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05-17-24 11:35 AM
Acmlm's Board - I3 Archive - - Posts by ghettoyouth
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ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 11-29-05 11:38 AM, in Subs or Dubs Link
Subs, the most dubs sound like crap
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 11-29-05 11:50 AM, in Panik in the MK - some bugs needs to be fixed until the RELEASE! Link
Originally posted by andres
Originally posted by Xeruss
What If you searched for the "MARIO START!" graphics, and the "LUIGI START!" graphics, and just pasted Luigi over Mario, sorry if that dosen't work, I haven't really had interest in changing that sort of thing...


Change 'BNE' to 'BRA' in 052F1 to disable the "TIME UP!" message.


but i don't want to disable the time up message


(edited by ghettoyouth on 11-29-05 10:51 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 11-30-05 09:31 AM, in Panik in the MK - some bugs needs to be fixed until the RELEASE! Link
Originally posted by Ice Man
Here's the thread for the tile locations to change Mario into Luigi. I'm sure it'll help you.

yay, thank you i copied the luigi tiles to the location of the mario tiles, but the tiles are filpped in the wrong direction. i don't understand these flip and pallete settings at x1339. can someone help me with this?


(edited by ghettoyouth on 11-30-05 08:32 AM)
(edited by ghettoyouth on 11-30-05 08:33 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-02-05 10:29 AM, in Favorite... Link
SMW Return 1 & 2, Bowsers Return, Super Mario Odyssey & TLL Dx
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-03-05 06:43 AM, in Need beta testers! Link
Before i release my hack, i'd like to have 3 people who can test it. anyone interested? (Tell me some good reasons why you want to test it!)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-03-05 06:47 AM, in Need beta testers! Link
ok, 2 people left^^
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-03-05 08:29 AM, in Need beta testers! Link
nope, you're not too late.
Originally posted by "ghettoyouth
(Tell me some good reasons why you want to test it!)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-03-05 09:25 AM, in Need beta testers! Link
ok 2nd tester is Tatrion.
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-03-05 10:06 AM, in Need beta testers! Link
ok, link 2006 is the 3rd. i'll contact the tester with a pm. thread can be closed now.


(edited by ghettoyouth on 12-03-05 09:07 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-05-05 11:41 AM, in HOLY SH** i've found something awesome Link
When you copy the MWR code of the Dino Rhino into Sprite 69, the Dino Rhino is using the unused fire breathing
but you can't see the flames Would anyone be able to fix this problem?
Edit: the dino torches don't show up when you jump on the rhino too
Edit: one of the hopping flame tiles is wrong, but it shouldn't be too hard to fix.





(edited by ghettoyouth on 12-05-05 10:46 AM)
(edited by ghettoyouth on 12-05-05 11:28 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-06-05 08:33 AM, in HOLY SH** i've found something awesome Link
yes it hurts mario and it plays also a sound
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-06-05 09:33 AM, in HOLY SH** i've found something awesome Link
i tried to search the code for the fire breathing tiles. all i've found is this:
x19F57 SFX for the flame
x19F5F, x19F60 Controls the direction of the flames
(e.g write C2 at both adresses and the Rhino(SP69) or Dino Torch will only breath horizontal)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-09-05 10:01 AM, in what's up with the animated hurt blocks? Link
when i hit them from below, they'll turn into a block with wings or other garbage:

Before everyone asks, i made the blocks behave like block 25 (blank tile)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-09-05 12:58 PM, in what's up with the animated hurt blocks? Link
hmm this doesn't work
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-10-05 05:49 AM, in Breeding enemies! Link
you need the VB 6 Runtime files.

There are very interesting results if you just change the ASM pointers. For example: copy the boucing goomba pointer into a bomb-omb and you'll have an bouncing bomb-omb with wings O_o
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-10-05 06:49 AM, in what's up with the animated hurt blocks? Link
thanks BMF, now it works
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-10-05 09:01 AM, in Screenies of my new hack Link

title screen isnīt finished yet

Fg from Kirby Nightmare in Dreamland (GBA) BG from Plok



bouncing spiny with wings


BG from Secret of Mana 2


comments?




(edited by ghettoyouth on 12-13-05 10:35 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-10-05 11:18 AM, in Screenies of my new hack Link
Thanks for your comments!
Originally posted by SoNotNormal
flowers look like they're from YI, aren't they?

yep!



(edited by ghettoyouth on 12-10-05 10:19 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-11-05 04:50 AM, in Screenies of my new hack Link
Originally posted by Luigi-Santa
Drop-dead gorgeous as usual!

One correction though: That's not a Spiny, but a Porcupo from SMB2.


yes the GFX is from SMB2 but it's a custom sprite! And No, it's not hard to make it. I've just changed some things with MWR
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6411 days
Last view: 6411 days
Posted on 12-11-05 06:28 AM, in Is it possible to... Link
...stop the wiggler from changing the palette after jumping on it? My wiggler already uses palette F, but when i jump on it it looks like crap


(edited by ghettoyouth on 12-11-05 05:28 AM)
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Acmlm's Board - I3 Archive - - Posts by ghettoyouth


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