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04-23-23 07:51 PM
Acmlm's Board - I3 Archive - - Posts by HyperHacker
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User Post
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 12:06 AM, in Return of the broken backspace thread Link
Originally posted by King Kattwah
There are absolutely lno alterior motives to this topic... yep.!

As soon as someone says that I just look at their post count.

SIX! Damn.

[edut][ this need ssome typos in it. Ah, there we go.


(edited by HyperHacker on 09-26-06 11:06 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 12:09 AM, in zOMG! H4X0R5 BR0K3 N1NT3ND0!!1!!one Link
Originally posted by Ailure
Never underestimate people with technical knowledge with too much time on their hands.

And server-side alot of thoose problems could be resolved easily. :/

That's the annoying part. Even after repeated hacks they do nothing. Anyone who can get on the leaderboards can put HTML in their name and break the page, AR or not. I just wonder if it's possible with AR to send a name longer than 8 or however many characters...

Not to mention all the people cheating in the game.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 12:10 AM, in Return of the broken backspace thread Link
Really whejn you look at it, six vbs sex is a rather difficult typo to make, becayuse i ans e and nowhere near acjhotjer/.

Ouch.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 03:53 PM, in Return of the broken backspace thread Link
Originally posted by INSERT COIN
Backspace button is rally important to me, althought i dont really typo. <---whoops
Seriouslly, if computer desingers would takte the backspace and the delete button away, what would happen to the wolrd?

We'd be forced to higlight our mistakes and hit ctrl+x!
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 06:08 PM, in Two Things... Link
I still say we need .
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 06:16 PM, in THIS is how a nerd cuts himself! Link
It's much more convenient to control them with a GUI, and you get things like spectrum analyzer and oscilliscopes. If I hear something and need to pause my song to see what it was I'd much rather click stop than open a console and type some big command.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 06:30 PM, in Two Things... Link
>8^( is better as text.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 06:47 PM, in Pokemon Diamond and Pearl Link
Grey expressed my opinion pretty well: G/S/C rocked and Lugia kicks ass.
Originally posted by Yoronosuku
Undenyable, GSC was my favorite in the series. However, it would seem a lot of GS features we knew and loved made it in. Here's hoping for Hoothoot at night ^^

Eh, it wasn't really the features so much as the overall design that I didn't like in the Advance games. More things were based on random numbers, which wouldn't have been so bad except the RNG seemed to be broken and would keep spitting out the same numbers over and over again. I suspect they implemented the "wrap around to a lower number when given a number out of range" functionality wrong. I found I'd always just fight the same wild Pokémon over and over again, attacks - no matter what their accuracy - would hit every time for a while and then not hit at all 6 times in a row, etc. The Pokémon types just made no sense at all. In the older games you could generally make a guess at your opponent's type based on its name and appearance (a fish? probably water), but in these games you'd often find yourself totally wrong (wtf, it's electric and rock?).
In the older games it was uncommon to find yourself completely unable to attack because none of your attacks could do any reasonable damage to whatever type your opponent is, but in these games they had special abilities that would prevent certain types of attacks from working or even heal from them. You'd get enemies invulnerable to nearly every type of attack, and not being able to guess what type they were only made this worse. So often, especially in dual battles (which were cool but not common enough), I found myself just killing time because I couldn't attack at all.
Oh and the music was painful. I loved it in R/B/Y and even moreso in G/S/C, but the Advance games were the only video game I ever played with the sound off the entire time.

So yeah, there's my rant and why I doubt I'll be buying any more Pokémon games.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 06:50 PM, in Favourite song in a video game? Link
I'm positive we had such a thread recently. Anyway, I Twinkle Circuit from Sonic Adventure and Sky Rail from SA2. Really, just about any theme from a Sonic game.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 07:00 PM, in Stranded demo release Link
When designing a hack you have to keep in mind that you know exactly what to do when playing. Generally I suggest once you find a time limit that lets you finish the level at a good pace without going under 100, add 100 to it.

