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| Acmlm's Board - I3 Archive - - Posts by ghettoyouth |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Originally posted by Cloud7 Not everyone can draw, you know? ![]() (edited by ghettoyouth on 08-11-06 11:31 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| try x80C5 (edited by ghettoyouth on 08-14-06 09:15 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| well, I'm not good at this stuff...the most of you should know me as the author of the SMW hack "Panic in the Mushroom Kingdom" 1 & 2. So I'm only here because of the SMW forum, please approve me. (edited by ghettoyouth on 08-16-06 04:16 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| Big Problem:
Sometimes original sprites go crazy in a level with custom sprites. They're moving left without animations and their tiles are flipped. After a while they start to act normal. It happened with red and blue koopas, mega moles, spineys and bom-ombs. Here's a gif:
It's not caused by the blocks, because it happens even on normal cement blocks! Has anyone the same problem? (edited by ghettoyouth on 08-19-06 10:44 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Ok good to hear, thank you!![]() (edited by ghettoyouth on 08-19-06 11:36 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| ram $7E:0088 Misc. movements of mario
rom x7609 wich movement when Mario enters a vertical pipe. 00=nothing 01=flashing 02=
03=game stops for a while, after that Mario is flashing 04=get flower animation 05=enter a door 06=enter a vertical pipe 07=shoot from a diagonal pipe
08=shoot into the sky (like when yoshi get's wings from a ?-block) 09=end the level without activating events on the OW 0A=seems to be the castle entrance moves(?) 0B=game freezes 0C=WTF??? can somebody explain this?? O_o 0D=game freezes 0E-FF= crash (edited by ghettoyouth on 08-22-06 05:58 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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yay I made a custom generator
clicky This sprite will generate lightning and thunder. Well, it just jumps to the lightning routine in SMW but it's still nice and you can turn it off with sprite D9 ![]() (edited by ghettoyouth on 08-22-06 12:01 PM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Originally posted by Raccoon SamOriginally posted by ghettoyouth hmm the ram adress doesn't work with a custom block for some reason ![]() (edited by ghettoyouth on 08-22-06 12:28 PM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| I didn't knew about this, I'm sorry (edited by ghettoyouth on 08-23-06 07:22 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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awesome! a smb1 bowser now I won't have to use these stupid bowser kids![]() (edited by ghettoyouth on 08-26-06 03:59 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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For the 2nd and 3rd shot, looks like the nipper plant changes into a piranha plant after getting a mushroom ![]() (edited by ghettoyouth on 08-26-06 07:42 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| Does anyone now some RAM adresses to hide the statusbar? (edited by ghettoyouth on 08-26-06 10:17 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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I really like the way it looks and I agree with Smallhacker's first suggestion too.
Originally posted by Smallhacker Can anyone tell me where I can get this patch? ![]() (edited by ghettoyouth on 09-03-06 05:54 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| As it's said in the title, I need to disable the select button. I don't want to disable it in general, only in a few levels. Can anyone help? (edited by ghettoyouth on 09-15-06 11:12 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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yes I could use that, but I already have a custom generator* for the levels in that I want to disable select. So I want to add some more intructions to that generator
(*disables the item box for the cape, if anyone wants to know) (edited by ghettoyouth on 09-15-06 12:10 PM) (edited by ghettoyouth on 09-15-06 12:11 PM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| ok I'll give it a try. thanks (edited by ghettoyouth on 09-17-06 03:25 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| show ya title screen 8) (edited by ghettoyouth on 09-18-06 07:33 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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| Story:
Mario is stranded on an island which is inhabited by Catgirls (yes really ). Bowser kidnapped the Cargirl
princess...you know the rest. This hack features: -new ASM hacks -Custom blocks/graphics/sprites -a new power-up download ![]()
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(edited by ghettoyouth on 09-27-06 04:28 AM) (edited by ghettoyouth on 09-27-06 04:29 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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just beautyful ![]() (edited by ghettoyouth on 09-27-06 08:03 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6023 days Last view: 6023 days |
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Thanks for all your replies!
Originally posted by Icegoom Yes. I drew some giant spinies but they looked horrible in the end. I got inspired when I saw this flame enemies of Kirbys Dreamland 3. Originally posted by Stifu They are goombas, just more cuter than nintendo's ones
Originally posted by Stifu |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
| Acmlm's Board - I3 Archive - - Posts by ghettoyouth |