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Acmlm's Board - I3 Archive - - Posts by Hiryuu
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Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6307 days
Last view: 6307 days
Posted on 02-11-06 03:52 AM, in What is the fastest you've ever driven? Link
110mph. This was on country roads on a Dodge Neon. It was kinda fun watching the odometer go up the way it did.

Highest I ever went on more "public" roads was 95. I got caught once and that was all it took...luckily I slowed down but they caught me as 76 in a 55 when I was going around 90 when I saw the cops.
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6307 days
Last view: 6307 days
Posted on 02-11-06 04:25 AM, in What is the fastest you've ever driven? Link
Originally posted by Tarale
...I tried to do a conversion, but I don't know if this is right... 100mph.


You could've also looked at the poll choices, Tarale.
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6307 days
Last view: 6307 days
Posted on 02-11-06 06:03 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Originally posted by Xkeeper
Originally posted by Ran-chan +
Not necessarily his. THere are more out there.

Try to figure out who has the record in female alternates.
Hiryuu: 1 (Ranko (old, newer but old, new)...


Boy, that fails.

Hiryuu: 6 (Ranko, Rain, Yomiko, Prier, Priere [yes, a different one], Millenia).

If I'm missing any, it's been a while.
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Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6307 days
Last view: 6307 days
Posted on 02-12-06 01:14 AM, in BAD POOL CALLER errors Link
Okay, this is now the fourth BSoD I've had of this in the past three months and the third in two weeks time. I continually get these at random intervals, two of which have been on startup at no given time and the other two being right around loads for programs (MINESWEEPER gave me one...yea...).

As for looking it up on my own, MS's website doesn't give me much to go on except to debug the save dump that's made every time the system royally crashes. I got an idea of what it could be based on it (device driver errors, based on my reading, which is a STOP C2 error with the first parameter being a 7 type error which is supposedly something about pool already freed or something, but that's about it). Additionally, every time it happens the hard drive always clicks. Checking the SMART on it, it appears to be fine and everything's in the threshold but that doesn't necessarily mean I trust them either; the hard drive is well into it's 3rd year even though I've installed MAXTORs on similar comps and they've lasted users 5 or 6. It could be that, but if it's device drivers with the error I'm hearing I don't think it is.

So basically, I have no idea what I'm up against. It hasn't done anything fatal except lock up the system and require a reboot and most times it runs fine, but I'm not happy about having a recurring error like this that I don't know how to fix. Does anyone know what could be causing this? Windows 2K Pro SP4 is what I'm using to go through with this. If anyone can give me an idea of reasons that this could cause this, it'd help me out just to have something to go by to analyze the system.
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Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6307 days
Last view: 6307 days
Posted on 02-12-06 03:28 AM, in 1 second of fame Link
I have roughly 20K give or take.

The amount that it does for me in my life is negligible.
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6307 days
Last view: 6307 days
Posted on 02-12-06 06:47 AM, in Profiles 3.0 Link
Considering that I may yet get a chance to start up some of the solo work I have again on my hard drive with these two, I may as well try to get something down. The only problem is that given what I've restricted my characters to and the arc that it pertains to, it doesn't really give me a lot of leeway to just randomly go into any battle in the SB past the people that I used to post with back in the old days. I still would probably be able to do something in lieu of something more KoF-like but I sincerely doubt the chance will arise any time soon. For all I know, SF/SBing, for me, is dead.

But that doesn't mean I won't at least post what I've got going just in case I get proven wrong one of these years.

If you don't have an idea of where my characters come from, you might want to check the Unreal Saga series on the board archives, but if you'd rather sit through this read then...okay. A couple people wanted something to go on just in case I ever did decide to pick it up again, so here goes:

- - - - -

Call name: Hiryuu
Gender: Male
Age: Depends on the current arc in the story. At the beginning of the US, he was 18. With the advent of the solo write for the Element story arc of it that I'm going by myself in, he's around 21. I also have a few other things that I've theorized and a few failed arcs that went were written for the future, but as far as you know, it's around my actual age.
Height: 6'2"
Weight: ~180lbs.
Appearence: Brown hair, chin-length and kinda messy with bangs, green eyes. From the start of US, he probably didn't have the best build in the world (probably? no shit..). Three years of going from a normal human life to an 'unreal' one in another time and space kinda helped him out physically, though it's something I never got to delve into specifically it was just always assumed to happen.
History:

I'd rather keep it very 'Author's Notes' like for now...

