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05-21-24 09:07 AM
Acmlm's Board - I3 Archive - - Posts by Joshua368
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Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 12-30-06 01:30 AM, in Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge Link
Ugh... I can't play it. Mario's Castle won't load - it just says "Mario Start" indefinitely. I waited for a while, but it doesn't seem to be doing anything. Meh.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 12-30-06 02:40 AM, in Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge Link
I have the most recent version of ZSNES... is it my processor? It's Pentium 2.

So I tried with SNES9X, and it was better, but not too good... I either had to make it really, really tiny or really, really slow.

Edit: Hmm, actually, there's one new version of ZSNES that wasn't there a few weeks ago. I'll try it.


(edited by Joshua368 on 12-29-06 08:42 PM)
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 12-30-06 03:07 AM, in Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge Link
Yeah, v1.50 is working fine for me. I wonder what was up with 1.42.

Oh wells, time for the playing.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 12-30-06 03:40 AM, in Second Reality Project II Status (+new Trailer) Link
My only complaint with the graphics so far is the finishing flag... it looks pretty ugly and thin. I'd suggest making it look a bit more solid, and thick.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 01-10-07 12:18 AM, in Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge Link
Well, I'm somewhere between a third and a half done, and I must say, this has been a really fun hack so far. I've been having to use save states (because not using them would make the levels take far too long to complete, simply because they're so big), but it's still fun exploring and finding out all the interesting locations you made.

My favorite level so far would have to be Hotel Horror. It was very atmospheric and fun to explore.


(edited by Joshua368 on 01-09-07 07:32 PM)
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 01-23-07 06:04 PM, in Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge Link
Well I've beat the game (killing Zycloboo was nice and very creative), and now I'm in the special world. Very fun, creative game. Had to use save states like crazy though, but I guess that's what to expect from such long levels.

The only level I had to cheat (look at it through Lunar Magic) to figure out how to win was the secret exit of Ruined Ruins. Old Aquarius nearly made me give in as well, but I managed to find the way out after a lot of wandering.

Also, in the sun/moon level right before the final Zycloboo fight, the tube out of the second room didn't seem to work. I had to use Lunar Magic to fix it, and that wasn't fun...

I also had to use Lunar Magic to find the entrance to the Special World. That thing is very well hidden.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 01-24-07 12:47 AM, in Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge Link
I'm not sure if this was specific to my IPS merging or what, as I haven't heard any other complaints, but at the Starlight Road in the room where you stand on the moving platform thing... the tube at the end wasn't usable.

When I looked at it in LM, it turned out to have been made out of sprite pieces or something like that. I fixed it by replacing it with an actual tube.

Probably a translation error, I guess. Somehow.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 01-24-07 06:38 PM, in Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge Link
Yeah, version 1.2. Must've been something wrong on my end of the patching process.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
Last view: 6301 days
Posted on 01-27-07 02:58 PM, in Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge Link
If you use save states all over the place, I'm sure you could make something very interesting to watch.
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Acmlm's Board - I3 Archive - - Posts by Joshua368


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