile creature called the Banzai Bill, get this: It's not very hard. Not hard at all. I would be freaked out if they were covered in spikes and homing in on you and breathing lasers. But they're just a big fat guy that flies around in one direction without a care in the world.


guess what banzai bill
what mario, friend


SEE YOU IN HELL, BIOTCH
no mario what the hell I thought we were friends ahhhh

Hahaha, loser. Anyway, go piss off some banzai bills now.


(edited by Radiation on 07-02-06 09:56 AM)
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-03-06 09:34 AM, in Hack title... Help! Link
Almost-Super Castle Hack
I Put Too Many Enemies In This One
Adventures in Brick
Mario's Foray into Medieval Architecture
Mario's Fantastic Fortress
Mario in: The Flamboyantly Flaming Fortress of FUN
Castle Crush
Fortress Fight
Brick Bash
Cobblestone Quarrel
Granite Gunfight
Slab Skirmish
Bastion Battle
Tower Tumble
Stronghold Struggle
Palace Malice
Chateau Combat
Mansion Might
Rampart Rumble
Condominium Crash
House Hurt
Shack Spar
Doghouse Dispute
Hole Hostility


(edited by Radiation on 07-03-06 08:39 AM)
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-06-06 02:04 PM, in Mario's Lost World, first screens Link
Yeah, these graphics are rad and totally blow everything out of the water, etc.

Just wanna say that the Forest background looks a bit cluttered with all the leaves and stuff, and "Mario's Lost World" is a little hard to read. The Ocean Liner is super-rad, though.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-08-06 09:20 AM, in Hack Ideas (Got an Idea? Post it here!) Link
First of all, Nintendude. This EarthBound hack you're talking about with a lot of things changed that's actually finished? I made it. Just watch out, it's kind of buggy and you need to do some stuff before you play the game, so read my entire post.

Anyway, just some boring graphics hacks ideas:

- Pocky and Rocky: Change Pocky into Reimu from the Touhou series. That wouldn't be very hard, actually. All the enemies are japanese enough so they don't really need to be changed. I guess you could change Rocky into like Marisa or Sakuya or something. Pocky and Rocky 2 you could change a lot of stuff.


Hack ideas that I started and I might finish later, but currently have no motivation:

- As Sir Trashykins X III Esquire said, a SMW hack with a new main character and some sort of not "save the eggs" plot. I started that, it was gonna kinda be like Ninjii saga in the way that I didn't want to make a big graphic and it had a surprisingly jovial midget blonde black guy as the main character. It was pretty cool to see him jump around. After Sprite Tool maybe I'll change some stuff and then I'll be interested.

- EarthBound Battler 2: A sequel to the old, old EarthBound hack "EarthBound Battler" except it doesn't suck. I started making a castle tileset and made some enemies and thought up the concept, then got bored and tried to make some other hack.

- Super Blecchtroid: An EarthBound hack where I used some ASM to make it so you gained max HP from energy tanks, more max PP from missles, etc. I was gonna make a Brinstar-esque area leading to a castle, where hilarious Castlevania-esque antics would ensue, but I never got around to hacking it so you learn new moves by getting, say, the Screw-you Attack or whatever. It wouldn't have been that hard, though.


Anyway, misc. hack ideas that no one's gonna do:

- Hack all the levels of, say, Perfect Cherry Blossom so each one trains a different dodging skill. The first one would be like streaming, the second one would be actual dodging, the third level would be dodging multiple things at once, and then all the other levels would just combine those until the last boss was impossible. But pretty much that's what Phantasmagoria of Flower View is for.

- Any hack that adds timed hits to any games. Timed hits are awesome. I don't care if it would screw up the balance. Timed hits are awesome.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-09-06 09:53 AM, in Sprite Tool teaser screens Link
Oh, you know what'd be awesome, a Turret Bill that tries to turn toward Mario and fire Bullet Bills.

Also, "Bad Hack Design Brother" which follows Mario at a fast speed, jumps randomly, takes 5 fireballs to kill, and throws boomerangs, fireballs, hammers, and spikeys.

Oh, and you could do Wallmasters from Zelda by making like the sprite invisible and then visible and then it comes down and maybe acts like a door or whatever or I don't know if that's possible but even if it just hurt Mario it would be pretty cool.

also maybe you could have a shrapnel-bob-omb thing that has shrapnel or some jumping flames

Also for a boss you could have like a weird-looking koopa that acts like the SMB3 Bowser and you have to make him fall in a tiny hole.


So, this program looks pretty good. Very, very nice job. I dunno if it'll be easy to make the things people are saying, but the outlook is pretty good.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-09-06 08:28 PM, in Translation: Treasure of the Rudras v2.0 Link
I like the spell-naming system in this game and the relentless difficulty. I played it a little before and stopped a little ways in. All I remember is that I spent an hour at the beginning outfitting my character with a bunch of generic spells like "FIRE" and "HEAL" and "REVIVE" and "TOMATO" and "RADIATION" and "SIMONBOB" and "GIDEONZHI".

The thing I don't like is that there aren't any hidden spells that you can only get by naming something, say, "GideonZhi", only overpriced crappy spells. I like how if you put like "Volcano" or "Lavashot" it creates a fire spell, though. Thanks for that. How many key-words are there for the elements? Can you make a list? This game's system seems kind of wonky-awesome.

also "ultima" and stuff only generates dumb things, but I think meteor is actually a crappy meteor attack
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-10-06 05:23 PM, in Tsk..tsk..Legoman's new hack: Dangerous Mission 3 Link
Yeah, I'm pretty sure those are custom graphics still.

Also, what the heck? Doesn't legoman play these levels and go like "Hmmm, this sucks. Maybe I should fix this."? Or is it like "I dunno, people will like the level design I copied. Also putting a bunch of brown blocks for an entire level is such a great idea, they didn't even use it in SMW! You know it's great when they don't use an idea that's not in SMW!"

In closing: He just copied old level design, other peoples graphics, and the story sucks. Part of me wants to say something good about this, but unfortunately it's stopped by the other part of my body which is vomiting.

If legoman makes a one level hack with good, original level design, I'd be really glad. Playing one awesome level is a lot better than playing 117 sucky ones. Tell legoman that. A sincere, one level hack that's good with no bugs from legoman would be very great. Very great. Also, tell legoman to read up on the threads where we were talking about good level design ideas.


(edited by Radiation on 07-10-06 04:26 PM)
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-14-06 06:08 PM, in General Project Screenshot Thread Link
The small ones look good, the big one looks kind of plain, but probably looks better when you step on him. Maybe add a little more shading to the big one because it clashes a little with the other guys. Otherwise cool.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-16-06 09:09 PM, in My SOUL is dying Link
okay
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6358 days
Last view: 6297 days
Posted on 07-18-06 12:00 AM, in Layout changes, one small bug. Link
Awwww, my favorite part about your layout was the "Get Banned" button. All good things have to go at sometime, though, don't they?

anyway your layout is pretty good I guess what with the sidebars and the boxes and the signatures and the custom quoteboxes
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