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05-18-24 05:07 AM
Acmlm's Board - I3 Archive - - Posts by spel werdz rite
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spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 04:30 AM, in Winter Mosts Discussion thread (You can't TELL me it isn't over NOW.) Link
I like your layout
*votes 4u*
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 04:36 AM, in My Hack ^_^ Link

Obviously needs work!


The blocks are a little... eh.
Like the snow!
What's with the fish?

Overall: levels look decent-ish
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 04:37 AM, in New blocktool ASM idea Link
Originally posted by Sukasa
No, seeing as the engine will be completely different for MAP16++, RTLing instead of RTS'ing and that, I can't really use any of the old blocks, which is too bad.


Well I'd still like to be a part of the "making the blocks" part.
Need any help?
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 04:41 AM, in My Hack ^_^ Link
Your welcome!

P.S. Please Don't Capitilze The First Letter Of Every Word.

P.P.S. What is the English translation of that level you have there?
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 04:43 AM, in looking for feedback on new tileset Link
I love the use of vibrant colors, mixed with some grey!
(especially the ground tiles, looks great!)
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 04:48 AM, in Photo Album thread. Link
Doesn't anyone smile?

P.S. Karadur, you kinda look like my aunts boyfriend.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 04:52 AM, in Winter Mosts Discussion thread (You can't TELL me it isn't over NOW.) Link
How about adding:
56: biggest spammer
57: most likely to really piss off an Admin.
58: never read a readme or FAQ
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 04:54 AM, in Winter Mosts - It's that time of year again! Link
Can you really vote for FuSoYa?
He's not here anymore.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:02 AM, in replacing mario with someone else Link
Presto!

Here's a hint on how to work it!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:07 AM, in New blocktool ASM idea Link
Originally posted by Sukasa
Yes.

If you want, please remake as many block as you can, or make new *fixed*

No, I know what you could do!

Make blocks to go along with my Controller override ASM patch!

That way other people can use it easily, without having to know which RAM address does what!
What is the Controller override?
And if you actually do want me to remake the blocks, give an example of their style, so I know what I got myself into.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:09 AM, in acmlm.org progress thread Link
Originally posted by Xkeeper
Emulation's been here, just no site to really talk about it or other happenings in the emulation scene.
That's what I meant.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:15 AM, in Super Mario Art Link

Another fav.
Keep it up!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:24 AM, in SMW level memory map data Link
Do you mean a tile in the map16?
If so, it's A0 xx A9 yy 8D 93 16
A0 loads the first two numbers (xx)
A9 loads the last two numbers (yy)
8D stores it at 7E1693 the map16 memory address (noted 93 16 is 1693 backwards and without 7E)

P.S. Try Level ASM rather than PalASM.
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:29 AM, in New blocktool ASM idea Link
Goes to the bin files and starts changing 60 to 6B.

Look: A cool idea would be making a sprite that moves like a Mushroom, but when hit, sets the Reversre Controller Data on. The Revesre Mushroom!
Also, the Random Mushroom. (you should know what this is )
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:37 AM, in This post is odd. How? Link
You guys, as long as nobody has... it in a post, it's not off-topic!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:43 AM, in Birdo's way of Speech Link
Little off topic: Yoshi has a voice in Mario Party 7!

EDIT: let's not forget Bowser's new voice in Mario Sunshine!


(edited by spel werdz rite on 12-28-05 04:06 PM)
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:43 AM, in OH NO Link
Who need sleep!!?

EDIT: DAMN!!! IT'S GONE!! No 5000 coins for spel werdz rite!


(edited by spel werdz rite on 12-28-05 04:44 AM)
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:46 AM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Originally posted by Kyoufu Kawa
I felt something in my ear, leaking...
Well then now you don't have to hear it!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:47 AM, in OH NO Link
YAY!! IT'S BACK! Please don't leave, please don't piss me off!
spel werdz rite









Since: 11-19-05

Last post: 6299 days
Last view: 6298 days
Posted on 12-28-05 05:48 AM, in Super Insomniac bonus! Link
Goodie! I'm not a day person anyways!
How long does this one go to so I can get the coffee started?
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Acmlm's Board - I3 Archive - - Posts by spel werdz rite


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