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04-24-23 01:47 AM
Acmlm's Board - I3 Archive - - Posts by Xenesis
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Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-11-06 04:07 AM, in Who here smokes up? Link
Originally posted by Tommathy
I'm philosophically opposed to any chemical, sensory-altering influence, so there you go.

I would much rather experience the world as it is, with as little distortion as possible.


So, does that mean you're opposed to the sense of taste and smell? Because technically, tasting and smelling are chemical sensory altering influences.
[/bastard]

Anyhoo, I can't stand the idea of smoking anything. But then that's probably because both my parents smoked for the majority of my childhood, and my father still smokes regularly. I've seen the ill effects it has on their health and the smell (Of both pot and cigarettes), and I really have no desire to ever smoke it.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-11-06 04:22 AM, in Weirdest Thing You Ever Saw in a Mario Game Link
Speaking of SMB3, I remember something very strange happened to me when I was playing it when I was young, on the NES.

In World 1-3, when you see the Second Boomerang Brother, there was a Green Paletted Note Block that was sitting on top of the 4 Wooden Blocks at the end there. I never got to interact with it though, as my friend playing the game at the time got killed by the Boomerang Bro.

I never did see it again, I have to say.

And Ice Land fails. It really does. ;

The earlier worlds were certainly much better. The last tolerable one was Sky Land, after that it went way downhill, like they used up all of their good ideas or something.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-11-06 11:23 AM, in Who here smokes up? Link
Ack! My technicality was defeated by a technicality!

Well met!
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-12-06 05:21 AM, in Super Mario 64 Text Wrangler 1.0b Release! Link
You released a Mac Version. You are officially my hero of Romhacking.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-12-06 05:37 AM, in Ghost in the Shell -- Standalone Complex Link
I watched Innocence a while ago, and after I watched it I was more confused when I started.

It was decent, in a mind-screwing sort of way.

I need to get around to watching Standalone Complex, I've got like 4 episodes sitting on my HD.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-14-06 01:10 AM, in Advance Wars 2 War Room Remix Hack Link
Yeah, Hiya all. This is a hack I made up for a few bored people on my website, and I thought that I'd release it here as well. Who knows, someone might like it.

Features:
Balance Hack Version 1.8 - A personal project of mine, with tons of community input. Balances all of the COs in Advance Wars 2 (Pretty well anyhow). Now Flak is as viable as Nell, and Sonja's not changing hugely in power in and out of Fog, while Sturm is fair to use against your friends. Details of the CO changes are here.

CO Changes - A lot of the old War Room maps have had a bit of a change around with New COs taking up the battallions. Have a bit of fun with a bit of a change.

New Map Challenges - Maps from Vs, 3p, 4p, Classic and Campaign have been utilised for something new to do, some easy, some difficult.

New Difficulty - War Rooms with predeployed menaces or that are just plain unfair, or Multiple CO Maps where you need to pick your AI Ally carefully. Some tough challenges to keep you busy.

Screenshots:

A preview of the Map List


Selecting multiple COs in the War Room


Eagle's Changed Lightning Drive


One of the Early maps, Crater Isle versus Lash


A late map, Black Marina (Mission: Orange Dawn Hard Campaign) versus Grit.

The IPS Patch
Need Advance Wars 2 US (A Clean Rom). If it has an Intro, apply this Intro Remover Patch first.

Known Issues:
There's a bit of Garbage in the menu on maps where you can select a CO Ally
Flak, Lash, Adder, Hawke and Sturm don't have Black Hole Colours when selected - This is to prevent problems with Black Inventions on a few maps.
The AI in Thorn Islands doesn't build Air/Sea units.


(edited by Xenesis on 04-16-06 01:39 AM)
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-16-06 01:11 PM, in Advance Wars 2 War Room Remix Hack Link
Hmm, so any comments? I'm wondering if I made it too hard or too easy, and honestly I haven't had very many of those comments yet.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-16-06 01:56 PM, in What are some of the most annoying enemies (in any Mario game) ? Link
Hmm, the only Mario enemies I've found truly threatening are as follows:

Paper Mario TTYD:
Elite Wizzerds: These guys are bastards. It's extremely difficult to Superguard their attacks and they pierce your defence, meaning that if you screw up, it HURTS.
Fuzzies: Not threatening, really, just really, really annoying.

