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04-28-24 08:30 PM
Acmlm's Board - I3 Archive - - Posts by Jigglysaint
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Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 11-21-05 01:25 PM, in LOZ:SOE Screenshots Link
One suggestion I have, and it may or may not be feesable, but it would to make the treasure of the dungeon inside a big chest. Now I realise the lamp isn't big chested, but if you can do it either in HM or a hex editor, it would certainly make it just a little bit better looking.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 11-29-05 05:51 PM, in Scene Death Link
I mean, what can I do to help Wikiram, send over dome dumb n00b to Datacrystal in hopes that his sheer n00bness will somehow destroy them?

Anyway, all joking aside, the rom hacking community has never been one much for unity. We are all different people doing different things differently. Perhaps having competition in the hacking wikis might spur some interest. It's apparent that Datacrystal isnt everybody's cup of tea. That's good. Choice is good.

The scene might be dying, but don't forget that there are still lots of people our ages and interest who haven't made it to rom hacking yet. Advertise. Perhaps we need a new term so we can take out the hacking part, which could get many to believe we are doing somthing like hacking computers and implanting a virus.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-01-05 12:08 AM, in okay, datacrystal... Link
I've just been inside the datacrystal chat room, and from what I understand, the guidelines for data is that all content pages arn't credited, but that credit can be put in the talk pages.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-01-05 10:19 PM, in okay, datacrystal... Link
Whoops, I guess I misread that. Actually, for some people it would be better if they did leave their name off their hacks, if they are bad that is. I think I would be a little upset if somebody were to submit my hack without my credit, especially if it's possible that people would mistaken it for a hack them did. It's kinda like when Vagla got credit for stuff FX3 did, mainly because Vagla was the head of DES, and the project was a DES project.

BTW, sorry if I unearthed any old wounds, but I was trying to find an example of when credit is due, and why is should.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-01-05 11:51 PM, in Can Lunar Magic load other games with the x200 header? Link
Just don't try to load Sailor Moon into SMILE.....(Stop laughing Jathys!)
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-06-05 02:46 PM, in Unused Sprites and betas? Link
Originally posted by MathOnNapkins
Super Metroid has the mini crocomire, plus the reflector (a beam mirror) and and exploding sprite that gets bigger every time you shoot it, then it shoots you! Surprisingly they are fully functional as well.

Legend of Zelda LTTP has the cannon soldier, which is also fully functional, but just sucks. You can add one through Hyrule Magic.

Metroid Zero Mission has a beta Crocomire. I don't think there was code put in for him, but don't quote me on that. I think some hackers either discovered code for him, or made code for him.


I was the one who discovered the unfishished Crocomire in Metroid Zero Mission. There must exist some code, as beams do seem to hurt him, but he never dies, nor does he hurt you. He doesn't move either.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-15-05 12:13 AM, in New Hack Release: *name has been censored* (Adults only) Link
What's the game called, Michel Jackson the Dream Master?

You did say distrubing, right?
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-19-05 09:51 PM, in Surprise!! Mario Seasons is Reborn Link
I like the idea of levels changing based on how many coins you get. Perhaps to make it simpler, you could have those changes occure at midway points, and it could be like one of 5 things, each with several parimitars, like no high obsticles or anything.

Or, how about instead of a coin system, you could have a key type powerup that changes the level if you get one. Dunno, just a suggestion. I know powerup hacking is possible.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-20-05 01:18 AM, in Surprise!! Mario Seasons is Reborn Link
you[. dd is one really cool hacker. I really hope this game turns out as good as hethe screenshots indicate.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-20-05 01:18 PM, in Surprise!! Mario Seasons is Reborn Link
Originally posted by DahrkDaiz
Beneficii: I'm using MMC3

JS: you and those keys



Hey, at least this time I didn't say heart tanks or lock blocks....
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 12-20-05 05:20 PM, in Surprise!! Mario Seasons is Reborn Link
The good part about no backwards scrolling is that you can do multiple paths and stuff.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 01-17-06 05:27 PM, in ROM-less Editing - It is Not Unreasonable Link
You know, it's possible provided the game has data formats that are not heavily dependant on reading rom information. With an F-zero editor, all you need is the data. You could say it's like a graphical representation hex editor that edits a specific area. This is good for some games, but for most others, it is quite impractable. But yeah, bytes can have graphical represenation that's general, not rom specific(most people feel an editor should read graphics from the rom, as that allows for graphics changing).