In his most basic form, he's mostly a self-insertion character that never strayed far from the universe of Ranma 1/2, an animé created by Rumiko Takahashi. That was when I started or right before, mostly in RPs before I learned of the SB forum on Ace's about three years ago. Most of the character was created as a basic runoff of Ranma Saotome of which I used to use before the advent of the Unreal Saga. Eventually, I started finding that the originality of the character just wasn't there. Now, it's become a matter of creating something out of him that isn't as close but yet ties directly to those roots, even if not unoriginal.

The story is laid out in the thread, but a basic summary of Hiryuu's history from the start of US came from just a normal everyday life that suddenly 'mixed' what was considered fantasy of the real world into his life and a select few people that he knew. In theory, the explanation of this was supposed to be that everything that was written in the world, much like our own, that was considered mythical or fantasy actually existed in a certain time and space. An example of this would be to take any animé that you can think of that is considered 'unreal', something that you would think would never happen in the world but might have to potential of happening if things turned out as described in said animé. Each animé, comic, story, anything has its own set reality.

What usually keeps these 'realities' from being nothing more than 'fantasies' was broken for reasons still yet to be determined fully. In theory, the events that led up to it were based solely around the Anya character from Crystaltina (see her character if she ever posts it) that was made from the SF. Unbeknownst to the people she SF and SB'd with, including herself, she was exactly as her character was, just not "awakened" yet. The awakening of her character led to the awakening of those that she role-played with, including this character, "Sofie", and "Colin". This was more than likely no coincidence in happening when it did or how it did. I cannot state the importance of the other characters involved with this. That is merely up to the owners of the characters themselves. I have theorized for them, but that is clearly their call so I won't bore you with those details.

From there, the story went from Earth to Anya's homeworld on Vid via a series of events. Enter laughs, fun, drama, tension, and a whole lot of other things that we made with a story over the years with our free time, mostly for kicks and for something that we never really wanted to progress. Though the story wasn't finished and there were several arcs that were planned, the character that I had made some progressing over the years. The only problem I really had was that I always felt like he was getting second fiddle to said Anya as I felt the rest of the crew did for US...and I was, which was probably the discouraging problem to begin with. That may have made me eventually try to write a solo work together that incorporated them all as 'equals' even though the superior character, based on history, was Anya to begin with. Basing her full potential versus my own, it would've basically been a God against a weak and frail baby except in a few cases that I've had in my head but never on paper...but I digress. So it made itself apparent that I may benefit from actually TRYING to progress my own character rather than be a sideshow, just in case.

The big thing I wanted to bring out was at the start of the arc, he eventually got 'cursed' much like the former Ranma Saotome. For those that don't know of his 'tragic story' it would involve turning into a girl when hit with cold water and being able to turn back with hot. This, in fact, wasn't very original since it was a carbon copy of Ranma Saotome's character. However, I eventually theorized why it happened the way it did instead of writing it off as a 'bad move' on my character's part. Some theories included figuring that this character could likely be an incarnate of Ranma Saotome or that the fantasies themselves boiled over into this world among other things. I haven't yet decided what I would do if that was the case, but I would like to think that's the most probable, but considering that the character didn't get dumped into the cursed springs when he got the curse it kinda made me think that there's a reason I need to give later on if I ever get to explaining the circumstance of WHY he got 'cursed'. I was actually planning on using part of the 'Element' arc to go into that and I would go more into this, but I think that would be major spoilers. I will say that who gave Hiryuu his curse is more related to him than he could ever hope to imagine.

