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04-24-23 01:47 AM
Acmlm's Board - I3 Archive - - Posts by Xenesis
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Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 07-23-06 02:46 PM, in Hail, for you stand before the 382,075th most visited site on the internet! Link

smwcentral.net: 883,947


Not bad, not bad at all. You're in the top million.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 07-24-06 08:06 AM, in AcmlmBoard Favorite Game Link
Illusion of Time/Illusion of Gaia
Deus Ex
Advance Wars DS
Tyrian
Total Annihilation.

Not the most conventional list, but hey, I like what I like.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 07-26-06 11:42 PM, in Hacking AW2 Maps Link
I'm going to have to re-read that a dozen times before I get my head around it, but thanks for that.

Also, I have just confirmed...the 6th and 7th bytes of the map data are the x width and y height, assuming you leave the first compression in the header as is.

Edit: Ahahaha! Yeehaa! Excellent!

It's quite possible to create a fully uncompressed map simply by entering the individual tile bytes in and then placing an 00 byte after every 8 bytes!

You don't know how long I've wanted to do this for! Sure, making decompressed maps is in no way efficient whatsoever, but it's now possible to map hack! Whee! :o

Better continue on my list of Tile Ids then.

I'm really grateful...you don't know how helpful this is.

Edit 2: A list of tile IDs for the first 0x020F tiles. Format is little endian? Eg, a plain is 01 00.

