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| Acmlm's Board - I3 Archive - - Posts by HyperHacker |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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What in the world are you even talking about anymore?
Originally posted by TauwasserOriginally posted by HyperHackerOriginally posted by TauwasserThe GBC doesn't have palettes higher than #7. Unless you mean being able to choose from more than morning/day/night/black, which has nothing at all to do with anyhthing we've discussed. Then why didn't you explain it this way to begin with? I think 90% of the time the problem is simply that you haven't explained well enough what you're saying.
Well it's just that I've done the exact same process with other sprites, plus writing a map editor from scratch, and the script pointer led directly to the "second set" every time, usually directly to a 00 Print Text code. Your document is the only one I've yet seen that mentions this other set at all, and it's never come up in any of my work. When I would open that document I'd see a list of codes that doesn't match any other documents nor my own personal experience, and thus logically assume it's simply wrong like the hundreds of other poorly-translated documents which pretty much just toss random numbers into a file. There's no mention save for one small paragraph near the bottom of a second set of codes, nor any information as to how the game tells them apart. Again, you haven't explained nearly well enough. Originally posted by HyperHacker DMA? Are you sure you have any idea what you're talking about? DMA is of no use in this scenario, unless you were to decompress the graphics to RAM and then use DMA to copy them to VRAM. Since the screen is off during map loading, VRAM is freely accessible, so you can avoid this massive waste of RAM and just decompress directly into VRAM. Originally posted by Hyperhacker I know how my code works. I don't, however, have any clue WTF you're saying. Originally posted by HyperHacker Sure, if you don't want to be able to display text at all, seeing how text is tiles 80-FF. Even if you hacked up some solution for this, you're still working with 256 tile numbers and thus haven't increased your amount of tile space at all. You've simply moved half the tiles to another bank. Originally posted by HyperHacker So if I'm understanding your poor explanation correctly, it sounds like your hack simply lets someone set all 8 bits of the tile attributes, which would let them use VRAM bank 1, and changes something related to how tiles are loaded to VRAM. An interesting concept, but not the same as what mine does, so you can't really say one is better or worse than the other.
I've tested this quite extensively and not yet seen any such problems aside from in the Pokégear. If one should arise I'm sure it'd be fixed the same way, or in the worst case, by backing up the video buffer to RAM.
Once again, please explain in detail what you're talking about because I can't tell what you're saying at all. You talk about fixing "it" in "that routine" to prevent sprites from hiding/not hiding "somewhere". I've yet to see sprite hiding problems with my hack.
No I can't, because you haven't posted it. I'm not going to dig through a patch for a completely different version of the game just to see how you did something I've already done.
More people use Windows than Linux, does that mean Windows is the best OS?
Yipee. My patch is also being used in at least two hacks currently in the works, and my hack also has a new intro. The image has been on my website for ages; right now it's just simple placeholder text but it's a hacked intro nonetheless, and the final version should be quite a bit more impressive.
Fair enough, although I do think Photoshopping a screenshot to impress someone is a bit more likely than finding a fully working but never released ASM hack with source code just laying on the sidewalk. Originally posted by HyperHacker You don't seem to have understood at all. I'm talking about when someone asks, for example, "hey does anyone know where the routine is that loads tiles to VRAM" and you respond with "go find it urself" instead of taking 2 minutes to look it up and say "yeah it's at xxxx". People ripping off entire documents has just about nothing to do with refusing to take the time to look up one small piece of information for someone. Originally posted by HyperHacker Funny how none of these sites come up in the first few Google results for "pokemon script hacking".
Maybe because that's all there was for so long, and when you finally did translate it, you barely publicized it?
Indeed, I thought it was wrong because, like I said before, you made no attempt to explain why the information within was completely different than that of my own experience and all the other documents. I offered possible suggestions as to why it might be wrong, ranging from being entirely made up to being for another version of the game (IE the German version) since it doesn't actually say which version it applies to.
No, because what would I know about writing long documents?
Who cares? I have MP3s of the music too. It has nothing to do with any of this.
And have you posted this information anywhere? If not, why should I care?
