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04-25-23 10:44 AM
Acmlm's Board - I3 Archive - - Posts by ghettoyouth
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ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 05-28-06 04:54 AM, in Some screen shots of my hack i have been working on for so long. Link
these screenshots are looking really beautyful. I'm looking foward to play your hack
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 05-30-06 04:55 AM, in Proper Tools to adding Sprite Graphics. Link
Originally posted by Bo_Do #2
YY-CHR is the best that I kbnow of so far....

also: Try the new YY-CHR ! It can automatically load GFX


where to get?_¬
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-04-06 04:49 AM, in para beetle source asm Link
I love you


(edited by ghettoyouth on 06-04-06 03:49 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-08-06 08:16 AM, in new sprite - venus fire trap Link
holy shit


(edited by ghettoyouth on 06-08-06 07:16 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-12-06 11:17 AM, in Bubbles? Link
http://board.acmlm.org/thread.php?id=4452&page=1

Originally posted by Raccoon Sam

Also, I remember one hack which had a hammer-spitting Jumpin' Piranha Plant.





(edited by ghettoyouth on 06-12-06 10:17 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-12-06 12:08 PM, in Bubbles? Link
Originally posted by Kario
Raccoon Sam, by changing that value, could you have mario spontaneously shoot fireballs or hammers while swimming?

(I know that would serve no purpose, but it would be funny to see.)


always remember, hammers hurt mario


(edited by ghettoyouth on 06-12-06 11:08 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-15-06 06:25 AM, in Swim Noise Link
x5CAA SFX value to play
x5CA9 change to EA EA EA EA EA to disable the sound


(edited by ghettoyouth on 06-15-06 05:25 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-25-06 12:24 PM, in Stranded [SS] Link
some new screenshots of my new hack. all gfx drawn by me, except some sprites by icegoom













more:

http://home.arcor.de/ghettoyouth/str.htm


(edited by ghettoyouth on 06-25-06 11:24 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-26-06 05:56 AM, in Stranded [SS] Link
thanks for your comments!

Originally posted by S.N.N.
What's the white and brown thing on the left side of the screen?


It's one of those egyptian sculptures, I dunno the right name...

Originally posted by Cjuarez2

is that Big Boo crying and is that Banzai Bill drooling?


yep


(edited by ghettoyouth on 06-26-06 04:57 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-26-06 06:01 AM, in I can't think of anything so here's eye candy [SS} Link


wow, i've never thought that an original smw bg would fit with YI gfx, nice work


(edited by ghettoyouth on 06-26-06 05:02 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-26-06 06:06 AM, in Changes Mario into a Black Person Link
hack of the year 2006...


(edited by ghettoyouth on 06-26-06 05:06 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-27-06 04:52 AM, in Stranded [SS] Link
thanks again

Originally posted by cory21391
So, when's the next PITMK2 demo (or final version) coming out?


I don't know, maybe next year


(edited by ghettoyouth on 06-27-06 03:52 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 06-28-06 04:44 AM, in Stranded [SS] Link
Thanks! Yep I made them myself and I could finally fix some bugs. Now I have to make the vertical pipes


(edited by ghettoyouth on 06-28-06 03:44 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 07-15-06 11:06 AM, in Mario's Lost World, first screens Link
Originally posted by icegoom
Originally posted by Prince Kassad
Originally posted by icegoom
On the level design front, I've added a few fairly standard custom blocks, (teleporters, don't hurt if riding Yoshi, one way walls) and now I'm noticing some slowdown where there wasn't slowdown before. The odd thing is, it's happening in areas with no custom blocks and not affecting areas where I've got floors made of the the things. Grr...

That happens if you insert many custom blocks. Except using 'fast ROM' patches, nothing can be done about it.


Well, I put in ten different types and I've been trying to use them sparingly. I guess the only ones I really have use for are "don't hurt if riding Yoshi" and teleporters, so I could remove the rest. I did try the fastrom patch, but it must have conflicted with something, because it caused the game to freeze.


Do you use Mikeyk's smb3 pipes? They're causing sometimes slowdowns even if you have only a few custom blocks. That happened to me too. 10 custom blocks aren't many I've up to 20 blocks in my new hack and I didn't noticed any slowdowns


(edited by ghettoyouth on 07-15-06 10:06 AM)
(edited by ghettoyouth on 07-15-06 10:08 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 07-15-06 12:50 PM, in Sprite Tool, public test release Link
I get an error message:
"couldn't open ./sprites/"
it happend when I try to insert the missile bill and a modifyed version of the giant goomba. I checked all the paths in the *.cfg files and they're correct


(edited by ghettoyouth on 07-15-06 11:50 AM)
(edited by ghettoyouth on 07-15-06 11:52 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 07-18-06 08:03 AM, in This is it, all. Surgery today. Link
I hope you'll get well soon after the surgery.


(edited by ghettoyouth on 07-18-06 07:04 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 07-31-06 05:14 AM, in Sprite Tool, public test release Link
after I've inserted the firebar my ball 'n chain tilemap was messed up

Edit: the tilemap seems to be pointed to a wrong location
x15A00 [60 5C 41 8B]


(edited by ghettoyouth on 07-31-06 04:14 AM)
(edited by ghettoyouth on 07-31-06 04:41 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 08-01-06 05:02 AM, in Sprite Tool, public test release Link
Originally posted by mikeyk

+ The tilemap for ball n chains will also no longer be overwritten. You'll still need to set ROM 0x15A00 to 0x15A04 back to EA to fix damage that has already been done.


The game crashes if I change it.


(edited by ghettoyouth on 08-01-06 04:02 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 08-01-06 10:32 AM, in Sprite Tool, public test release Link
I did that_¬


(edited by ghettoyouth on 08-01-06 09:32 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 08-06-06 04:44 AM, in Disabling Boo's Stopping. Link
Originally posted by Sparx
Thanks, I really am grateful BTW, how did you find it?

Originally posted by Goldensunboy
tracing



(edited by ghettoyouth on 08-06-06 03:44 AM)
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Acmlm's Board - I3 Archive - - Posts by ghettoyouth


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