Terrain list:
00 Set

01 Plain
02 Low Mountain
03 Plain with Mountain peak below
04 Plain with Rubble
05 N/A
06 N/A
07 N/A
08 Sea (Land on all sides)
09 Sea (Land in Bottom Right)
0a Sea (Land in bottom)
0b Sea (Land in Bottom L, Bottom R)
0c Sea (Land L and R)
0d Sea (Land BL and TR)
0e N/A
0f N/A
10 Shoal (Land S)
11 N/A
12 N/A
13 East/West Bridge
14 East/West Bridge
15 East/West Bridge again?
16 North/South Bridge
17 Sea (Land Top/Bottom)
18 North/South River
19 East/West River
1A T Intersection North/East/West River
1B + Intersection River
1C East/West River
1D East/West Rive (South Bank only)
1E North/South River (No Banks)
1F North/South River (No Banks again?)
20 Short Mountain
21 Plain (Mountain Shadow West)
22 Tall Mountain (Cut off Top, Mountain Top at bottom)
23 Tall Mountain (Cut off Top)
24 Forest + Forest Clump (Bottom Right)
25 Forest + Forest Clump (Bottom Right)
26 Forest + Forest Clump (Bottom)
27 Forest + Forest Clump (Bottom Left)
28 Sea (Land Right)
29 Sea (Land Right + Bottom curve)
2A Sea
2B Sea (Land Left + Bottom curve)
2C Sea (Land Left)
2D Sea (Land Top L, Bottom R)
2E Shoal (Land R)
2F Shoal (Land R-Bottom curve)
30 N/A
31 Shoal (Land L-Bottom Curve)
32 Shoal (Land L)
33 Sea (Land L+R)
34 Sea (Land L)
35 Sea (Land R)
36 N/S Bridge
37 Sea (Land Top, Bottom R)
38 Another damn N/S River
39 Another E/W River
3A T-River (E/W/S)
3B N/A
3C Another E/W River
3D Another Another E/W River
3E N/A
3F N/A
40 N/S Road
41 S/E Road
42 S/W Road
43 Plain with Mountaintop
44 Forest + Forest Clumps (Right)
45 Forest + Forest Clumps (Right)
46 Forest Clumps (Centre)
47 Forest + Clumps (Bottom Left)
48 Sea (Land Top Right)
49 Sea (Land Top to Right Curve)
4A Sea (Land Top)
4B Sea (Land Top to Left Curve)
4C Sea (Land Top Left)
4D N/A
4E N/A
4F Shoal (Top to Right Curve)
50 Shoal (North)
51 Shoal (Top to Left Curve)
52 N/A
53 U Shoal (Open on Right)
54 U Shoal (Open on left)
55 U Shoal (Open T)
56 N/A
57 N/S River
58 S/E River
59 S/W River
5A S/E River
5B S/W River
5C N/S River (No Right Bank)
5D N/S River (No Left Bank)
5E N/S River (No Right Bank, Up Flow)
5F N/S River (No Left Bank, Up Flow)
60 N/E Road
61 E/W Road
62 N/W Road
63 N/A
64 Forest + TopR Clumps
65 Forest + TopR Clumps
66 Forest + TopR Clumps + Left Shadow
67 Forest + Left Shadow
68 U Sea (Bottom Open)
69 Sea (Land Bottom L + Bottom R)
6A U Sea (R Open)
6B Sea (Land Top L + Bottom L)
6C Sea (Land Top + B)
6D Shoal (Land Bottom, Low-High Curve)
6E Shoal (Land Bottom, High-Low Curve)
6F N/A
70 N/A
71 N/A
72 N/A
73 N/A
74 N/A
75 U Shoal (B Open)
76 N/A
77 N/A
78 N/E River
79 N/W River
7A N/E River
7B N/W River
7C T-River (N/S/W)
7D T-River (N/S/E)
7E T-River (N/S/W)
7F T-River (N/S/E)
80 N/S Road (Shadow)
81 N/E Road (shadow)
82 N/W Road (Shadow)
83 N/S Road
84 E/W Road
85 E/W Road
86 Forest
87 Forest
88 T NEW Sea
89 U-Sea (N Open)
8A T-Sea NSE
8B U-Sea (L Open)
8C N/A
8D N/A
8E N/A
8F North Shoal (Low-High-Low)
90 N/A
91 N/A
92 End Shoal (West Face)
93 End Shoal (East Face)
94 N/A
95 N/A
96 N/A
97 N/A
98 N/E River
99 S/W River
9A S/E River
9B S/W River
9C T-River N/S/E
9D T-River N/S/W
9E T-River N/S/E
9F T-River N/S/W
A0 N/W Road + Shadow
A1 E/W Road + Shadow
A2 N/W Road + Shadow
A3 N/S Road + Shadow
A4 E/W Road + Shadow
A5 E/W Road + Shadow
A6 Forest Clump
A7 Forest Clump (Top R Corner)
A8 Sea Land L + BR
A9 Sea Land R + BL
AA T-Sea NSE
AB T-Sea NSW
AC N/A
AD N/A
AE N/A
AF W-Face Shoal
BO E F Shoal

B1 N
B2 Top R Corner Shoal
B3 Top L Corner Shoal
B4 N
B5 N
B6 BR CornerShoal
B7 BL Corner Shoal
B8 NE River

B9 NW River
BA NE River
BB EW River
BC EW River
BD EW River
BE EW River
BF EW River
C0 NEW Road
C1 NES Road

C2 NEW Road S
C3 NES Road S
C4 NE Road
C5 NE Road
C6 Forest Clump
C7 Forest Clump
C8 NES Ocean
C9 NWS Ocean

CA N
CB M
CD S Shoal
CE S Shoal
CF W Shoal
D0 E Shoal
D1 N
D2 Bottom R Corner Shoal

D3 Bottom L Corner Shoal
D4 N
D5 N
D6 TR Corner Shoal
D7 TL Corner Shoal
D8 NES River
D9 NWS River
DA NES River

DB NWS River
DC EW River
DD EW River
DE EW River
DF EW River
E0 EWS Road
E1 NES Road
E2 EWS Road Shadow
E3 NES Road Shadow

E4 NE Road Shadow
E5 NE Road Shadow
E6 Forest Clump
E7 N
E8 EW Sea
E9 EW Sea
EA EW SEa
EB ES Sea