Funny, I hate how "you people" don't wanna teach and tell "that dude" if he's right or not.
Well I never did encounter them and you never attempted to explain until now why they were listed in the first place. I never said you were stupid, I simply said there's no way you could have actually put 08 in a script thinking it does an if-zero check and not had the game crash, since 08 actually executes ASM code following it.
Again, not what I said at all.
WTF? Did you just forget how to speak English here? I can't tell what the hell you're trying to say anymore. I know you're capable of much better grammar than this. Are you just trying to confuse me? I think you really need to learn how to better explain what you say, because a lot of the things you say simply don't make any sense until you post a more detailed explanation later. It should be easy to see why I'd assume you're lying and/or faking when you post screenshots of a hack, then try to explain how it works only to have your explanation make no sense at all. (DMA for decompression? Flagging tiles' VRAM banks in the buffer at C3A0 for no good reason? It really makes it sound like you have no idea what you're talking about.) It's taken this long just for you to explain why the information in your script document is inconsistent with everything else, and you still haven't explained why or how some events point to one set of codes and some point to the other set. It seems the only way to get any information out of you is to accuse you of being wrong and/or lying. I don't care to compete with you but I certainly don't want to work with you either. If you want to stop being an elitist and start helping people for once maybe that can change, but otherwise I'd be quite content just ignoring you entirely. Perhaps I should have from the beginning. Like I said before, you work with a different version of the game, you aren't willing to share your work, and when you do you fail to explain it nearly enough. Hence there's really no reason for me to listen to anything you have to say. You should know I've been slowly developing a large-scale hack of this game and an editor to go with it for years. That means I've been reverse-engineering whatever I need to accomplish what I want, and documenting my findings as I go. That means until the hack and editor are complete, all of my documentation can only be considered a work in progress. Of course it's going to have some errors and missing pieces when it's not finished. Neither of these things have yet reached the point where I've needed to edit scripts, so I've only done basic research into them; of course it's quite feasible that I might not encounter a second set of codes. It's a bit silly to ridicule a work in progress, don't you think? |
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HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Rather than sending emails, you could just have a page listing all of these events that users can view when they return to the board. Doesn't this board already have an event log tracking who edits what post when and such? It could simply select entries from there. |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Unless it uses WPA. |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Games like GT will be a nice way to show off one's hacking skills. |
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HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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WTF |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Originally posted by FreeDOS + Fixt. Also, there are GCN modchips that exploit a flaw much like the Dreamcast's to let you swap a real disc for a DVD.
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Exactly my point. People aren't going to look at your virtual 'Vette or Viper and think "ooh, that guy must be loaded". They're going to think "OMGF H4X" or possibly "wow, that guy must have no life at all". Quite the opposite of what Sony wants to achieve with GT. |
I just wonder if they can even do anything about people hacking to unlock content already on the disc? I mean you paid for the disc, don't you have the right to use it as you see fit? Would that not include, say, making a hacked copy in which these things are already open? (edited by HyperHacker on 11-03-06 05:22 PM)
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Zelda, obviously. |
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HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Originally posted by Zepper Yes. You burn the image to a DVD, and this chip enables a disc swap exploit. Current DS solutions are a real DS card - no bugs, exploits or hacks - that contain a MicroSD reader or load programs off a GBA-slot device. (edited by HyperHacker on 11-04-06 03:09 PM)
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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THAT'S CHEATING! :O |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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flying |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Toad with its own |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Then I'll take it back to the store and have it exchanged for a working copy. |
What if people in real life had access to hammerspace? (restricted) |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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1) Damn you, work! Make me miss the party... |
Now I know how Danielle feels. Shoulda brought my laptop... 2) You're all nuts.
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days
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Land covers 1/3 of the Earth's surface, and because we can't fly and land is a solid, we can only really use two dimensions of it (IE we can't go up or down very much). Water covers the other 2/3, and since it's a liquid and fish can swim and breathe in it, they can use all 3 dimensions. Somehow I find it a bit difficult to believe that we're really going to kill all the fish in the ocean any time soon. |
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| Acmlm's Board - I3 Archive - - Posts by HyperHacker |