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04-23-23 07:51 PM
Acmlm's Board - I3 Archive - - Posts by HyperHacker
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User Post
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-20-06 11:41 PM, in Return of the return of the battle of the random. Link
You should have added Thomas Edison.
Originally posted by Alastor the Stylish
But then, out of nowhere, Julian comes in and blows the hell out of them all with a big bang.

O RLY?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-20-06 11:47 PM, in Weird Web Ads... Link
I get those too, but both the subject and the actual message are just one single random word! I know some use external images with your address in their URL to track which messages actually get viewed (and thus which addresses are valid), but this had nothing at all. Checked the source and everything.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 12:06 AM, in "Hack" - What's in a Name? Link
There's no need for a different word for those who do more advanced hacking. If you're that great, people will know by your name alone.

Also, I do sometimes call it modding when talking to people who I know will assume hacking refers to breaking into someone's computer and blowing it up.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 12:08 AM, in SMB2 level editor Link
I used Discombobulator... ugh. The sprites just jumped around at random, editing objects was damn near impossible, and when I saved it deleted several screens from the level, corrupted the ROM and crashed.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 12:16 AM, in Looking for SMB1 Info and Docs (contains info and addresses) Link
Originally posted by QBRADQ
@ HyperHacker
Like I said, it's a copy / paste


Use a monospace font then.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 12:51 AM, in ROM-less Editing - It is Not Unreasonable Link
Originally posted by Gavin
if you had read the post directly above your own, you would know that DJBouche pointed out some very good practical points to such an application, which I was unaware of before reading as well.

No, I'm afraid these don't seem practical at all. My post describes the problems with them already, but just for the hell of it let's go over them again.
Storing everything outside of the ROM, and inserting it all at once: You can, but unless you plan to make everything from scratch and do at least some simple graphics before the levels, you're still going to need the ROM to extract these from, and if you want to test anything, you need to insert them anyway. (Like I said before.) A far more practical way to achieve this is to just edit one ROM, then once you're done, extract everything from it and insert it into a fresh copy.

Professional game development: "You don't have ROMs" - not entirely true. First the programmers compile a working engine, which is basically a ROM without any actual levels or graphics (or simple dummy ones). From there, designing these is nearly identical to ROM hacking. The only difference is that the data is split up (each level generally has its own file) and documented, as opposed to being all lumped together with no documentation. Like I said before, you need a ROM to modify the existing resources. Creating your own consists of two things - creating them (not ROM hacking) and then editing them (same deal as ROM hacking, but editing the files before they're compiled instead of after.)
Hopefully you can make sense of this as I know I tend to suck at explaining things.

Group hacking: Wrong wrong wrong.
It would be convenient for the map designer (especially if he has minimal knowledge of ROM hacking, [...]), to have a level editor that just works, without the need for ROM and crap.
An editor requiring a ROM shouldn't make it any more difficult to use than one that doesn't, unless the editor is poorly programmed. What's the difference? Instead of going to File -> New, making a level, and saving it to a file, you load an existing level from the ROM, make a new one, and save it over that one. Well-programmed editors such as Lunar Magic demonstrate how this process can be made almost identical to editing the levels without the ROM. Just pretend the editor can only save X amount of levels and automatically chooses their filenames.
In this case the designer can just save levels on their HD with virtually no limitation, and the ability to trade the files to the project manager, for example.
It's piss-easy for a ROM editor to be able to import and export the levels to external files. Even in a commercial game there's still limitations, the only difference is you can go bug the programmer to remove them instead of having to manually modify the compiled code. (And this isn't even true in all cases. Just because Nintendo made the games from scratch doesn't mean they could have 4000 sprites on the screen at once in SMB3 or whatever.)

Being able to work on the hack when you don't have access to the ROM: Who the hell would take a copy of the editor with them and not the ROM? This is like saying you should be able to take your NES controllers with you on vacation, but leave the console behind, and still be able to play the games.

So would it kill you to actually read the posts, and not just check the first sentence or two and assume it's wrong?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 01:10 AM, in SDW:TLC Question: Has anyone made it so you can replay Star World levels? Link
Originally posted by spel werdz rite
Originally posted by FreeDOS
Is there any hack of modifying this behaviour (preferably without modifying the ROM itself...)?
THAT'S IMPOSSIBLE!!

Not necessarily. Use a PAR code or an emu's auto-IPS-patching. The ROM on-disk remains unchanged this way.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 01:17 AM, in News from PitmkČ [SS] Link
If there's ever been a better reason to have blocklayout, I haven't seen it. (Tip: Auto-update prevents this from working.)

Anyway it looks sweet. The contrast between the dark, gloomy, looks-like-it's-going-to-rain background and the bright colourful foreground in the first few actually looks pretty damn good, mainly because it looks like the area in the background is fairly far off.

Will we be seeing various types of Goombas, such as SMW-style ones (can be picked up and carried)? It'd be cool to have all sorts of different kinds, and use them to solve puzzles and whatnot.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 01:32 AM, in Auto-scrolling in vertical levels Link
I think you'd need to use ASM. I'd tell you how, but unfortunately, I never got this to work either. The visual level layout would repeat two screens and lag behind the physical layout.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 01:38 AM, in News from Bowser's Return [SS] Link
I like the rock scene, but yeah, it could be confusing during the game.

Para[syte]'s patch is a patch, applied to LM itself, which changes the M167K sequence to something you can actually enter on most keyboards. Since it's unofficial, there is the chance (though unlikely) that it could introduce bugs, though I haven't heard of any.
(restricted)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 01:59 AM, in Nintendo DS Weak Points Link
I never used that nub thing. Trying to use the touch screen as a joystick just proved to be a pain.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 02:07 AM, in Remember PokeGods? Link
Originally posted by Skreename
I'm a distinct loser... I don't think I've ever used a Psychic type besides Kadabra/Alakazam. Instead, I use Butterfree for its Psybeam. I like Butterfree, even if it is mostly useless... I suppose it's because I don't play the game competitively, just the in-game stuff.

Hey, I remember a trainer with a Butterfree being one of the toughest ones early in the game.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 02:16 AM, in Cost of an NES Link
How much it's worth depends who you sell it to. The local secondhand stores want $60 for one with no games, controllers, or in some cases even cords... but I picked up one still in the box with all original wrapping for $20 out of town.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 02:18 AM, in Importing a new DS. Link
Originally posted by INSERT COIN
I think that japanese WiFi wont hurt you because I got challenger,
whose name was japanese.

You can put Japanese letters in your name on any DS.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 02:22 AM, in Sony smashing the language barrier - Talkman Link
It's called English.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 02:25 AM, in N64 Gameshark 2.0 and Brand new GS 3.3 issues Link
Normally they pop up with the number 8, then count down from 5. If you can get the 8 to come up, it's close to working.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 01-21-06 02:38 AM, in Super Mario 4 (Pirate) Link
omgwtf

The logo is just the Super Mario 64 logo with the '6' removed. The level graphics are clearly ripped from Super Mario Land 2. And WHY THE FUCK DOES IT HAVE THE STATUS BAR FROM LINK'S AWAKENING?
(restricted)
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Acmlm's Board - I3 Archive - - Posts by HyperHacker


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