EC WS Sea
ED N
EE N
EF S Shoal
F0 N
F1 N
F2 BL Corner Shoal
F3 BR Corner Shoal

F4 N
F5 N
F6 N
F7 N
F8 NES River
F9 NWS River
FA NES River
FB NWS River

FC Turbulent River
FD Turbulent River
FE N
FF N

01 Set
00 + Road
01 + Road Shadow
02 N Cap Pipe
03 S Cap Pipe
04 NW Road
05 NW Road
06 Plain + Forest
07 Plain + Forest

08 Sea
09 Sea
0A Sea
0B Sea
0C Sea
0D N
0E N
0F N

10 N
11 N
12 TL Corner Shoal
13 TR Corner Shoal
14 N
15 N
16 N
17 N

18 River
19 River
1A River
1B River
1C River -> Sea
1D River -> Sea
1E N
1F N

20 W Pipe Cap
21 E Pipe Cap
22 NS Broken Seam
23 EW Broken Seam
24 NW Road
25 NW Road
26 Plain + Forest
27 Plain + Forest

28 Sea
29 Sea
2A Sea
2B Sea
2C Sea
2D N
2E N
2F N

30
..
37 N/A

38 River
39 River
3A
..
3F N/A

40 NE Pipe
41 NW Pipe
42 EW Pipe
43 NS Pipe
44 WS Road
45 WS Road Shadow
46 N
47 N

48
..
4F N/A

50 - 5F N/A

60 NE Pipe
61 NW Pipe
62 NS Pipe Seam
63 EW Pipe Seam
64 SE Road
65 SE Road + Shadow
66 N
67 N

68 Reef
69 - 7F N/A

80 Missile Silo
81 Laser Shooter
82 S Minicannon
83 N Minicannon
84 W Minicannon
85 E Minicannon
86 Umi (Appears as Plain. Placed under Multitile Black Inventions)
87 South B Cannon (Overwrites 8 tiles surrounding it as well as Black cannon)
88 Umi
89 Umi
8A North B Cannon
8B Umi
8C Umi
8D 'Factory'
8E Umi
8F Umi

90 Deathray
91 Umi
92 - 9F N/A

A0 Launched Silo
A1 - A3 N/A
A4 Umi
A5 Umi Mountain (Volcano)
A6 Umi
A7 Volcano (Takes up the tiles 1 Left, 2 Right and 2 Above 1 Below)
A8 - AA Umi
AB - 'Blocked' (Under Black Fortress/Factory)
AC Umi
AD Umi
AE + Road
AF Garbled Factory

B0 Umi
B1 Umi
B2 - BF N/A

C0 Neut HQ
C1 Neut Base
C2 Neut City
C3 Neut Airport
C4 Neut Port
C5 OS HQ
C6 OS Base
C7 OS City
C8 OS Airport
C9 OS Port
CA BM HQ
CB BM Base
CC BM City
CD BM Airport
CE BM Port
CF GE HQ

D0 GE Base
D1 GE City
D2 GE Airport
D3 GE Port
D4 YC HQ
D5 YC Base
D6 YC City
D7 YC Airport

D8 YC Port
D9 Neutral Lab
DA OS Lab
DB BM Lab
DC GE Lab
DD YC Lab
DE N
DF N

E0 - FF - Sequence Repeats

02 Lot
00 - 0F Blank


(edited by Xenesis on 07-26-06 10:51 PM)
(edited by Xenesis on 07-27-06 12:34 AM)
(edited by Xenesis on 07-27-06 12:37 AM)
(edited by Xenesis on 07-27-06 02:39 AM)
(edited by Xenesis on 07-27-06 02:44 AM)
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 07-31-06 12:54 PM, in what sports are you involved with/play? Link
Fencing. I take perverse pleasure in stabbing people through the heart.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 07-31-06 12:57 PM, in Taking a language Link
My personal recommendation? A language that you'll use or find interesting.

