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| Acmlm's Board - I3 Archive - - Posts by ghettoyouth |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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I got a problem with "destroy level tile" event >_<
Vanilla Dome map on the left, Special World map on the right.
after triggering the destroy event. as you can see the destroyed castle tile has moved to the Vanilla Dome map O_o WHY?! all the other events work.. (edited by ghettoyouth on 03-05-06 05:55 AM) (edited by ghettoyouth on 03-05-06 05:56 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| yes, i've checked everything, it's on event 13.
there's a fortress on the map too and it works right ![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| "The OVA tells the same story as the original series, but it stays true to the manga, since the original was produced while the manga was still being released."
has anyone seen it? i watched the first epsisode. really awesome!
![]() (edited by ghettoyouth on 03-05-06 12:03 PM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Air the Movie![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| looks like the tilemap is messed up, you can fix it with smallhackers new program | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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wow you did a really great job! especially the mega mole sprite ![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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googie, your screenshots looking beautiful![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| i'm not sure but can't you do it with LM? | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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club to death angel dokuro-chan ![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| the patch seems to be corupt, i can't enter a level | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| i always use this rom: "Super Mario World (US)" | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| please add me to People who does NOT want questions:
but just for qustetions that are n00bish or asm requests. thanks |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Originally posted by Valcion yeah you're right, this anime is really awesome and shana is hot ! |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Originally posted by Apophis buy it then ![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| it can be found here
all you need now is money ![]() (edited by ghettoyouth on 03-22-06 09:19 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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that sucks, now my generators won't be special anymore...
*criesandrunsaway* |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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in one level of my hack, the grinders don't interact with their lines, they just fall off the screen, jumping around like they're crazy or even don't appear
do i have to change the sprite mode? or is this caused by level mode 1F (transculent layer 2 level)? -thanks in advance! |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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hmm that would explain why the right moving grinders won't appear
but the left moving are hopping O_o edit, ! 200 posts(edited by ghettoyouth on 03-24-06 12:08 PM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| yes, i'm sure. i could post some screenshots
[edit] aaaah i know now, they're hopping because i used the lines from the direct tile map access instead taking it from the tileset specific objects window...thread can be closed now. thanks. (edited by ghettoyouth on 03-25-06 04:28 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Originally posted by Bio thanks man, this is very useful! |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
| Acmlm's Board - I3 Archive - - Posts by ghettoyouth |