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04-23-23 08:53 PM
Acmlm's Board - I3 Archive - - Posts by Coolman
User Post
Coolman

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Since: 11-19-05
From: Germany

Last post: 6281 days
Last view: 6281 days
Posted on 12-30-05 07:39 PM, in Need EliteMap 3.5 Link
Why do you need an old EliteMap version? o.o"
That musn't make much sense...
EliteMap 3.7 you can get here:
http://helmetedrodent.kickassgamers.com/elitemap37.exe

I also found 3.6:
http://magicstone.de/rhw/files/pokemonrh/elitemap36.exe

But I don't know where you can get 3.5, sorry...
Coolman

0








Since: 11-19-05
From: Germany

Last post: 6281 days
Last view: 6281 days
Posted on 01-30-06 12:42 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
Oh, if there still is interest in my editor, I could perhaps keep on developing it.
I could make a version with repoiting maps and editing enemies, if i found time.
Coolman

0








Since: 11-19-05
From: Germany

Last post: 6281 days
Last view: 6281 days
Posted on 01-31-06 02:30 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
There are 2 files in the archive. You have to extract both in one directory. If you did so, it should work.

But be aware, it's just a early beta.


(edited by Coolman on 01-31-06 01:34 PM)
(edited by Coolman on 01-31-06 01:34 PM)
Coolman

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Since: 11-19-05
From: Germany

Last post: 6281 days
Last view: 6281 days
Posted on 01-31-06 04:41 PM, in 2nd super mario land hack! Link
Originally posted by Bloodstar
Btw, about the above title screen... it's PERFECTLY POSSIBLE to have the exact same screen. There's more than enough tiles to.


And it's btw not very hard to do with MarCas.

But I am interested, if it's really possible to do a hack with that old version? Without editing enimies, scrolling data and so on... Perhaps I should really put some work in MarCas, so you can do your hack even better


(edited by Coolman on 01-31-06 03:48 PM)
Coolman

0








Since: 11-19-05
From: Germany

Last post: 6281 days
Last view: 6281 days
Posted on 01-31-06 04:46 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
Originally posted by Bloodstar
Now I'm getting runtime error 75 when I try to save.


If you want to save your changes, your ROM shouldn't be write-protected
Coolman

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Since: 11-19-05
From: Germany

Last post: 6281 days
Last view: 6281 days
Posted on 02-06-06 04:04 PM, in Questions about SML2.. Link
Could you be a bit more accurate which RAM adresses you search? I know a lot about the SML2 engine, but I don't want to post everything, because that would take too much time...


(edited by Coolman on 02-06-06 03:05 PM)
Coolman

0








Since: 11-19-05
From: Germany

Last post: 6281 days
Last view: 6281 days
Posted on 02-09-06 02:53 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
Well, sprites use 3 colors + transparent, but the background has 4 colors: white, gray shade 1, gray shade 2 & black
Coolman

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Since: 11-19-05
From: Germany

Last post: 6281 days
Last view: 6281 days
Posted on 02-10-06 04:29 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
Originally posted by Kyoufu Kawa
You all lose.

GameBoy Classic had a green to yucky yellow gradient, not black to white.


Well, I never owned a GameBoy Classic. My first GameBoy was a GameBoy Pocket
Acmlm's Board - I3 Archive - - Posts by Coolman


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