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04-23-23 07:52 PM
Acmlm's Board - I3 Archive - - Posts by HyperHacker
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User Post
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 08:06 PM, in Poll: What is your keyboard layout, and is it native to your country? Link
Ah, yes, I hate that full screen option being mapped to F11. I never use it and it's annoying when I accidentally hit it instead of backspace.
I'd like a keyboard with F13-F24 though. Especially since no program uses them, so I could assign system-wide shortcuts to them.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 08:08 PM, in ZOMG hacked in new animations Link
I know MWR needs an update. I actually started working on it, but then my GBA media player arrived, so I've been distracted making DS stuff.

It just copies the sprite list from LM V1.62, though. So it's Fu's fault.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 08:10 PM, in Title Screen Editation Link
Nope, it's unhidden in the latest version. Check the overworld editor's File menu.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 08:17 PM, in More Space for ExGFX Link
I wonder why you can't have more Map16 pages? I imagine it's a limitation of some variable only using 4 bits for the page number, but that should be editable. I mean the game only uses 2 bits for the time limit (0, 200, 300 or 400) in the level header, but we can use any time limit we want via Fu's creative meta-objects. (For time limit override, ExGFX etc, LM places invisible objects into the level at specific coordinates and sizes. The level loading code is hacked to copy these objects' coordinate and size info to various memory areas, such as the time limit, to override their value, then delete the object. Clever ain't it?)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 08:18 PM, in I can't start Lunar Magic Super mario level edit Link
It means a verified good dump, though I've heard of bad dumps having them.
Anyway another thing you can do is just add 512 bytes manually to the beginning in a hex editor. Heck, LM should have this option.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 08:35 PM, in Pics of my hack. Link
SG Presents looks alright but probably better without the dashes, with SG centered. Title screen is awful hard to read with those colours (try a different background) and the border being aroud 'Mario' and not the rest looks rather bad. Overworld looks good, but I wonder if it'd look better without even the dark paths being there until you get to them? Tower is quite nice but would be even better if it had smaller windows... lemme edit the pic real quick to explain.

See how it looks like an actual window, and you can see the Koopa's head? (You'd use layer priority for this.)
Also I assume you're using layer 2, hence the missing background. You could put a simple static one on layer 2 if it doesn't move.

It all looks pretty nice though. I like those smooth grey blocks in the castle.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 08:38 PM, in SDW:TLC Question: Has anyone made it so you can replay Star World levels? Link
Ah, yes, if you want the option of loading the unpatched ROM (without renaming it) that would be the way to go.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 08:48 PM, in Remember PokeGods? Link
Misty always seemed rather difficult in the originals. If I were lucky (or bored) enough to find and raise a Pikachu, I'd smoke her, but otherwise her overpowered moves would easily wipe out anything under level 30 most of the time. And once you hit 30 you run into that goddamn disobedience thing.
Course I wasn't nearly as good at the game back then.

Originally posted by Alastor the Stylish
It's not an assumption based on nothing if it's an assumption based on the fact that you seem to think that butterfree is in any way good.
It's not about being good, it's about being at a far higher level than the others nearby. My memory's fuzzy but I think it was like level 20, when everyone else was ~12 or so. Plus he had 2 or 3 of them. I remember exactly where he was, just not what the place was called. It's a short route between 2 cities, one North and one South. Coming from the North you head South a bit along the East border, run into some water and/or grass, go West to get around it, go South some more, then go East toward the entrance to the next city. The trainer was in this entrance, at the East edge, and you couldn't avoid him unless you stayed as far West as possible and snuck by.


And competitively has absolutely nothing to do with versus mode

Well that depends who you play against.

Originally posted by Ailura
Hyperhacker, I got similar message in Pokémon stadium II that the savegame was corrupted... it wasn't really. xD

Mine was. Totally bombed. (Even though I was using Stadium. ) Which sucked big time because it was before I'd even heard of Gameshark and I had a legit Mew!

