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| Acmlm's Board - I3 Archive - - Posts by ghettoyouth |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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hmm ok sorry, no idea then![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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The generators are coded by me the red goombas will fall straight down the screen when jumped on and the yellow ones are invincible
Comments? (edited by ghettoyouth on 01-15-06 05:24 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Thanks for the replys
Originally posted by Koitenshin it isn't finished yet. Originally posted by Zachio what are you talking about? i disabled the layout for the screeshotsO_o Originally posted by RPG Eater 1. it's an unused pose from SMB1, it can be found in the Mario All-Stars rom. 2. the hills aren't frozen. they're just blue
3. Maybe |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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oh damn i'll fix it![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| i think ZSNES is the problem, try saving the level to a different levelnumber or moving the customblocks one space left/right. | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Originally posted by Sukasa yes that's how i made it O_o |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| *cough* | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| yes, various GFX for the Goombas but only squishable ones (edited by ghettoyouth on 01-21-06 03:44 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| some of them are listed in the LM help file | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| scroll down and you'll find this:
http://board.acmlm.org/thread.php?id=2079 ![]() (edited by ghettoyouth on 01-22-06 10:29 AM) (edited by ghettoyouth on 01-22-06 10:30 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| i think smallhacker posted it at the old fdgdgasdgasg | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| changing the graphics, might be possible (i don't know the size of the SF sprites but maybe they'll fit with marios)
give him new moves would be only possible if have a GOOD asm-knowledge. |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| @peter_ac, does this happen with both emulators, SNES9x and ZSNES?
the only problem i've noticed is that the pipes will slow down the game badly, even in levels without these pipes ![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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looks great, i like the level design![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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has anyone seen this anime? it's really funny, i couldn't stop laughing when i saw it . does anyone know something about a DVD release (german or english)?
Age rating: Mature (extreme graphic violence) Genres: Comedy, Magical Girl, Romance Story: In the future, a man named Sakura is destined to create the technology for eternal life, which (due to Sakura's lolicon tendencies) freezes all women's aging once they turn twelve. God refuses to allow this, so he sends his angels to the past to kill Sakura before he can do this. But one angel, Dokuro-chan, decides to try to change the future without killing him. Problem is, Dokuro is very temperamental, and is constantly killing Sakura (and lots of other people too) in incredibly bloody ways with her giant spiked club. Good thing she can bring people back to life - if only to grusomely kill them again the next time she loses her temper. (edited by ghettoyouth on 01-26-06 11:48 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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you need a rom with a 200 byte header
search for this rom: "Super Mario World (US)" |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| got a question, how do i add this "will change into the next map16 tile after hit"-thing to a block? and would it be possible to activate it when all enemies are killed?
thanks in advance ![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| ok, thanks kailieann and spel werdz rite | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Awesome! i had really fun, while playing it but please fix some palettes (the dessert levels killed my eyes ) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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I've decided to make a SML2 hack, here are some screens:
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UPDATE: ![]()
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(edited by ghettoyouth on 01-30-06 06:03 AM) (edited by ghettoyouth on 01-31-06 08:12 AM) |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
| Acmlm's Board - I3 Archive - - Posts by ghettoyouth |