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05-18-24 05:39 AM
Acmlm's Board - I3 Archive - - Posts by spel werdz rite
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spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-08-06 04:02 AM, in I'm starting a protest group against people using "data" as a singular. Link

FEAR ME!!

[glory of a broken sword]
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-11-06 02:43 AM, in Dancing Games Thread (VEE TOO...) Link
Well goody for you!
Cuz last Friday I had a bad day. I was playing after quite a long break, I perfect all the songs, but I was getting too many Greats!
I don't get it, I always play SM, so timing shouldn't be an issue.
And stamina can't be it, because MAX 300 was one of those songs I FCd.

I'll say this though, hearing some of those songs again really made me want to start playing again!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-11-06 03:06 AM, in Tetris! Link
Ha Ha Acmlm!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-11-06 09:40 PM, in Acmlm, are you there? Link
It is too many characters.
Alastor's name is two short of the limit.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-12-06 07:17 PM, in Dancing Games Thread (VEE TOO...) Link
You guys!
Hurry and go to SMO! I'll be there until 5PM.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-13-06 03:04 PM, in SMW Compression? Link
I'm not sure myself, but to try and get a better understanding, I opened up the hex addresses that Lunar Magic tells you where the graphics are.
I sometimes make small or simple GFX files, let LM copress them, and change some bytes to see what happens.
You can try this, and you may or may not start to figure out how it works. This is just a suggestion I have.

Do Yoshi's Island and Zelda3 have the same GFX compression?
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-13-06 03:08 PM, in I've created some more GFX! Have a look!! Link
Perhaps you can make the vines a somewhat turquoise color.
Let show that it is green, but frozen.
The only other color I can think of is purple, but you already have a good amount of it, and too much can be bad.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-14-06 03:44 AM, in Acmlm, are you there? Link
Angry genies covered in smoof dust holding Canada hostage while a crazy guy says "I told you so," laughing so hard that his straps break, which he thinks Twibbles, the rabbit sheriff freed him for taking the thirteen of diamonds from a deck of cards and making 21 with his paired nine as a fat kid goes on a diet of cookies and donuts because he saw Acmlm do a long worth while post on a board that no one ever heard of while FuSoYa was struggling with Lunar Magic 2.0 which finishes your hack two years before you ever even heard of ROM hacking because you were busy listening to Green Day telling yourself that you are NOT an American Idiot because you are original like everybody else ever since you pantsed the principle, and now he doesn't stop calling you and you wonder how he got your number in the first place (your cell, not home) because you made both up in the first place after you realize that you are late for a date with like the hottest girl in skool, but you forget where you were supposed to meet her, so you call her and on the other line you hear the principle say "Hello," but he doesn't finish because you hang up knowing his voice so well that it's like a reflex to slam a phone when you hear it, but you realize it's a cell, so you pick it up and press that REALLY tiny button when you start wondering why do they have to make it so small and out of nowhere you feel like watching Monty Python, but you lent it to your friend Justin who hasn't returned it in two weeks, even though he keeps saying "I'll watch it today, so don't worry," but you never believe him, so you go on line to search for jokes involving Chuck Norris when when you get an IM on your phone about a new movie that you HAVE to see, but you don't want to because Jerry already saw it and said that it wasn't so good for a comedy, but you go anyways because you have 8 dollars that belonged to a friend and you want to piss him off by spending it, but when you go up stairs to look for it you realize that you already spent it to play Metal Slug 6 which pissed you off to remember because Mike beat it with one life and you got so pissed that you beat him up and were banned from the arcade and you started playing DDR at home when you learned about Stepmania but you never downloaded it because you think that keyboard is for wusses. but your friend tells you about the Cobalt Flux, but you then remember that you weren't that into DDR in the first and you start daydreaming about angry genies covered in smoof dust holding...

Yeah, let's make that our new fad.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-14-06 04:28 AM, in SMW Compression? Link
Maybe he's just trying to learn for general knowledge.
I myself do it a lot (perhaps too much).
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-14-06 04:47 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
-Knock knock!
-Who's there?
-Cleopatra.
-Cleopatra who?
-Cleopatra, queen of DE-NIAL.

Originally posted by Danielle
Wait what? First it's me doing the shooting, now it's me being shot...