Eventually, I worked on having said curse serve a purpose instead of just some funny cliché I could pull off in battle. True, it was fun to pull off and it gave us a few laughs, but it didn't quite serve as a character enhancer for two reasons: first, why a girl? Besides the gender, sex appeal change, and a few other things I need not go into there's not much difference. You figure that if you're going to get some other form that you can turn into that you would get something that's going to end up being either extremely beneficial or extremely not. Getting turned into something like, say, a black piglet would more than likely be able to encourage a nice and fatal flaw with my character which I could later exploit as a 'weakness'. Given this, it really isn't too much of a hinderance with swapped genders only. In theory, it may just be a little bit of physical strength but a boost up in say spiritual energy and agility...but that's it. Eventually, I gave up on thinking that it was any good in terms of a booster by itself because the character's ability wasn't much different than the cursed form based on these facts.

This meant that I would have to take my time to diverge the two to make them anywhere near interesting. But how would you do that? I had tried this before with an 'amnesiac' approach in a later part of the US arc to expand the character of a possible 'side' of Hiryuu's curse that may have been residing in him the whole time, but it didn't really turn out the way I hoped it would, mostly because I couldn't really write about it and the other people in the project were slowly getting out of posting in the project just shortly before it dried up. I pitched the idea later in my head because it felt dumb to begin with and there really wasn't any point of taking it any further except to screw with Colin's character a bit (though, I had my laughs with it and it was kinda cute sometimes but overall kinda odd when I thought about it). It just felt like I was dealing with a possessed character, in all honesty.

So I can't have diverging personalities. Why? Because I have one person who's practically the same on both sides of the curse; physically, spiritually, and mentally. That was the rut in the road that I constantly chided myself over. How was I going to jump this hurdle?

That's when the solo write began for 'Element' after I and others had practically 'given up' on SF/SBing. This is something that I did that was supposed to be set 3 years after the events that started US unfolded. The intro of this story basically has me 'sparring with Colin' (laff) when an accident of freak circumstances occur. Take one powered up Angel Bolt from an attacking Colin that actually hits, take one stream of water you're next to and take one spirit from an older story arc that just made it out of her confinement of an older generation (US past story arc) who's looking to find her way back into the body (or descendant) of the person that she used to be part of and narrow all that in one spot: my character. After a shocking water treatment and one gigantic spirit explosion we've got a winner called Colin of a battle for once and we have...

...two characters. In this, the 'curse' became its own person. Enter a long story arc that I would like to finish one of these days. I'll follow up more on her soon in her own section.

What I need to stress is, at the point where it happened, they were literally no different than they were just before they were both the same person. However, from that point on, the personalities start to diverge. Hiryuu no longer is cursed anymore because his 'sister' IS the curse. From there, I could build off of making the characters who they would be. My PLANNING is that it would just basically be 'what he would be like if he was a girl to begin with' rather than just trying to create some personality that she suddenly turns into out of nowhere that I wouldn't agree with. It keeps it mostly realistic. Additionally, there is more to her character that I will later get into in the actual story but I haven't actually got that on paper yet. Let's just say that there's a lot more to her than I originally envision. HIryuu's world as well as the 'cursed' person's world, Rain, suddenly opened up.

If you were paying attention, you'll notice I said 'spirit that was looking for its host'. Yes, that does play a role and quite early in the arc as well, but that's spoilers and I think I'm diverging to much off into Rain than Hiryuu.

This is a VERY, VERY undetailed account of his history. Anything else you'd like to hear you can get it directly from the archives, but I'd rather keep it brief now. All you really need to know is that everything he learned was self-taught mostly from intuition and adapting anything that he knew from the 'fantasies' that he had seen. Again, this really didn't lead to originality until later on when I started developing both characters a little better.

Abilities:

I'll keep this brief, really all you need to know is he's not a one-trick pony. Eventually, he starts taking the time to develop techniques of his own, but at the start he mostly used what he knew from animé-watching. It was one of those 'use what works' things that served well for the time being. However, there was more power that lie with his original techniques.

Basically, if you can think of DBZ, then this wouldn't be much of a stretch. It's your basic fighting-type character who has his own arsenal of attacks and specials just like anyone else.