Reminds me of a Stadium bug I exploited with that Mew though. The genius I traded for it (traded him a level 250 Nidoking ) taught it all HM moves, IIRC they were Surf, Fly, Cut and Flash. Obviously I didn't want something capable of learning every move in the game to waste one of its moves on something useless like Flash. I lucked out and found a small oversight in Stadium. When you try to teach a Pokémon a TM move, it normally won't move the cursor to the HM moves... but since all 4 were HMs, the cursor was stuck on the first move and I could delete it. Byebye Flash!

Heh, anyone remember how Poison seemed to take like 4x damage from Psychic? I wonder if it was a glitch or just the Pokémon themselves, but it seemed like 2 or 3 hits from a strong Psychic move could take down an enemy twice the user's level if it were even part Poison. In fact I used a level 231 Nidoking in a VS battle once (we agreed on the no-max-level rule before playing) and a level 100 Mewtwo brought him from ~600 to 20 HP with only 5 or 6 hits from Psychic. (Like I said, my memory's fuzzy, but it was pretty crazy.)

Oh, and who else's game would go crazy when they tried to trade or link battle using a GB Colour with AC adapter and a classic GB? Apparently using the AC adapter with the GBC and linking to a classic GB would distort the communications... it certainly fucked up a lot when I did it. The games would crash and we'd end up with duplicated Pokémon and glitched up stats and all sorts of crazy junk. Apparently the programmers didn't put much thought into "what happens if the data gets corrupted during communication?". Hell their programming just plain sucked (I suspect a poor C compiler is at fault). G/S's is awesome though. (You can tell G/S were coded in C by the code's layout, but it's very efficient and clean. Thus I imagine R/B were the same - especially since they share a lot of code - but with an older, crappier version of the compiler.)


(edited by HyperHacker on 01-22-06 07:49 PM)
(edited by HyperHacker on 01-22-06 08:00 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 09:40 PM, in Remember PokeGods? Link
That wasn't my experience. Only my starter would always obey.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 09:42 PM, in Nintendo DS Weak Points Link
Just about any voice recognition sucks.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-22-06 09:43 PM, in Unholy Unions Link
Microsoft, and I think Sony, actually lose money on consoles and make it up on games. Not sure if Nintendo does the same.
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-25-06 03:08 AM, in Original Starter Pokemon of Choice? Link
I tended to use Bulbasaur, because the first 2 gym types were weak against Grass, and the third didn't have an advantage against it.

I always found Fire types to be really weak in the first games.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-25-06 03:26 AM, in Remember PokeGods? Link
Yeah, I had like $800,000 by the time I finished that game, and that was after I went on a big spending spree before the last boss. And that truck, I bet they stuck it there to be part of the scenery, only to realize later that you couldn't actually see it.
Originally posted by Alastor the Stylish
Originally posted by HyperHacker
That wasn't my experience. Only my starter would always obey.
This from one who scoured the code for everything there is.
Hey, I'm just reporting what I saw. That game had more bugs than your average beehive, what do you expect?

Originally posted by 182077607309.34
The price drops?
It should, haven't tried it though. Buying ~29 of them should push the total price past the maximum possible price, thus wrapping to 0. The math involved in this game's money system is fucked up, though, so I'm not sure if that's exactly the right number


And about the surfboard, didn’t you still need the badge for it?
Nope, that's what made it awesome.



Just a side effect of the programming. The trainers are stored as Pokémon.
…So is that a yes?
No... it's just weird programming, not beta stuff. (Though most of the glitch items are beta stuff. )



I think this was explained before. When the old guy shows you a demo battle, it changes your name to "Old Man" so it'll show up as that in battle. (This is also why you can encounter Missingno in the first place.) I guess you did something to stop it from changing back.
I know, what I mean is, why didn’t it change back? I guess it could’ve been some random thing my gameshark did
Quite likely. Mine did weird shit like that too. On G/S, it would often make a "no windows available for popping" message appear, followed by the game freezing.


it turned Vermillion City into a Glitch City [and eventually crashed the game, I think]
This always happened to be when I used the Always On Bike code.

