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Acmlm's Board - I3 Archive - - Posts by spel werdz rite |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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My record on Ex Eth is 5 greats!
For SM, I just think "It's 10BPM less than M300 and I do that no problem." I only recently been able to A it on oni though! |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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I have a code at 11A6F0 in Super Mario All-Stars, I set the JSR at 113F99, what should I enter?
I tried what you said but the game just froze and I KNOW the code works normally so... |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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I did read the post, but LA won't open up for me. So I was asking for exactly what I needed, sorry. | |||
spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG! OMFG!
I passed PARANOiA Survivor Max ONI with an A on SHUFFLE!!!!!!!!! (3 GOOD-0 BOOS-7 MISSES) On pad not keyboard! (edited by spel werdz rite on 12-12-05 07:52 PM) |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by KailieannThanks for the info, two last questions and I'm ready to go out on my own. 1. How does it work for ExHi/LoROM Games? 2. How does it work for NES Games? and on a side note, I know nothing about programming languages. |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by RankoDrop Out ~Death Mix~ It's off-sync by 0.5 seconds! There are some noobs that go "Oh! I should make the steps a little off to make the song Uber with two dots over the U hard." I'm a total sync Nazi, I'm working on a songfile "Hall of the Mountain King." That is the song that gradually speeds up throughout the whole song, so that's a nice challenge. Someone already made this, but an Apocolyptica version which totally kicks @$$! (14-footer on Challenge ) |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by spel werdz riteDude! That's so Spam! Spel werdz riteOriginally posted by 182077607309.34You forgot the mechanically seperated chicken. (edited by spel werdz rite on 12-14-05 04:46 PM) |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Another good idea is to change the "block acts like" setting to 48, the always turning block. It retains the "passable" properties, and it won't glitch. I tested it and it works, I discovered this little flaw when I made my powerup related hurt/kill blocks. | |||
spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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I think this was discussed a bit in the archives, but I want to add a little more.
JonWil discovered that if you go to 0x6B792 and change F0 to D0, you can invert the Green and Yellow Switch Palace blocks (solid before the Switch Palce, passable afterwards). BMF discovered you also need to change 0x6BB43 to invert the Blue and Red Switch Palace blocks. Here's what I want to add: 0x6B7B7-6A-Green Switch Palace Block after you beat its Palace (always Map16 page 1) 0x6B7B8-6B-Yellow Switch Palace Block after you beat its Palace (always Map16 page 1) 0x6B7B9-6A-Green Switch Palace Block after you beat its Palace (always Map16 page 0) 0x6B7BA-6B-Yellow Switch Palace Block after you beat its Palace (always Map16 page 0) 0x6BB1A-6C-Blue Switch Palace Block after you beat its Palace (always Map16 page 1) 0x6BB1B-6D-Red Switch Palace Block after you beat its Palace (always Map16 page 1) 0x6BB1C-6C-Blue Switch Palace Block after you beat its Palace (always Map16 page 0) 0x6BB1D-6D-Red Switch Palace Block after you beat its Palace (always Map16 page 0) EDIT: It even displays the correct tiles in Lunar Magic! (edited by spel werdz rite on 12-14-05 08:53 PM) |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Omega45889How? We have so many games with much less memory and we have only scratched their data. This is a two megaybyte (i think) game and we almost have it all figured out? Super Mario World is a 1/2 meg game and we have very little figured out. Well I admire your dedication! |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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I wonder what would happen if someone disocvered the code to FuSoYa's SMB3 pipes... | |||
spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Princess Clara Originally posted by Foxxy Love Originally posted by Wooldoor Originally posted by Captain Hero Originally posted by Ling Ling (translated to English for your convenience) Originally posted by Toot Originally posted by Xandir Originally posted by Spanky Ham Originally posted by God (edited by spel werdz rite on 12-16-05 05:08 PM) |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by richyawyingtmv Spoiler: Wouldn't he have at least picked up his foot? At the end of SAW II, you still see it there. Plus, he had a family to go to. They were never killed. But your reasoning makes A LOT of sense, I'm kinda pissed for reading this spoiler. Who was that retarded chick that stuck her hands in the blade box? She sticks her first hand in, antidote falls apart and she can't get her hand out. What does she do? She sticks her other hand in. What was Adam's mission in the first movie? He didn't get much going for him except an oppurtunity of death. |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by The American Constitution, what we built America on...Yet stores or places of public business are not allowed to say Merry Christmas, because it offends the Jewish people (I wonder if Jesus is offended by the religion he started because he was Jewish). The funny thing is that today I was saying Merry Christmahanakwanzika. Todays Mission for Spel werdz rite: start a website called politicallyincorrect.com |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Lets look at this:
1/1=1 1/0.5=2 1/0.25=4 1/0.125=8 You guys are assuming that the smaller the denominator gets, the larger the number will be. Lets say you go low enough to 1/0.0000000001=1,000,000,000 You're saying that after it decreases more (now we'll say zero), it would be that largest number possible, even infinite. 1/0=Infinity But what happens if it were to still decrease? Will it get even higher? 1/-0.0000000001=-1,000,000,000 1/-0.125=-8 1/-0.25=-4 1/-0.5=-2 1/-1=-1 1/0 doesn't work because it's the cross between extremely large and extremely small. Here's another example: 1/10=0.1 1/100=0.01 1/1,000=0.001 1/10,000=0.0001 This time, the larger the denominator, the smaller the number. If it were one divided by an extremely large number (infinity) it would be zero. But look at its oppposite. 1/-10=-0.1 1/-100=-0.01 1/-1,000=-0.001 1/-10,000=-0.0001 The smaller the denominator, the larger the number. If this time it were one over an extremely small number (-infinity) it would once again be zero. Look at the graph y=1/x. The asymptopes of the graph display were the function does not work. If anyone has a basic Algebra II education, they would know this. We've had professional mathematicians for the last 5,000 years, we know what were talking about. |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by HyperHackerI guess I did overestimate that a bit. I know there is a lot covered in SMW, but there is still a lot more.Originally posted by spel werdz ritewhen was the last time you read the SMW forumOriginally posted by Omega45889How? We have so many games with much less memory and we have only scratched their data. This is a two megaybyte (i think) game and we almost have it all figured out? Super Mario World is a 1/2 meg game and we have very little figured out. Well I admire your dedication! |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Lunar Magic has a lot of crazy Download a fresh SMW ROM from wherever you go. Put it in Lunar Magic and exit without doing anything. Load the ROM and jump to 0x7F2A0. There lies Lunar Magic's signature, in your ROM, when LM hasn't even done anything to it yet. Spoiler: When I was going through other Lunar Magic related stuff, I found this: 0x7F320: I am Naaal and I love fiiiish! What the hell is that. Is Fu trying to hint us about something or what. speaking of hints, open up the Lunar Magic help file and go to the section "About Overworld Editor." Here FuSoYa gives us a little poem. Originally posted by FuSoYaI have no idea what F9 is. F8 is the hack Fu put in Level C9 (i think) to stop the blue background for the Erase Data area. I know nothing about the four dates. I think the three keys he is referring to is the Ctrl+Shift+PgDn easter egg you put in the 8x8 and 16x16 tile editors, but I wouldn't bet my money on it. Chelsea and ChibiMoon are the two pink haired girls. "The World is Not Enough" is the star easter egg. Anyone have any ideas what the other little hints are? |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Before it's closed, I can add one more thing to this.
Originally posted by SmallhackerYou could change 10AA4 to a fireflower so that he always recieves one. |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Crystal ShardsObsessions are what allow things to be great. |
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spel werdz rite Since: 11-19-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Dark Vampriel LOLBDRO Wrong order. |
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Acmlm's Board - I3 Archive - - Posts by spel werdz rite |