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04-23-23 06:32 PM
Acmlm's Board - I3 Archive - - Posts by spel werdz rite
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User Post
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-07-06 03:02 PM, in Winter Mosts Discussion thread (You can't TELL me it isn't over NOW.) Link
I think the "oldbies" as you call them are returning because they want to get voted for.
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-09-06 02:23 AM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
I've only gone to about 120MB.
It was some long DDR course film that I just had to see.
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-09-06 01:58 PM, in Panic in the Mushroom Kingdom RELEASE!!!!! Link
Was there supposed to be a secret exit for Castle #7?
The reason I'm asking is because (1) the castle doesn't destroy itself when you finish and (2) I see the way the castle is lined up with the extra door in Bowser's castle. I think you made a secret exit for a quicker way through Bowser's castle, but I can't find it!
P.S. George W. Bush is a son of a BITCH
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-09-06 02:09 PM, in New blocktool ASM idea Link
Originally posted by Kailieann
That only works if the original game supports diagonal and center offsets, which it doesn't.
And trying to hack such a feature into the game would be a real bitch, and trying to install such a feature into existing hacks would probably royally screw them up.
I think FuSoYa would someday implement the diagnols and centers.
If you check out the map16 gameplay section, you see he left a few extra places which say "reserved for future use." He says that they aren't as commonly used in the games, and he may or may not someday add them.

Anyways, Sukasa, how are the reloc offsets going to work?
I want to add a lot of blocks into one file depending on it's properties to save space.
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-09-06 02:32 PM, in I lost a day Link
Well, I sort of "gained" a day today.
I thought I had to go to school today, but I actually go tomorrow! So that's awesome.
Luckily I found out last night rather than this morning, so I didn't have to wake up early!
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-09-06 02:40 PM, in SMB3 for SMAS Map lost level HEX Pointers Link
Aren't they different in each game?
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-09-06 02:42 PM, in User bars? Link
I would still like a DDR user bar! (showing an AAAA would be awesome!)
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-09-06 02:49 PM, in Dream School!!! (Part: 2) Link
Graphics design is the one thing I would like.
Maybe cooking?
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-09-06 02:51 PM, in omg! super mario: dangerous mission complete versio!! Link
There's only fifteen levels!?
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-12-06 07:51 PM, in Dancing Games Thread (VEE TOO...) Link
I thought the next one was going to be DDR Str!ke
It's in Japan, maybe it's staying there too.
Well anyways, I hope this thing has several tens! (or maybe even an 11 )
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-12-06 07:54 PM, in SMB2 level editor Link
I'm voting discombobulator because it's the only one I have. Can someone give me a link(s) to the others?
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-12-06 07:58 PM, in New blocktool ASM idea Link
I squeezed through a few "No Mario" blocks in Demo World with the same problem.
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-14-06 01:28 PM, in Extension (0-FF)? Link
I think the extensions is for "enter manual objects."
Fu grayed it out because you can't extend sprites... I think.
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-14-06 01:37 PM, in Would you rather?... Link
The fat lady. A prison guard should use his time to find a woman. Plus, with a woman, I can always leave her. With a prison guard, he always knows where you are.

Would you rather kill a kitten or kill a puppy?
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-14-06 01:47 PM, in Dancing Games Thread (VEE TOO...) Link
Originally posted by Hiryuu
And it's Super Nova. Not Supernova.
Now your just splitting hairs!

Anyways, here's the theory I've had for 9th mix.
When first mix came out, the highest level it went to was eight footers. Three mixes later, it evolved into one step higher to 9-footers. Three mixes later, on DDRMax, they created the more legendary 10-footer! Now, another three mixes, will we see the 11? We've seen people AAA PSMO! Obviously, we need something more challenging (I know I do ). What do you guys think?

YAY! Post #600!!
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-14-06 01:58 PM, in Ivy League professor or Truck driver? Link
If I were talking about someone who was short, slim, and enyoyed poetry, would you say this guy is a truck driver or an Ivy League professor in the english department?
I want to see your reasons for what you chose, who am I most likely reffering to?
I'll explain my logic to who I am reffering to after I see some posts.
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-14-06 02:09 PM, in Would you rather?... Link
Burned alive, if I'm going to die, I want it to look cool!

Would you rather lose at every game you played, but be considered a good loser, or win at every game you played, but be considered a jerk?
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-14-06 02:11 PM, in Ivy League professor or Truck driver? Link
I want to see what people will use to arrive at their answer, logic or previous experience to what they've learned.
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-14-06 02:18 PM, in Waluigi Pinball Link
It has a very Kirby-esque sound to it. Did you get some tunes from Kirby's Avalanche?

Oh, and btw, can I make a DDR sim out of this song? I love it!
spel werdz rite









Since: 11-19-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-14-06 02:30 PM, in Ivy League professor or Truck driver? Link
I knew someone would do that, but "I'm choosing this because it must be a trick question" isn't my favorite type of reasoning.
Use logic to approach this, don't just give an answer because you think I might be trying to trick you guys, or even trick you guys by thinking I'm trying to trick you guys and think that the weird answer is the right answer and the obvious answer is wrong.
There's a reasonable way to approach this.
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Acmlm's Board - I3 Archive - - Posts by spel werdz rite


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