Originally posted by asdf
The last glitch item I can remember allowed you to access the Pokedex at any time, even in battle.
Ah, yes, back when they planned it to be an item instead of being in the menu... that was immensely useful since those games didn't tell you if you already had one of the Pokémon you're fighting. Even though it messed up the graphics.

Originally posted by Cheveyo Chowilawu
Since we're on the topic of Starmie, I was using a level 21 Starmie against Sabrina's Alakazam (it was my last pokemon, and my first save file, so don't criticize my lack of knowledge; we didn't even have the internet then). I ran out of other attacks, and hadn't known how much Rage sucked in R/B/Y. So I used Rage. Endless loop. STARMIE used RAGE! Enemy ALAKAZAM used RECOVER! I eventually got tired of it and shut the damn GBC off.
Ugh, I hated that. The AI was too simple, and would just use Recover or similar whenever they got weak, rather than trying to kill you. Often the only way the battle would end is you killing them in one hit or running out of PP and dying. (The enemies never seemed to run out, even though the code allows for it... maybe I just had shitty luck. I should look at that.)

Of course, who needs Recover when they had an infinite supply of Full Restore?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-25-06 03:42 AM, in Sony smashing the language barrier - Talkman Link
I actually think English is a poor candidate for a universal language. It's so complicated for someone who doesn't speak it natively, with all its grammar rules with 18475839 exceptions and words that are spelled the same but mean different and all that junk. Unfortunately it seems the most likely choice, simply because it's the US official language.

What I think might work best is a language that's really simple, but doesn't suck like all the really simple languages I've seen. Sure, only having 25 words is great, except that you need to use all of them 14 times to make a sentence. I did start working on a simple alphabet that could be used with Latin-based languages, though. It's actually based on Katakana, but with really simple glyphs. You have one 'outside' shape and one 'inside' shape. Each letter is (as in Katakana) a consonant followed by a vowel (though lone consonants and vowels exist as well). The outer shape defines which consonant, and the inner shape defines which vowel. It removed 3 redundant consonants (C (S or K replaces it), X (KS), and Q (KW)) in favour of individual consonants for CH, SH and TH, and doesn't have uppercase. (IMO it's fairly pointless; sentence beginnings and proper nouns can be marked by something else, such as a vertical line before the letter.) The major advantages of this sort of system are that it shortens the number of letters per word, has a lot less glyphs to memorize, can still be typed just as the Roman alphabet would, and is easier for computers to understand (as it's more phonetic). The downside is it adds up to 132 characters (22 consonants x 6 vowels, including the no-consonant/no-vowel characters), which would require some changes to how computers store files written with it. (Unless they just use Unicode. )

But like I said, I didn't actually finish it, and I imagine there's a lot of improvements that could be made. Basically just a random thought. (Hell, there might even be one like this I don't know of.)


(edited by HyperHacker on 01-25-06 02:43 AM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-25-06 03:51 AM, in Unholy Unions Link
Originally posted by GeckoYamori
Nintendo relies on cheaply manufactured hardware, as opposed to Microsoft and Sony who sell $900 hardware for a third of the price.

I heard the biggest cash-saver is that they make a lot of it in their own factories, often even design the entire thing themselves. Not sure how true that is though. I know they usually use customized versions of existing technology, though. Most of their CPUs are custom-made for them. (NES=2A03, a 6502 with a sound system or some such; I think N64's and Gamecube's were customized; Gameboy=Modified Z80 with some instructions added/removed; GBA=ARM7 without MMU; NDS=ARM7+ARM9 cores in one chip, also without MMU.)

Important thing is cheap manufacturing doesn't mean cheap quality. Most Nintendo products are like tanks with controller ports. (Yeah, I say that too much... but hey, it's true. I know if I got a PSP instead of a DS, it wouldn't still work by now.)


(edited by HyperHacker on 01-25-06 02:51 AM)
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Acmlm's Board - I3 Archive - - Posts by HyperHacker


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