Anyway, screenshot commentary:
  1. Title is kinda ugly, but the level and rope border look good.
  2. Good overworld, painful blue-on-purple text.
  3. Line guides look a bit odd.
  4. Nice. Is that Kirby to the right?
  5. Nothing wrong here. Ground looks especially nice.
  6. Is that wavy gibberish supposed to be text? I like the look of this level but the font is absolutely dreadful.
  7. Not too bad. Methinks I detect status bar palette problems though (that green splotch below the coin counter).
  8. Pretty good.
  9. Those trees and red things are kinda ugly.
  10. Not bad. The saw looks more like a CD though.
  11. Neat, but again almost completely unreadable.
  12. A bit plain, could use some clouds. That cat person is difficult to make out though.
  13. Nice graphics, and hammer-spitting Dino Rhinos are cool.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 07:02 PM, in Return of the broken backspace thread Link
Yeah, I type fast bvut that can lead to a lotof tgypos sometimes. On a bad day I probably ackspace once for every thired key.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 07:03 PM, in Don't know why I did this but... Link
Nope, just a lot of blue.

I kid, I kid...
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 07:06 PM, in Favourite song in a video game? Link
Ha.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 10:12 PM, in Happy Birthday, Google Link
Cool. I never really go to the Google main page so I didn't see it.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 10:19 PM, in THIS is how a nerd cuts himself! Link
Originally posted by FreeDOS +
Originally posted by HyperHacker
It's much more convenient to control them with a GUI, and you get things like spectrum analyzer and oscilliscopes. If I hear something and need to pause my song to see what it was I'd much rather click stop than open a console and type some big command.

So the letter p is too much to type?

Absolutely.

Seriously though, I haven't seen a command line app that actually responds to keypresses like that. In most cases I'd have to open a new console window and type "somedirectory/programname -somecommand", which is a bit much. If your favourite media player does, then great, that's one program out of so many that supports it. Besides, I prefer to use my keyboard's play/pause keys and not have to switch windows to do so. Do any of your fancy command-line-interface tools support THAT, hmm?

Also, media players are one of the few types of apps in which I actually want a fancy interface with a lot of eye candy. I like to be able to just shrink them down to a nice-looking bar or some such and stick them in a corner or on my second monitor to see what's going on at all times. I certainly can't do that with a CLI. Command lines are great for programs you might use as part of a batch job or that just do a simple and quick task, but some things are just better with a nice GUI.

Really, I like having both.


(edited by HyperHacker on 09-27-06 09:21 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 10:19 PM, in Don't know why I did this but... Link
Actually, it does. But as long as I don't smack the desk it works alright.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 11:16 PM, in Pokemon Diamond and Pearl Link
Originally posted by Thexare
Originally posted by HyperHacker
In the older games you could generally make a guess at your opponent's type based on its name and appearance (a fish? probably water), but in these games you'd often find yourself totally wrong (wtf, it's electric and rock?)..


I don't recall this ever coming up when I was playing... I very rarely had difficulty guessing an enemy's type, the only exception that comes to mind being Mawile.

My save file's disappeared into thin air, so going through this random file I pulled off Zophar.net...
Claydol - psychic? Invulnerable to Ground?
Beldum - the picture offers no clue at all that this thing is steel or psychic, or even what the hell it is.
Barboach, Swampert - ground? A water and ground type, what the hell?
Gulpin - poison?
Koffing - invulnerable to ground? Does make sense, but annoying nonetheless.
Numel - fire?
Jirachi - steel?
Poochyena - dark?
I could go on... these are only the ones that strike me as making no sense or having the picture not match the types at all. In the majority of cases the picture provides little if any insight as to the type. Maybe this is better in Sapphire (do R/S have different pics like G/S did?).



More things were based on random numbers,


Unless you've got something more specific to say here, I'm stuck assuming you're referring to the fact that there's more attacks for the random numbers to apply to. I prefer GSC over RSE too, but you keep regurgitating the same arguments over and over, word for word, and never really explaining any of them sufficiently.

I mean there seemed to be more attacks where random numbers played a signifigant part in determining the effects and total damage. Not a whole lot more, but still a fair bit. Few things had any apparent pattern to them, and when they did, it didn't make too much sense.

As for the music, it just sounds so muffled and has too many really high notes. G/S/C's was crisp and blended together nicely while R/S's sounded like a few completely unrelated sounds playing simultaneously, at least one of which tended to be ear-splittingly high pitched.