I'll name a few off and give my opinions on them:

KACHUU TENSHIN AMAGURIKEN - Ranma-based technique. Dated. Physical.
Ah yes, the fast-action Chesnut Fist. This was a larf back in the day since I had told everyone that I could hit at some phenomenal rate of 700 hits per second if I was pissed off enough. Theoretically, this may indeed be possible, but in terms of keeping it realistic to a character that's not really, say, a God...it wasn't really believable. I believe that it may be possible to hit 20 or 25 a sec normally.

The thing behind this technique is that it uses spiritual energy to enhance your arms to move them as fast as possible to punch an opponent in the same spot over and over depending on if you used one or two fists. The more energy you put in, the better the results, but there was a limit that I needed to eventually make with it, as I said. The key words are 'same spot'. The attack will hit any given spot fast without rebounding the character attacked with it. This means that its range of effectiveness serves only as a decent body blow to, literally, knock the wind out of the opponent and then some. Headshotting wouldn't be as effective as I would hope since the opponent would likely rebound after a few shots of it and it wouldn't prove as effective in terms of damage.

Also, there's a point that the technique would get 'numb', in that it wouldn't be effective anymore. So it would need to be limited to only a few seconds of use at any given time. This works well in two reasons: 1) You don't have a very worn out Hiryuu within a minute of time wasting energy by churning it all into one attack that has a set limit and 2) you don't have wasted effort on a technique that isn't as effective after the first hundred hits or so. So, this literally limits the character's usage of it to about 5-10 seconds with a total hit range of about 100-200 shots of a fist at any given point. Effectively used in an open spot, it could prove to be very hindering to an opponent. Not effectively used, it could serve to be my character's undoing.

Overall, I'd say this technique has its merit for short range. It's more like a desperation attack times but if my character has a lucky opening, he'll take it with this more than likely.

MOUKO TAKABISHA - Ranma-based technique - Dated. Non-elemental
An effective chi-based attack, but not the best in the world, in my opinion, which later led to better uses of it. The basic reason that this attack fuels itself is by using one's 'pride' as its energy source. Not feeling good about yourself? Well, you won't be able to use the technique or you'd be able to pull of its variant if you were really feeling depressed, called the SHISHI HOUKOU DAN. The stance for it is...amusing, at best. Based on how prideful you're feeling is how much power that will be delivered into the sphere of energy that slams itself into the opponent. Obviously, there's a capacity to that even if you had an ego the size of the sun. Relying on emotions for an attack like this didn't really prove effective if I could generate the same thing in something like Yuusuke's REI GUN from Yuu Yuu Hakusho with minimal effort. I would imagine that it'd be a lot better off with just a ki blast of energy unnamed rather than trying to be ridiculously cliché about it.

In essence, for a long-range attack projectile attack, there are much better. In essence, I really need to work on this.

HIRYUU SHOTEN HA - Ranma-based technique - Dated. Wind elemental (in basic form)
Now THIS technique I always have fun with: "The desperate move of desperation!" For some reason, I always thought that this technique had a lot of potential, regardless of its flaws. Even in its basic form it could easily defeat most basic opponents without so much as blinking and raising a fist up high. Generating a tornado of wind energy to impact with your opponent and possibly knock them a loooong ways away isn't anything shabby. Combine this with theoretical properties of absorbing attacks, elements, and being a barrier against oncoming attacks, even temporarily, made this into a weapon of choice where available.

The only problem is the way that it is required to perform and its weak point. In its basic form, you would have to physically have your opponent try to beat the crap out of you with you doing nothing as the both of you went around in a circle, unbeknownst to the person attacking you. When the energy of hot and cold (the attacker and the person not) swirl together to combine, then you could unleash the attack after summoning the energy to create the vortex of wind energy by extending your arm upwards. Boom. You have yourself a tornado that just knocked an opponent for miles, literally.

This would likely be the most powerful variant of the attack, but the problem is that my character would likely be in trouble trying to get anyone to dance with him like that. Even if my character got in a lucky run of it and the opponent happened to survived it, I would doubt that my character would be able to perform it again a second time without the person catching on.

