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04-25-23 10:45 AM
Acmlm's Board - I3 Archive - - Posts by ghettoyouth
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ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-26-06 08:49 AM, in last screenshots before I release another demo Link








I only have 3 levels that need to be finished, then I can release a second demo of PITMK²



(edited by ghettoyouth on 03-26-06 06:49 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-26-06 12:43 PM, in last screenshots before I release another demo Link
Originally posted by Sgraff87
I am just a bit confused. What is up with all of the different types of goombas?



goombagenerator blocks
the purple ones can only be killed with spinjump, like kt's


(edited by ghettoyouth on 03-26-06 10:44 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-27-06 10:55 AM, in last screenshots before I release another demo Link
thanks for your comments!

Originally posted by [GGS
Cruel Justice]Hmm, this is a must play. It seems you've taken the hammer bro hack and changed the sprite's clipping.


it's a custom block that tells sprite xy (mega mole in this case) to throw hammers, i don't need to edit the sprite itself

Originally posted by Skreename
Strikes me that if you really wanted to, you could make one of those from animated hurt blocks..


yep!


(edited by ghettoyouth on 03-27-06 08:56 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-27-06 01:13 PM, in Recommend some Anime! Link
yyeeeeeeeeeeehhhhhhhhhhaaaaaaaaaaaawwwwwwwwww
shakugan no shana the movie is in work




(edited by ghettoyouth on 03-27-06 11:13 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-27-06 01:20 PM, in last screenshots before I release another demo Link
lol, i never saw it from this point of view . no, there's no version without xxx... how old is your brother?
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-28-06 08:31 AM, in last screenshots before I release another demo Link
again, thanks for the comments. i'll relase a cut version of pitmk1. maybe today or tommorow...
click me

Originally posted by Bio
amazingly enough, he didn't noticed that the HORIZONTAL shooter shoot DIAGONAL bill


it's because it will shoot left down or right down, depending on mario's position.

you can call me a thief or whatever, i don't care.


(edited by ghettoyouth on 03-28-06 06:48 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-30-06 04:30 AM, in SMB3 Cannons Link
great...
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-30-06 04:31 AM, in My first overworld Link
looks good!
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-30-06 07:27 AM, in SMW Mario's Spin Jump Link
Originally posted by Link2006
I went to the offset and change the byte to 00, but nothing changed.

try EA
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-30-06 10:32 AM, in Yoshi related ASM sub-routines Link
xF4FF the subroutine for yoshi's tongue

sound effect adresses:

xF957 SFX that is played when Yoshi's egg breaks.
xA4C6 SFX that is played after the egg is broken.
xEF60 SFX that is played when Mario jumps on Yoshi
xF50F SFX that is played when Yoshi's tongue comes out.
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-30-06 11:00 AM, in now I need some beta tester's!! Link
i'm bored, i would like to test
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-30-06 11:07 AM, in Yoshi related ASM sub-routines Link
no problem, i'm looking an adress to disable the ducking of yoshi. so if anyone finds it please post it here
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 03-30-06 12:09 PM, in Yoshi related ASM sub-routines Link
Originally posted by lynch82
of that way (appart from being alittle messy) is that yoshi can't go down pipes if the down key is disabled.


doesn't matter, i want to replace yoshi with kuribo's shoe
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 04-01-06 04:28 AM, in SMW+7: Test Of Time [SS + Demo] Link
-___________________-


(edited by ghettoyouth on 04-01-06 03:04 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 04-01-06 05:00 AM, in missio inbossibul (relase Link
Your hack rocks!


thx - smalhax0r


(edited by smalhax0r on 04-01-06 03:06 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 04-02-06 06:34 AM, in FuSoYa's SMB3 Pipes **RELEASE** Link
Originally posted by BMF54123
WARNING: If you have applied any of my patches to your ROM (particularly PalASM, LevelASM, or LevelNames), using these blocks is NOT RECOMMENDED, as they share RAM addresses! You have been warned!

(yes, this appears to be real, as there is real ASM code in the pipes.bin file...I haven't tested it, though)


great! another release of smb3 pipes that i can't use
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 04-04-06 08:30 AM, in last screenshots before I release another demo Link
Originally posted by luisv
Sure I have.


Sadly, the "Non-adult" verion of PIMTK does not work after World 2. The castle level is black. I don't know why this happens. Also pressing Start + Select to exit a finished level freezes the game. Darn it. *dies*


did you play it with zsnes?_¬
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 04-04-06 11:15 AM, in Sprite Palettes Link
Originally posted by lynch82

*edit: interesting bug; the palette change doesn't seem to show up in Lunar (even after reloading) - works fine in game though*


it's not a bug, you can modify the sprite palettes that are displayed in Lunar Magic with the map16 editor, press ctrl+shift+pgdown and jump to the last to maps. and don't forget to press ctrl+f9 to save


(edited by ghettoyouth on 04-04-06 10:17 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 04-04-06 12:45 PM, in YY_CHR_E doesn't work? Link
Originally posted by andres
You are using AVG or Antivir? They detects Yy_chr.exe as a trojan .


look @ fdgdgasdgasgs shoutbox
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6023 days
Last view: 6023 days
Posted on 04-05-06 07:07 AM, in If you plan to replace sprites 12, 36 and 69... Link
that's nothing new, this happens if you change the gfx bytes. but i never noticed the thing with the para bombs
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Acmlm's Board - I3 Archive - - Posts by ghettoyouth


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