Mario and Luigi PiT:
Those Coloured Block things. WHY DO THEY KEEP SUMMONING THEMSELVES?

2D Mario Platformers:
Flying Cheep Cheeps: Yeah, like the ones from Awesome in SMW. They irk me and they deserve to die. With Fireballs. And Star power.

SMB3:
Hot Foot - I'm a piece of the background! No, wait, I've hurt you. ;

SMB2:
Pansers in some spots are evil. Evil I say!

SMW:
Megamoles are my mortal enemy.

Okay, I'm done.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-17-06 12:09 AM, in Advance Wars 2 War Room Remix Hack Link
It's probably because it's not a mario or pokemon hack.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-17-06 12:11 AM, in Major problems with FF3usME Link
I know SNESTool does it, but then, I'm sure there are better utilities to do it as well. Of course, you could just manually add the 0x200 Bytes manually to the start of the ROM yourself (SNES games don't need anything in the header, do they?)
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-17-06 03:26 PM, in Advance Wars 2 War Room Remix Hack Link
Map editing is being stunted because no one understands that bastard of a map format. Even with some help from Squash monster, passing me on the Fire Emblem map format, I can't figure the bugger out yet.

Trust me, it will be a major victory when we do.

But most aspects of AW2 are now hackable, we're starting to understand the black art that is Mass Damage S/COPs as well. Just some random things like the Refuelling of Jess, etc. that we can't get as of yet.

The next stage is for me to learn GBA ASM and actually get the ability to debug things.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-18-06 01:00 AM, in Advance Wars 2 War Room Remix Hack Link
I'm not too surprised that it's compressed though, despite the fact that they needed about double the versus maps they had, in that nice 2mb chunk of empty space in the ROM. ;

But yeah, I'm working on finding all the values for tiles at least. The game has like 100 different sea and river tiles.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-18-06 09:35 AM, in What's your weapon? Link
Hehe.

Good ol HexEdit. Certainly a wonderful Hex Editor. I basically use it for everything I do, as I'm not much of a graphicy person. And of course, Boycott Advance 0.2.6 (It's an old version, but it runs about 3x as fast on my old laptop).

Mac Hacking yay.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-22-06 05:20 AM, in Who's better, Mario or Luigi? Link
Wario is obviously better than both.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-24-06 06:59 AM, in Disabling Shift Mode Link
Now, I'm working on a hack, but I've got one simple question...

I'd like to disable Shift mode, and forcing Set mode the entire game. I'm using Fire Red as a base (But admittedly, I'm not far enough along yet, so Sapphire or whatever would be fine as an alternative).

So, how simple would it be to disable Shift mode, so the game isn't horrendously easy?
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-24-06 07:17 AM, in Disabling Shift Mode Link
Hmm. So I guess the answer is 'Not really that simple at all'

I don't know any ARM or Debugging myself, so that's kind of out of my reach at the moment. Oh well, yet another incentive to learn it for myself.

Thanks for the reply though, that basically does tell me what I need to do when I get the skill to do so.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-27-06 04:19 AM, in I just made new screenshots for my SMW2 game. Link
Hmm, looks quite nice nice, except the palette in those outdoor mountains, where it just looks, er...weird.

And in the second to last shot with all the flowers, that just doesn't quite look right either.

Nextly, That Flash animation thing is irritating. ;

Finally, to attach a file, use the quick-attach box when you're making a post. You can put a file of up to 125kb on there.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-27-06 04:29 AM, in Save the Internet! Link
Originally posted by Alastor the Stylish
So... Is it just me, or can no one read anymore?


I started using bold and size tags for that reason, I have to admit.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-27-06 07:48 AM, in I just made new screenshots for my SMW2 game. Link
By flash animation, I mean the one at the top of your Xanga page about that dog.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 5909 days
Last view: 5908 days
Posted on 04-28-06 12:33 AM, in New Yoshi speak or old? Link
I liked Yoshi a LOT more when he couldn't speak.
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Acmlm's Board - I3 Archive - - Posts by Xenesis


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