YOUR STORY IS FALLING APART
Maybe you're shooting yourself, then it all works!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-15-06 11:35 AM, in I have a request! Link
I believe these questions belong in the ExGFX Request Thread...
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-15-06 11:45 AM, in Question about the *96 in the title screen Link
Well, FuSoYa figured it out!
I'll go look for it, and if find it, yay!
If I don't, maybe someone else can...
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-15-06 12:23 PM, in Something I Found in DW: TLC that I had never seen before. [WARNING: DW:TLC and SMO spoilers!] Link
I found two threads here and here.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-15-06 12:36 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
FINAL VERSION 1.3.0
November 11, 2006
=========================================
2) Version history
-----------------------------------------
v0.5.0: 4-01-06
Released it as an April Fool's
joke where Mario would die the instant
he entered the pipe (took out the ips
file).
-----------------------------------------
v1.0.0: 4-16-06
Wanted to make my 1000th post worth it,
so I just went ahead and realeased it!
-----------------------------------------
v1.0.1: 4-16-06 (so soon?)
Remembered that I forgot to modify the
Pipes.bin file to remove a bug that
crashes the animated water tile (0x00).
-----------------------------------------
v1.1.0: 6-04-06 (bug fix)
Fixed a graphic issue where item box
GFX would appear garbled. Thanks to
SnifflySquirrel for finding and fixing
this problem.
-----------------------------------------
v1.2.0 6-06-06 (Satan)
I wanted to do something fun today!
Cleaned up some code and redid the DSC.
-----------------------------------------
v1.3.0 6-29-06 (FINAL)
Fixed that last issues reported by
SnifflySquirrel involving caped Mario
going down pipes and spinning. Also
modified the ips to included more block
offsets that were necessary. The pipes
are now perfect replicas of FuSoYa's
own code. (Not including Map16
placement, had to make that easier).
=========================================
3)Future progress
None really. If any new bugs come up,
that's about it. Don't bug me about
BMF's code screwing things up. If you
actually use LevelASM, then you should
know how to fix that issue yourself! Also,
leave me alone about making small bendy
pipes! >8(
=========================================

I hope you enjoy this. Feel free to ask any questions as long as they aren't stupid.


(edited by S:WRpots.exe on 11-11-06 02:11 PM)
(edited by S:WRpots.exe on 11-11-06 02:15 PM)
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-15-06 01:49 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
Originally posted by peter_ac
About the pipes, what's the difference between these and mikeyk's pipes?
These are much less buggy, they don't stop the clock, they move faster, they work on layer2 (I tested), underwater usable, doesn't allow Yoshi, you can have toching corner pieces, three way intersections, and a lot of crap to have to look at!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-15-06 03:10 PM, in So I jump into a Message Box in a Level with a Layer 2 Water.. Link
Actually, it's layer 3 messages and layer 3 text.

It's the moving water that pushes you back, huh?
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-15-06 03:29 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
Originally posted by Xeruss
I know how to unlock demo world tlc I think. I just haven't tried through cause I've been too busy with my own hack, and I'd rather not put out the effort.
Anyways, you won't believe me unless I tell you so... FuSoYa basicly cut the ROM into pieces and reassembled it with gaps inside, all that should be required is for someone to just write a program that will scan the ROM, find the gaps, (I forget the size^^;; delete them, and re-write any JSLS. I think that should do it at least, and after that just run RLM on it...
First off, Fu didn't "cut" the rom, that's how the ExHiROM works.
The standard data starts at x400200 (4MB) and each bank is 10000 rather than the standard 8000. That's why all jump routines are above 8000.
So for example, if you see a JSL in Demo World that is $08 A3 21, it would be 400200 + (8*10000) + A321 = 0x48A521

Now, you may be wondering how data before 0x400200 is reached.
Well, if a JSL routine's bank number is above C0, then subtract C0, and that bank number is where it is!
For example, $D1 13 7B
([D1-C0]*10000) + 137B + 200 = (11*10000) + 157B = 0x110157B.

And there you go. So you can't just resize the gaps, because there are still some issues. FuSoYa didn't make gaps for all the banks.
So the idea I have is to rewrite all the pointers for all the custom data (I'll post a doc on it as soon as I finish).
Now, I thought this would be an easy copy and paste thing, but when I was looking at the Demo World ROM, I realized the FuSoYa REWROTE the code to how levels are setup.
I tried to copy and paste level 1 into a different rom, and it was all corrupt.
So I was wondering if someone could make a translator to rewrite the bytes in the correct fashion. I have the info decoded, so it can be rewritten correctly.
Any takers on that or any ideas how to build such a program?
Maybe I can get some volunteers to help rewrite some levels.
Don't worry though, it's only the level data.
Everything else is exactly the same, so that can be just a copy and paste thing there and I'll take care of most of it.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-15-06 05:46 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
Originally posted by SnifflySquirrel
I tried installing these into one of my test ROMs three times, with the game locking up after the Nintendo Presents screen each time, before realizing these pipes aren't compatible with LevelASM.
Like I mentioned, these seem to have some compatabiliy issues with BMF's codes.


I wonder what Fu would say knowing we have free access to his pipe code now...
He shouldn't have left.
But he'd be proud that he left a legacy so powerful and sought after.


As for the level data, I could probably hack together a simple commandline utility to convert a DW:TLC level into a normal SMW level.
Cool. Let me just figure out how it works normally and I'll give you the differences.


I'm still a little unsure of how LM handles certain features such as direct Map16 access, but I could give it a shot.
Don't worry, I have that figured out and I'll handle it!

But there is one more thing, I can't get the ExGFX to work!
I found the pointers to them and I tried to copy them into a BIN file, but when I opened it, it was all garbled.
I think it has something to do with the 3pp-4pp ASM hack. I'll look into it later.

P.S. I also have ALL the custom blocks figured out, so I should put them up for the sake of general knowledge (off to make another BIN file).
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-16-06 02:18 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
He rips from Nintendo's Super Mario World,
So I will rip from his Demo World.

P.S. added another update.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 04-16-06 04:03 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
Can we get back on topic please?
The pipes or unlocking Demo World.
I didn't make this to rase ethical issues.
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Acmlm's Board - I3 Archive - - Posts by spel werdz rite


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