Originally posted by Kailieann
HH might just warp the laws of probability within his immediate vicinity

You know, I'd actually be quite willing to believe that. I actually had a few incidents where I'd run around in the grass for half an hour and only ever encounter one Pokémon over and over, and they'd always use the same attack, both attacks would always do the same amount of damage and nobody would ever miss, until I restarted the game. (Saving first of course.)
Could be that this was fixed in future revisions, as Nintendo does to some games. (There's three versions of Zelda OoT on the N64 - the original and two bugfix versions - and further fixes/changes were made in the Gamecube version.)

The games aren't all bad; I loved the map designs and the graphics were great. I just didn't find them as fun given these flaws.

Originally posted by Yoronosuku
They also changed the wild Pokemon format from Fire Red/Leaf Green on [...] I quite liked the music .__. especially in the remakes.

I didn't play those remakes, so that could well be.

Alastor, you seem to have missed the point. It's nice that random numbers are less a factor in Pokémon stats, but that doesn't make it any less annoying when you miss 6 times in a row or you find the same wild Pokémon every single time.

[edit - no point insulting anyone. ]


(edited by HyperHacker on 09-27-06 10:16 PM)
(edited by HyperHacker on 09-27-06 10:17 PM)
(edited by HyperHacker on 09-27-06 10:18 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-27-06 11:21 PM, in I have homework due for my math class on Monday, September 32nd. Link
Originally posted by Alastor the Stylish
Uh... Yeah. I tried to hand it in today, but Professor Weinless said that if I hand it in early he's bound to lose it.

...



Did you point out the problem?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-28-06 12:11 AM, in ACMLM Adventure Link
It looks cool, but not like a cake. I can see the effect you're going for but it doesn't really work.


(edited by HyperHacker on 09-27-06 11:12 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 09-28-06 12:25 AM, in Pokemon Diamond and Pearl Link
Originally posted by Alastor the Stylish
Claydol - Yeah, because every psychic type in previous games definitely looked like it was psychic. Seriously, it does look like it's levitating to me.

Can you name any that didn't?

Beldum - You've gotta be kidding me. If you can't tell that thing is made out of metal, you are blind.

Well given that it doesn't have any sort of metallic attributes, it looks more like plastic or clay than anything.

Whiscash and Swampert look about 50 billion times more water/ground than Quagsire.

The water part is obvious, but the ground seems to come from nowhere. Quagsire didn't look it either but this was one out of 251.

Koffing: Right. It being immune to ground is flying is annoying, and that's bad, and no element in RBY and GSC was even the slightest bit annoying.

Nobody said that.

Numel: Clearly volcanic. Volcanos are fire. Just because it's subtle doesn't make it not well-designed.

A hump is not clearly volcanic.

Jirachi - Once again, clearly made out of metal.

Once again, no metallic attributes.

Poochyena: Dark coloration = dark.

A lot of Pokémon have dark colours.


Okay, Gulpin doesn't look particularly like a poison-type. I'll grant you that. But there are just way too many things that don't look exactly like they're the type they are in RBY and especially in GSC for me to particularly care about this.

That's to be expected in R/B/Y, it has four colours and a screen resolution of 160x144. I rarely found myself unable to guess an opponent's type in G/S/C.


Headphones.

And that would help how, exactly?


No, I believe you missed my point. There are more times random numbers do not need to be generated, and when they are the RNG system is much better. Your cases seem to be simply because random numbers are rarely distributed evenly through small samples.

This right here is why I feel you missed my point. It's not a matter of small samples. When you play for half an hour and get the same results every single time, that's a rather large sample.


Your specific cases are not really the game's fault. Wild pokemon have uneven appearance rates; In many cases you are going to encounter the same things over and over. This is very much present in RBY and GSC. Just try catching a Pikachu in Viridian Forest without running into Weedle/Caterpie at least 15 times.

Pikachu was meant to be rare in the forest. That's not the scenario here. I'm talking about cases where out of 4 or 5 Pokémon that are usually equally common, you'd only ever encounter one.


As for the move things, if you don't want to miss, use more accurate moves. It's just that simple. I'm betting missing six times in a row only happened once or twice, unless you're using things like Sing, Thunder, or worse, one hit KOs. It's fairly likely for anything without perfect accuracy to have strings of misses if it's used long enough.

It happened quite often to both me and the AI, with as much as 90% accuracy. Even those with 95% felt a lot more like 75% tops.
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Acmlm's Board - I3 Archive - - Posts by HyperHacker


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