In its secondary form, however, you didn't have to worry about that. Power traded off for ease of use and directional use (instead of just straight up). My character can literally just summon a whirlwind of energy based off of spirit energy. The more energy, the more fierce the attack. However, such a move is taxing. It's a "desperation-like" move for a reason. Not QUITE a desperation really, but close to it.

The fatal flaw of this move is one that most haven't ever take the time to realize. The connection of the attack is usually based on hot and cold. This is yet another factor in the attack's potential of damage. My character must be "as cold as ice" in that he must be completely calm in any circumstance. The most effective part of the connection of the attack stems from how pissed off the opponent is. The more said opponent is rageful the stronger the attack will be on impact.

Therein lies the question, what happens if said opponent clears his/her mind before the technique is launched or impacts? Zero damage. That's right. The "desperate move" gets its touch by being negated because the opponent has a level head on their shoulders. It really is a gamble, but mostly one that the opponent is not informed of at the time. Still, I would really not refer to this as a desperation move all that much as I have better in my arsenal. It's really a 'catch off guard' move more than anything.

Still, I like a flaw or two when I can find them in my own attacks. It defines some decent limits where I need them.

>>>

Those were the Ranma-based techniques. I currently don't have a lot of originals down on paper or used in my head but I have some ideas in mind. I may add them on at a later point, but they have to do with the continued divergence of him and Rain. This is to say he's got most common defense skills as well, such as being able to put up somewhat of an energy barrier in defense to a move. This would allow a normal human body to withstand something like a Flare or Ultima attack, let's say, rather then getting evaporated like you were nothing. I will say that his tolerance went up over the years from being kicked around by Anya.

Additionally, his resolve to do something will be what boosts his offense and defense. Coincidentally, his rage, mostly inspired from the code name I gave the character, will also improve his offense SIGNIFICANTLY with the loss of defense and, in worse cases, control.

Desperation Attack:

HIRYUU KOURIN DAN - Ranma-based technique. Dated. Non-elemental.
The Dragon Descent Bomb. A fitting title to the move. Manipulate what spirit energy you have left to fly and drop a spirit bomb to impact with the opponent in an enormous radius as a last resort. Basically, it's one of those 'blow the hell out of all you can below you' attacks. Obviously, this is going to drain a lot of energy and is more effective as a Final Attack than anything else and to make this shot count as the decisive blow because, let's face it, if you pour all you energy into an attack, you're going to be screwed for at least SOME amount of time and you will get your ass beat by said opponent if he/she finds a way to stand against it.

In all the arcs I've written or been a part of, I've maybe used this once and it wasn't against an SB opponent. Said time, the opponent survived it easily. Said opponent was also a fsckin' monster.

>>>

End Ranma-based attacks. I have at least one extra that I may write in an arc later but I haven't really got that all sorted out either. Definitely gonna have to come back to this later.

- - - - -

- - - - -

Call name: Rain
Gender: Female
Age: At the time of the curse, the same as Hiryuu. In the 'Element' arc, 0 but with the body and mind of a 21-year-old.
Height: 5'6"
Weight: ~140lbs.
Appearence: Red hair with hair-style identical to Hiryuu's own. For everything that is different, it's always kinda fun that the green eyes are always the same. I'd rather keep her actual 'measurements' to myself, since it's really not that much different either way, but I will say that she is built remarkably well for being a 'curse'. This has actually helped more often than I would've liked sometimes.
History:
The supposed 'cursed' female form of Hiryuu when he gets hit with cold water. She would have the same thoughts, feelings and actions just driven by different hormones and an altered body at the beginning of the US story arc. Usually, she didn't have much of an outside stay and was 'rectified' easily by hot water soon enough. During that time, there wasn't really much of a point to having her out except to exploit a few things that I could with her.

When the 'Element' arc rolled around, though, I knew that I was going to have to make her special and unique in some way rather than just a character that continually held on to the coattails of the person she was constantly linked to in body and mind. It doesn't really give a point for character development if you have it that way. When the split happened, it created two people instead of one by a stroke of pure coincidence and perhaps more than just that which I may get to in the arc later. This means that both people were people, they had their own bodies and minds at the time that this happened (and I hope I don't have to tell you that the clothes didn't have a similar dupe, that's just unrealistic...laff). That said, from that point on, Rain was her own person, she just didn't have the ability to realize that yet except from her own perspective of "knowing what she used to be". This means that my character would have the experiences of my male counter-part but would eventually be driven to feel and act even slightly different than he did. It wouldn't be right otherwise.

