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04-23-23 07:55 PM
Acmlm's Board - I3 Archive - - Posts by HyperHacker
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User Post
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 05:47 AM, in SMW ROM addresses Link
Yeah, but I wonder why that was there to begin with...
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 05:56 AM, in Zelda DS: Phantom Hourglass Link
They're probably just test levels. I agree, though, enough with the cel shading already.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 05:58 AM, in The Worst Games Ever Made!! Link
Bart Simpson's Escape From Camp Deadly for the Game Boy. Dear god what a steaming pile of crap.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 06:00 AM, in One of the best videos, ever. Link
Masturbating with the door open. This guy was just asking for it.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 06:04 AM, in Hyrule Loach? Link
You can make the game hang.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 06:15 AM, in Weirdest Thing You Ever Saw in a Mario Game Link
Oh yeah, forgot about that. So messed up.

Well I was going to respond with a bit about how Mario Sunshine's controls really felt like breaking coconuts with my face, but then I read this.
Originally posted by Alastor the Stylish
SMRPG [...] kinda sucked

I'm just going to assume you're really tired or something.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 06:23 AM, in something odd Link
I think it uses the SFX to actually move Yoshi back and forth to match the ground's waviness. The waving itself is just HDMA though.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 06:32 AM, in uh.... Link
No, that would be because of the druI mean yeah, that's why.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 03:40 PM, in Super Luigi 128 Link
But will people realize this? They're not standing.

And yeah, pretty nice level design from the looks of it.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 03:44 PM, in How are layers drawn on SNES? Link
Say you have 3 background layers on a SNES game; layer 1 is lowest priority and 3 is highest for simplicity's sake. When they're drawn, does it draw all of layer 1, then all of 2, then 3, or does it just like draw them all at once? And if they're separate, is there any way to tell which is currently being drawn?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 04:16 PM, in Annoyances. Link
Makes sense; other companies do it all the time. Lots of weird bugs + charging for tech support = hmmmmmm...
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 06:01 PM, in What is this data? Link
After "editing" an unmodified SMW ROM in LM (just moving a sprite in level 105, moving it back, and saving, to get the ASM hacks installed), I go to 0x88200 in a hex editor, and there's a large chunk of data there that isn't protected by a RATS tag! It's just 04 10 repeated until 0x96200, then every 16-bit number in order from 0000 to 01FF (byte swapped; maybe level numbers) up to 0x96600, then 30 01 repeated up to 98200. What is this? If it's important, why isn't there a RATS tag, and if it's not, why is it there?

[edit] Seems to define the Map16/Block-Acts-Like data. I zeroed it out, and every block acts like water, even says "water" in LM. (Which is funny, except when you get to the end, Mario falls through the ground and dies. ) Is this a bug or just poor design? (Is LM hardcoded to avoid this area or something?) It's exactly 0x10000 bytes, so you should be able to stick a RATS tag on it. *does so*

Also interesting: Changing it to FFFF makes water too.


(edited by HyperMackerel on 03-26-06 04:10 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-26-06 07:38 PM, in What is this data? Link
That generally happens when you insert too big an ExGFX file. I think it overwrites Map16 data in memory.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-27-06 01:20 AM, in AIM Profile Question Link
Copy and paste from another window. This works for 99% of text boxes. You can use it to insert tabs and line breaks into single-line text boxes, foreign characters in Gaim, etc.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-27-06 01:22 AM, in x800gt radeon---GFX problem. Link
Did you try running the games without your sound card even physically in the system?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-27-06 01:23 AM, in Annoyances. Link
I told you on AIM, I don't intend to do anything like that until I can get a DVD burner to back up my files. (Got $29 exactly so far... could take a while.)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-27-06 01:29 AM, in What is this data? Link
Dunno all of them, but a few:
  • Some reconfiguration of palette-loading code to prevent the file select screen from turning the sky blue. (There's some key sequence in LM to disable this.)
  • Allowing levels on the overworld to be in any order.
  • Allowing an exit in level 000-0FF to go to level 100-1FF and vice-versa.
  • More Map16 pages, overworld event pages, etc.
  • ExGFX, time limit/music override, and Direct Map16 Access, which are triggered by normally unused objects being placed in the level data. The level loader is hacked to do these things (and not render anything for these objects) when it encounters them.
  • 4BPP graphics; not applied unless you actually insert 4BPP graphics though.


Not sure but I think the overworld ones aren't installed unless you actually save in the overworld editor.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-27-06 01:36 AM, in Do overworld events have to be in order? Link
I want to have a non-linear overworld, that is, allowing access to pretty much every level from almost the start of the game. I thought it might be cool to use overworld events to do things when levels are cleared, like opening up shortcuts, changing scenery, etc. However I'm not sure if I can do this; does the game engine require events to be triggered in order? (Would it go nutty if I beat a level that triggers, say, #3 when I haven't triggered #2 yet?)

Also, anyone know where the Overworld Event Passed Flags are in RAM (that tell whether a given event has been triggered or not)? I thought it was in one of those old threads, but it doesn't seem to be.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-27-06 04:06 AM, in Do overworld events have to be in order? Link
Yeah, but with most of the levels on the main map.

Man, the OW editor could use a zoom function. Thank God for the Magnifier tool that comes with Windows.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 03-27-06 04:55 AM, in Questions and Answers for newbies Link
Well, this is probably a very n00bish question, but I don't see any explanation in the help file, FAQ, or the overworld tutorial on SMW Central (and BTW, that tutorial is poorly designed and confusing ). After I beat a level, Up is supposed to be enabled, but it's not. Why not? Does it have to reveal an event? Things seem to work fine if I have Up enabled from the start.
[edit] Hm, it does too. THANKS A LOT GUYS (j/k)[/edit]

Also, the 'priority' bit for the layer 2 8x8 tiles doesn't seem to be doing anything. I want to have a level behind a hill, but the level tile and Mario show up in front of the hill.

Oh and that link in the first post is really hard to see. Try using CSS to change the link colours or something.


(edited by HyperMackerel on 03-27-06 10:44 PM)
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Acmlm's Board - I3 Archive - - Posts by HyperHacker


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