Learning a language that you won't practice or use semi-frequently is kinda pointless. If your lifelong dream is to tour Europe, learn those languages. Likewise, if you want to explore Asia, learn those. If you're an anime slut, learn Japanese.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-02-06 07:43 AM, in Oh, bloody hell. Link
Originally posted by Kario
I am not condoning the selling of drugs illegally, I'm just saying that pills usually are nothing more than a placebo at best. Sure, they do things to your body, but only because you want them too. Taking a pill for depression seems to be the same as taking a pill for sadness. Its an emotion. A pill doesn't take away an emotion.


As disturbing as it may be, most emotions are thought to be simply related to various chemical levels in your brain. There's a reason morphine makes you feel good, you know, or why many drugs that you take mimic a similar effect to natural endorphins and the like.

And I'd also say that it's pretty unlikely that doctors are pushing drugs around here for kickbacks. The big drug companies don't have complete control over our country...yet.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-02-06 11:38 AM, in Mario Adventure 2: Dead Link
I think this annoucement means one thing...

The rom hacking community has died a little on the inside. Despite not liking Mario 3 much, you really had something impressive going, and I wanted to see the final product just to see what you could do with it.

But man...3 weeks. That really sucks. I mean, I've been working on a project at work for over 6 months, and if I had to go back and do 3 weeks of work again, I'd be pretty down too. Still, I hope you find the resolve to finish it.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-03-06 09:34 AM, in So I found a file recovery program demo and... [SMW hack related] Link
And whatever you do, avoid installing or using that computer any more than is possible.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-09-06 02:32 AM, in Why does this board hate Pokemon Hacking?? Link
Just hope they don't discover the quick forum jump menu.

But I can understand why people hate the pokemon hacking community, because it's like the Mario World hacking community, but with more stupid and less actual work done. ;
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-09-06 12:32 PM, in A good DOS tutorial? Link
deltree *.* is the only DOS command you will ever need to know.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-10-06 07:42 AM, in can any college students help me? Link
Some of my best friends go to the same university and I don't see them more than once a month or so.

It's just a fact of life that once you're no longer at school, it's harder to keep up with the people you know. We're still friends...we just don't see each other as often.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-16-06 04:49 AM, in Yay. Request and stuff Link
Ello people.

I'm requesting, because I like posting on Pokemon Hacking on occasion. I hack Advance Wars 2, and I'm reading up on Pokemon stuff to do my own hacks. I usually just lurk, but I post on occasion to try and answer a question, if I see something interesting or to ask something if I honestly can't figure something out, and the like.

Basically, I don't really get in the way, and don't usually post for the sake of posting, but if I have something to say, or something I need to know.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-17-06 06:03 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by memnoc
Why not just let us download the hacked rom? Also, where can I get a converter so I can play this rom?


Because distributing ROMs gets you sued by nintendo. And you don't need to convert it. There's a headered and unheadered patch in the zip. ;
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-17-06 12:36 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Oh, an IPS patcher?

http://fusoya.panicus.org/lips/index.html

Done.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-22-06 10:21 AM, in Requesting help for huge hacking project Link
Originally posted by Flarebreeze
Thank you all for your help, it's been very useful. I'm one of the people in the project so I have some questions...

1. If I wanted to add a magic spell animation, would I just add that to the end of the ROM? Because we wanted to add alacalibur back into the game and I was sure if I should just copy the frames from Fire Emblem: Fuuin no Tsurugi and just over write another spell...


You'd need to do several things:

1) Extract the original from FE:6
2) Import it into the other FE
3) Repoint an image ID to use it
4) Change a spell to use that image ID.


2. If we wanted to find character starting point data, would we just use VBA's search for cheats function by searching for Character, class and starting alliance?


Depends. All the characters have a set of base data, but how you're suggesting to find them isn't really that helpful.