Did anybody here forget the Ms Pacman editor that DahrkDaiz did? It was on-line, and when you were done, you could download an .ips patch. It worked well, and was a pretty novel idea that could allow people to make hacks without downloading the rom first. As for why anybody would, well, what if you can't run an emulator, for reasons like parantial pressure, legality issues, or plain just don't want to? Certainly it's not standard, but it's novel, and it's worth it if somebody can get it to work right.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 01-17-06 05:31 PM, in ROM-less Editing - It is Not Unreasonable Link
Innovation is key, but we don't have all day to figure out the will of some people's posts, so if they end up asking for somthing, but don't know how to ask, it can sound wrong and they will be percecuted for it.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 01-24-06 01:41 PM, in Methods for finding TSA Link
I thought I already gave you the offset for blockset 11.

TSA is the data where 4 tiles come forth to make up a block, right?

Edit: Blockset 11 is for rooms in Brinstar that have the brownish colour to them, like the hallway to the Brinstar Worm Boss(first time arround), not the blue background rooms. I hope that helps.


(edited by Jigglysaint on 01-24-06 12:57 PM)
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
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Posted on 01-24-06 08:48 PM, in FFTA Hacking Program Link
Not only is there not an editor, there's not even any data on it.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 01-25-06 11:48 PM, in I am creating a game for the first time Link
I am using RPG Maker 2000. So far I have a plot and I'm getting close to finishing the first area of the game. I was wondering if it would be possible if I were to relate my rough plot, and have some feedback?

Okay to start with, the game is based on real people and places, but the events are made up. Basically it goes like this:

There exists a dimention beyond time and space where the cities of the planet Earth exist within their own world. This adventure takes place on one such world named Mississauga, after the hero's hometown. Tom, a resident of Mississauga and also king of another dimention named Shady Oaks, was summoned to this world in order to offer help in crushing an evil tyrent.

Mike, who is a mentally challenged student who attends Applewood Acres one day came accross a mysterious power which enabled him to brainwash his fellow students and excert control over them. His former girlfriend, Katie, was then turned to stone and hidden away in an evil shrine. Mike's powers grew, but there stepped forward a select few students who baned together to oust this menace. The leader of the Applewood Acres Resistance wanted help from his non-mentally challenged girlfriend, but she was powerless to help.

One day, this girlfriend had a strange dream that she developed magical powers, and when she woke, she had them! She went to her boyfriend to tell him that she could in fact help, but alas when she arrived at his apartment, he was turned to stone, and so was the rest of the Resistance. In desperation she retired to the library in Port Credit, but before that she had two more dreams. The first was that a swordsman that was both from Mississauga and from a faraway land would help her, and second, she drempt that an assassin from Mike was sent to kill her. The library held all sorts of archaic magic, and it was hopes for this girl that she could find the right spellbook to restore her boyfriend back to life. Little did she know that evil was right arround the corner waiting to put an end to the Resistane once and for all!

This game, as you can see, is based arround people in real life who are mentally challenged(retarded), as well as a few others(such as myself) who stand as their friends and helpers. I think this story is unique enough to be made into a game, yet not so outlandish that there is no room for character development(although the hero may seem a tad lifeless and distant sometimes). Like I said, any feedback is appreciated. It's my first run at an RPG, and I've accomplished a lot in terms of basic layout.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 01-26-06 12:11 AM, in Methods for finding TSA Link
604a88 IS the TSA data. The first 2 bytes are not TSA data, but what comes after it is. If you want I can make a movie to prove my point. All TSA sets will have 40 00 40 00 40 00 40 00 at the beginning, because 40 00 is a transparent block.

Edit: Okay I checked it. It is TSA data. If it doesn't seem to do anything, go to the hidden room in the first vertical passage that contains missiles(it's the one to the right, the left contains super missiles). If you have edited the 40 00, you will notice that the empty space won't be so empty.


(edited by Jigglysaint on 01-25-06 11:23 PM)
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 01-26-06 11:49 AM, in I am creating a game for the first time Link
Well, you see, graphics are really my bad point. I'm just using the default tileset that came with the program. I woldn't think a screenshot would really tell much.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 01-26-06 10:40 PM, in I am creating a game for the first time Link
I am not going to concentrate too much on graphics. Besides, my main motive is to get a few things off my chest, and that involves making a game about it. I could XP, but I really don't want to have to re-do everything over just for features I most likely won't use anyway.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6298 days
Last view: 6284 days
Posted on 01-27-06 01:37 AM, in I am creating a game for the first time Link
As of now I am find graphicswise.

One question I have is if it would be possible to have a event that the hero can automatically activate at will if a certain condition is met. For exmaple, I made a nice pair of jump boots that when equipped, turns on a flag that allows you to jump in certain areas. I wanted to make it so you could do so any time as long as the boots are equipped. I also want to get rid of the bug of jumping onto a solit spot, like a check to see if 2 spaces away is sold or somthing. I also need to think of more equippable items I can use to set certain events. I also have a Power Bracelet.
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Acmlm's Board - I3 Archive - - Posts by Jigglysaint


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