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| Acmlm's Board - I3 Archive - - Posts by HyperHacker |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Some of your schools' tech guys are awesome. Mine uses IE and their boring school site. And get this - lololol is blocked. The reason being, apparently, that their cruddy filter system doesn't catch it. Of course, the block is based entirely on filename (durrrr), so I just install it and rename it to iexplore.exe. BLOCK THAT BITCH.
They even used that one registry hack to put their name in all the IE windows' title bars. Blech. And student accounts have a crappy wallpaper with their logo on it. It was nice before they started using Deep Freeze, because FF would stay installed, and people always changed IE's homepage to weird crap. I actually like it better with, though, because there's no spyware that way. Of course, I managed to get FF installed before the systems were actually frozen. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Yep. Big mistake. Beating the crap out of someone IS awesome, but being charged for it isn't.
Ever had to call 911? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Holy shit, it's DJ Bouche. I'm guessing you're not going to actually finish that MKSC editor?
Anyway, I know OK Impala was working on a hack with changed AI, but I haven't seen him in a while. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| I thought the first few looked good, but I agree about the rest. Poor graphics (particularly the fonts, and that out-of-place black stuff in the SMB2 hack) and palettes. I suck at GFX too, so I know how it is, but you have to be able to tell when your work is just no good.
The levels aren't too bad, though. I do agree about the SMW one looking plain. You need to take pictures of more exciting places. (edited by HyperHacker on 11-23-05 02:31 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Actually, in some cases ROM hacking can be more difficult than making a game from scratch. You have to figure out how a completely undocumented engine works given only its executable, and work within its limitations or remove them yourself. True, most ROM hacking is done using premade editors and documentation (by other hackers), but then most games are made by modifying existing code too; for example, Zelda: OoT is built from Mario 64. Also, programmers have more resources like IDEs, programs designed specifically for group work, specialized debuggers, and in some cases entire computers to test on. ROM hackers have whatever freeware they can find or make. (Even if you're willing to pirate, there's rarely any commercial products that come in useful.)
As far as group hacks go, the biggest problem is finding a competent, reliable partner. Since they're doing it for free in their spare time, there's very little incentive to actually do their job, and of course most are already working on their own hacks. I'd like to make a hack based on someone else's specifications, with or without their help, but I'm already working on several hacks/programs and have plans for several more. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Why try to merge IPSes? LM has file import/export for just about everything it can edit. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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I think that'd be especially difficult, seeing as layer 3 graphics have a different format and everything. It'd probably be easier to write your own layer 3 ExGFX system. Of course, you'd need to restore the old graphics somehow.
Originally posted by spel werdz riteOriginally posted by blackhole89Hey! I'm supposed to be the crappy speller here! Check the 'edited by' on that post. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Yes, except it should reset the slippery flag when you're not standing on one. Just take out that BEQ. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Heh, you actually started this? Nice.
Regarding developing the actual editor, I got to thinking that I've already mostly developed one. It's a Pokémon G/S editor (not done yet), but I don't think it'd be too hard to make a basic SMW editor out of the final product. (True, SMW uses coordinate-based objects while Pokémon uses tilemaps, but Pokémon uses coordinates for sprites, so it already supports that system. ) Only thing is, we'd have to wait until the Pokémon editor is done and the code cleaned up a bit (not too much since unlike Fu I try to keep my code nice and clean as I write it) before we could do any major work on the SMW editor.
Of course, we could base it on the current unfinished editor. It edits maps and such fine, but lacks more advanced things like map linking (not comparable to anything in SMW anyway), file import/export, and graphic editing. If the code were kept similar enough, it could probably be copied from one editor to the other fairly easily. Also there's the fact that this is a pure Win32 editor which uses the raw Windows API and GDI quite a bit, so a Linux version would need large re-coding, or the actual editing logic would have to be external. (Or you can use WINE. I have yet to test the editor on Linux.)
And like I said on AIM, if you want to use LM to find things, you'd be best using an old version as it'd have less ASM hacks. There could be copyright issues, though. Oh, and to those who say it's crazy because LM took 5 years to get to where it is: Think about where it is and how it got there. It's developed entirely by one person and passed the status of 'complete level editor' LONG ago. Plus, Fu wasn't working on it much in later versions. (edited by HyperHacker on 11-23-05 03:26 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Originally posted by Gavin Server-side.
Windows doesn't have such a program... nor a /usr, /tmp or /var directory. ![]() (edited by HyperHacker on 11-24-05 02:39 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| On Windows, generally you compile a library into a DLL file. Then other programs can load the file and call whatever functions it exports and access any resources in it. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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You forgot the question.
Ever break down in the middle of nowhere? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Looks awesome. Mario's powers sound a bit unbalanced, though. Luigi's seem to have a lot more limitations.
Originally posted by PSlugworth1 Originally posted by DahrkDaiz Wow. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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I'd do it, but I'd find it difficult to make a really nice level using only SMW blocks. I'd suggest just adding a bunch of custom blocks (make sure it doesn't slow down) and then publishing the list (or better, distribute a patch with no modified levels for each person to build from and send back the MWL files). ExGFX could be a problem as the original GFX are boring; maybe you could do similar with them.
Also, difficulty distribution is a must. I'm willing to bet there ends up being a ton of hard levels. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| All I see are some images that are down half the time and no information whatsoever on the program. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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SMW is weird like that. In a lot of 2-byte tables, it stores all the low bytes, then all the high ones. Map16 has low bytes at 7Exxxx and high bytes at the same address in 7Fxxxx. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Originally posted by FreeDOS How do you mean? Like actual code to load them? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Did you jiggle the cable, try another monitor, etc? | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Originally posted by PSlugworthOriginally posted by HyperHacker He said it's unfinished. You can't predict what will happen when a game crashes. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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When you say every game, does that include the original? Either way, I think it's because of how the levels themselves are designed. In X, they're drawn using a lot of crazy geometry based on a series of points, so it's easy enough to just have the AI follow the same path that's used to draw the track. SMK uses a tilemap, so the game doesn't really have any idea what path the track follows, plus it can split into different paths. It has to have them pre-defined. I imagine it's possible to calculate them mid-game, but that'd take a fair bit of processing power that the SNES doesn't have.
Hm... could there be multiple paths for different difficulty levels and/or characters? Originally posted by DJ Bouche I'd appreciate it. ![]() |
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| Acmlm's Board - I3 Archive - - Posts by HyperHacker |