What works for most characters is to find base stats (Class bases ?}Whatever, where FF = -1, FE =-2, etc.), growths (in percentages) or starting equipment (By ID/Quantity or whatever).

In the case of some characters, you're going to have to look into the mission scripts and stuff, as it's contained there.

I'd recommend you go search around Fire Emblem: Sanctuary of Strategy forums (The old ones in invisionfree if you can find them), as there's a ton of info lurking on them.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 08-22-06 10:25 AM, in An intruder has entered your home. How quickly can you have a weapon in your hands? Link
I have science textbooks on my desk. Those things could give people concussions.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 11-05-06 01:41 AM, in Re: Super Mario Sunshine: Accessing Other Courses At Night Or Sunset. Link
Of course, Nintendo still wins with the Gamecube protection through this. Piracy for the cube is now approaching usefulness at the end of the console's life. In other words, it's not really going to hurt Nintendo that much if Joe and Bob out there can suddenly start pirating to their heart's content once the Wii's been released.

Originally posted by Hyperhacker
Bla bla encryption, yak yak signatures, yap yap compression. Wii will be hacked just like all the rest.


Indeed. It will be hacked. The real question is when it will be easy for Joe Blow to go out there and do it.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 11-18-06 03:05 AM, in Help in understanding how to do a bitfield properly. Link
Okay, so I'm learning how to read and write instructions in THUMB and ARM for GBA hacking.

Now, I'm coming to the point where I'd like to start trying out to make my own routines (or whatever they're called).

Now the THUMB Instruction set is quite helpful in reading and understanding what things do..but I don't quite understand how to assemble an instruction correctly by hand..

Now, I know that you've got two bytes per instruction eg, 2304 or whatever, which gives you 16 bits to work with. The GBA is little endian, so that would give the instruction 0423 in the ROM.

Now, I'm having trouble turning something like this:

Opcode Format
Bit Expl.
15-11 Must be 00011b for 'add/subtract' instructions
10-9 Opcode (0-3)
0: ADD Rd,Rs,Rn ;add register Rd=Rs+Rn
1: SUB Rd,Rs,Rn ;subtract register Rd=Rs-Rn
2: ADD Rd,Rs,#nn ;add immediate Rd=Rs+nn
3: SUB Rd,Rs,#nn ;subtract immediate Rd=Rs-nn
Pseudo/alias opcode with Imm=0:
2: MOV Rd,Rs ;move (affects cpsr) Rd=Rs+0
8-6 For Register Operand:
Rn - Register Operand (R0..R7)
For Immediate Operand:
nn - Immediate Value (0-7)
5-3 Rs - Source register (R0..R7)
2-0 Rd - Destination register (R0..R7)

Return: Rd contains result, N,Z,C,V affected (including MOV).
Execution Time: 1S

into a usable instruction. I don't really understand how to set the correct bits, as the way I know how to deal with bitfields is like this:

01 = Something
02 = Another Thing
04 = Whatever
08 = Majiggy

And you add the set bits together to get the first nibble. And the second nibble would be
10 = A
20 = B
40 = C
80 = D

And then you just continue adding the set bits you want, so like 88 = D Majiggy or whatever.

I know that this is stupidly long winded, but I'd like to understand the process properly. ;


(edited by Xenesis on 11-18-06 02:06 AM)
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 01-01-07 07:42 AM, in Zelda: Parallel Worlds *Released!* Link
So...uh...where are my heart refills?


(edited by Xenesis on 01-01-07 01:42 AM)
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 01-01-07 11:23 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Orochimaru
The infiltration part of the intro is only hard if you don't know all the tiny exploits you can do, like walking between the walls and spikes for example.


Uh, wow.

If I had to abuse small glitches to progress, then I'd assume I wasn't doing it right in the first place.

'Using Glitches' just raises a red flag in my head that says 'There should be a legit way to do this, instead of using this glitch, so It's probably going to go mental down the line.'
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Acmlm's Board - I3 Archive - - Posts by Xenesis


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