I would imagine that the play-on that I did with the romance of Colin (as laughable as his character is, to be brutally honest) did not die thanks to this. It would give me something to open her world up with a bit during the arc. You can see more of his laughs in the actual story but his character really isn't defined too well so I really don't have much to go on except what I script for him. I suspect that there might be good that comes from this, however.

As for her existence in general, there is more to it than just a simple 'accident'. That would be what the entire 'Element' arc will be about. I guess this is more of a selling point than anything but I will say that her character is deeper than even I thought possible. The prospect of taking my characters to this point was definitely a wiser one than I ever thought would be even if the solution was, generally speaking, an easy one.

Oh and an add for where I came up with the name for her, it was two-fold. In the story, I had taken the name 'Rain' because it was a character that I knew the character 'Sofie' to use in her SFing at the start of US. It was to be a ploy to make sure people didn't know who the character was. In the story, though, only Colin was the one who was and still is clueless about the relation between Rain and Hiryuu. That made for some laughs.

The second part is that I had given this name to my friend Sofie as well because she needed a name for her character. This would actually be the name of a niece of mine. I always thought it was a nice and unique name. What better way to use it?

>>>

As for actual attacks and abilities, same as Hiryuu for now but I do suspect that I will have some fun diverging from this soon enough. For one, you have to consider that she is probably better off spiritually and is probably far more agile with the cost of being a physical powerhouse.

Just on a whim, If I had to assign something like weapons to both character, Hiryuu would likely get something that would accent his strength...say an axe or a sword, while Rain would likely get something that would accent her agility more, say daggers or claws. She's not going to belt over to a magic-user or anything, but she would have some minor changes to accomodate for what she has better.

- - - - -

That's about all I'm going to write for now. I've been on this post for three hours and I think I've got the basic things out on the table. It helps for me to write this just in case I do decide to pick up 'Element' sometime soon and at the same time...I may just SF/SB again...one of these years.


(edited by Millenia on 02-12-06 06:06 AM)
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6307 days
Last view: 6307 days
Posted on 02-12-06 05:32 PM, in Dancing Games Thread (VEE TOO...) Link
Wow. Uhm...I can't even DL it.
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6307 days
Last view: 6307 days
Posted on 02-13-06 01:41 AM, in Dancing Games Thread (VEE TOO...) Link
Hmm...not half-bad. I was expecting less out of a marathon from a n00b. Couple of things, though:

1) I think I've stressed this enough when I posted mine but you may have missed it...graphic for the background is 320x240 or 640x480. Don't make it anything other than these two; Stepmania shouldn't have to do the duty of resizing the images.

2) The streams on your Heavy got boring after a while and I'll state this was only in a select few areas...particularly towards the end and wherever you did your jumping streams...some of which didn't really feel symmetric at times. The runs at the end were a dull, dull reminiscence of the actual song, which wasn't half bad...it was basically me waiting forever for the thing to finally get done. You don't want to put people through that. You don't want to give people streams of quarter notes for measures and measures that don't have any set beat to them besides the actual BPM of the song.

3) Everything else seems fine. For the most part, you were on the beat of the song. I wasn't too thrilled with your intro, but the rest of the song, negating #2, was spectacular. I was equally impressed that you had nailed the sync for the entire song. Not many n00bs can do that. Not many n00bs can make a halfway decent 11 footer on their first go either, so this is definitely showing of your potential to be a simfile artist.

All told, I'd rate this an 8 or 9 (which I'll likely do now) more than likely leaning towards an 8 for some of the things in the first two parts. Definitely got some work to do in cranking out sims but I believe you could easily get some done that I would easily rate a 10 if you can do something like this as your first sim ever. There's just too much work here not to ignore.
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Acmlm's Board - I3 Archive - - Posts by Hiryuu


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Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

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