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Acmlm's Board - I3 Archive - - Posts by ghettoyouth
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ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-14-06 01:14 PM, in why some sprites are messed up? Link
hmm ok sorry, no idea then
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-15-06 06:24 AM, in News from PitmkČ [SS] Link




The generators are coded by me the red goombas will fall straight down the screen when jumped on and the yellow ones are invincible
Comments?


(edited by ghettoyouth on 01-15-06 05:24 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-16-06 10:54 AM, in News from PitmkČ [SS] Link
Thanks for the replys

Originally posted by Koitenshin
Any way we can get a screenshot of the overworld? I'm always interested in those the most.


it isn't finished yet.

Originally posted by Zachio
Wow, I can't believe it, but I'm the first one to comment that it is extremely hard to view the screenshots with your layout the way it is.


what are you talking about? i disabled the layout for the screeshotsO_o

Originally posted by RPG Eater
And did you make that Mario ducking sprite yourself?
But why are some of the SMB2 hills in screens 2,3, and 5 frozen? Is it supposed to be close to an ice world?
Are you going to change the status bar at all?


1. it's an unused pose from SMB1, it can be found in the Mario All-Stars rom.
2. the hills aren't frozen. they're just blue
3. Maybe
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-16-06 11:18 AM, in News from PitmkČ [SS] Link
oh damn i'll fix it
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-17-06 08:43 AM, in Well.... Link
i think ZSNES is the problem, try saving the level to a different levelnumber or moving the customblocks one space left/right.
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-20-06 08:54 AM, in News from PitmkČ [SS] Link
Originally posted by Sukasa
Lookin' good, ghetto!

BTW, you layout didn't disable properly- try editing it out of your post.


yes that's how i made it O_o
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-20-06 11:07 AM, in SMB3 Music Patch Link
*cough*
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-21-06 04:44 AM, in News from PitmkČ [SS] Link
yes, various GFX for the Goombas but only squishable ones


(edited by ghettoyouth on 01-21-06 03:44 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-21-06 12:17 PM, in So... level pointer table. Link
some of them are listed in the LM help file
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-22-06 11:29 AM, in I need music for my hack Link
scroll down and you'll find this:
http://board.acmlm.org/thread.php?id=2079


(edited by ghettoyouth on 01-22-06 10:29 AM)
(edited by ghettoyouth on 01-22-06 10:30 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-24-06 11:51 AM, in SMW Item Box and... Link
i think smallhacker posted it at the old fdgdgasdgasg
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-25-06 09:34 AM, in Change Mario into a street fighter guy and give him moves ? Link
changing the graphics, might be possible (i don't know the size of the SF sprites but maybe they'll fit with marios)

give him new moves would be only possible if have a GOOD asm-knowledge.
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-25-06 09:38 AM, in Yeah... I seem to be having ridiculous, ridiculous problems with movement pipes. Link
@peter_ac, does this happen with both emulators, SNES9x and ZSNES?

the only problem i've noticed is that the pipes will slow down the game badly, even in levels without these pipes
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-26-06 12:42 PM, in My hack screenshots Link
looks great, i like the level design
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-26-06 12:48 PM, in Club to Death-Angel Dokuro-chan Link
has anyone seen this anime? it's really funny, i couldn't stop laughing when i saw it. does anyone know something about a DVD release (german or english)?

Age rating: Mature (extreme graphic violence)

Genres: Comedy, Magical Girl, Romance

Story:
In the future, a man named Sakura is destined to create the technology for eternal life, which (due to Sakura's lolicon tendencies) freezes all women's aging once they turn twelve. God refuses to allow this, so he sends his angels to the past to kill Sakura before he can do this. But one angel, Dokuro-chan, decides to try to change the future without killing him. Problem is, Dokuro is very temperamental, and is constantly killing Sakura (and lots of other people too) in incredibly bloody ways with her giant spiked club. Good thing she can bring people back to life - if only to grusomely kill them again the next time she loses her temper.





(edited by ghettoyouth on 01-26-06 11:48 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-27-06 12:00 PM, in Please help Link
you need a rom with a 200 byte header
search for this rom: "Super Mario World (US)"
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-27-06 12:30 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
got a question, how do i add this "will change into the next map16 tile after hit"-thing to a block? and would it be possible to activate it when all enemies are killed?
thanks in advance
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-28-06 05:14 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
ok, thanks kailieann and spel werdz rite
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-28-06 10:09 AM, in Demo of SM Element Worlds (It Works!!) Link
Awesome! i had really fun, while playing it but please fix some palettes (the dessert levels killed my eyes)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 01-30-06 07:03 AM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
I've decided to make a SML2 hack, here are some screens:





UPDATE:








(edited by ghettoyouth on 01-30-06 06:03 AM)
(edited by ghettoyouth on 01-31-06 08:12 AM)
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Acmlm's Board - I3 Archive - - Posts by ghettoyouth


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