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Acmlm's Board - I3 Archive - - Posts by ghettoyouth |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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Subs, the most dubs sound like crap | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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Originally posted by andresOriginally posted by Xeruss but i don't want to disable the time up message (edited by ghettoyouth on 11-29-05 10:51 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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Originally posted by Ice Man yay, thank you i copied the luigi tiles to the location of the mario tiles, but the tiles are filpped in the wrong direction. i don't understand these flip and pallete settings at x1339. can someone help me with this? (edited by ghettoyouth on 11-30-05 08:32 AM) (edited by ghettoyouth on 11-30-05 08:33 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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SMW Return 1 & 2, Bowsers Return, Super Mario Odyssey & TLL Dx | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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Before i release my hack, i'd like to have 3 people who can test it. anyone interested? (Tell me some good reasons why you want to test it!) | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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ok, 2 people left^^ | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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nope, you're not too late.
Originally posted by "ghettoyouth |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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ok 2nd tester is Tatrion. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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ok, link 2006 is the 3rd. i'll contact the tester with a pm. thread can be closed now. (edited by ghettoyouth on 12-03-05 09:07 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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When you copy the MWR code of the Dino Rhino into Sprite 69, the Dino Rhino is using the unused fire breathing
but you can't see the flames Would anyone be able to fix this problem? Edit: the dino torches don't show up when you jump on the rhino too Edit: one of the hopping flame tiles is wrong, but it shouldn't be too hard to fix. (edited by ghettoyouth on 12-05-05 10:46 AM) (edited by ghettoyouth on 12-05-05 11:28 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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yes it hurts mario and it plays also a sound | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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i tried to search the code for the fire breathing tiles. all i've found is this:
x19F57 SFX for the flame x19F5F, x19F60 Controls the direction of the flames (e.g write C2 at both adresses and the Rhino(SP69) or Dino Torch will only breath horizontal) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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when i hit them from below, they'll turn into a block with wings or other garbage:
Before everyone asks, i made the blocks behave like block 25 (blank tile) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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hmm this doesn't work | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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you need the VB 6 Runtime files.
There are very interesting results if you just change the ASM pointers. For example: copy the boucing goomba pointer into a bomb-omb and you'll have an bouncing bomb-omb with wings O_o |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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thanks BMF, now it works | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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title screen isnīt finished yet Fg from Kirby Nightmare in Dreamland (GBA) BG from Plok bouncing spiny with wings BG from Secret of Mana 2 comments? (edited by ghettoyouth on 12-13-05 10:35 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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Thanks for your comments!
Originally posted by SoNotNormal yep! (edited by ghettoyouth on 12-10-05 10:19 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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Originally posted by Luigi-Santa yes the GFX is from SMB2 but it's a custom sprite! And No, it's not hard to make it. I've just changed some things with MWR |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6411 days Last view: 6411 days |
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...stop the wiggler from changing the palette after jumping on it? My wiggler already uses palette F, but when i jump on it it looks like crap (edited by ghettoyouth on 12-11-05 05:28 AM) |
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Acmlm's Board - I3 Archive - - Posts by ghettoyouth |