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| Acmlm's Board - I3 Archive - - Posts by ghettoyouth |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| Don't post SMC's, they're illegal. use ips patches instead! | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Originally posted by Luigi-San but he speaks german very well;P |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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what about using sprite paint?![]() (edited by ghettoyouth on 01-01-06 04:31 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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i decided that i won't use castle entrances in my new hack, but now... thanks! |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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looks interesting![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Originally posted by Tatrion the routine is at $03DFCC (SNES). Use BMF's levelasm and write 5C CC DF 03 (jumps to the routine) at the adress for the level you want to add the lightning. Note that palette 0, will be overwritten by Bowsers palette! (edited by ghettoyouth on 01-02-06 05:28 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| bg from sutte hakun (NP), fg from lost vikings_¬ | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| change it with sprite paint, sometimes MWR causes other sprites to glitch after changing the graphic bytes. | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| i don't know if the transparency depends on the palette.
just try all ![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| maybe the graphics are compressed | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| http://fdgdgasdgasg.ic.totalandcompletefailure.net/downloads/AniTut.rar (copy and paste) | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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what about posting one thread with all your questions instead of posting 1000 threads with just one in it?![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| links to romsites aren't allowed! | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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i would if i could understand what you want![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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cheese![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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that's a pity. i really liked your hacks![]() |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| xE933 Siquishable Goomba tile | |||
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| hmm i think smwr2 has better asm hacks and GFX than part 1.
the leveldesign is also good. |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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wtf , this looks beautyful!!! |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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it looks like you doesn't save your gfx in SNES 4bpp format![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
| Acmlm's Board - I3 Archive - - Posts by ghettoyouth |