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05-18-24 11:12 AM
Acmlm's Board - I3 Archive - - Posts by HyperHacker
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User Post
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 05:56 AM, in RAM/ROM Addresses Link
Originally posted by insectduel
Dahrkdaiz collects more SMB3 data than anyone here. I think that includes SMAS as well.

AFAIK, SMAS SMB3 is just the NES SMB3 for the most part (aside from graphic/sound code), so most addresses are probably directly portable.

Off topic a bit... about your site, for some reason their scripts are requesting permission to access files outside of the site, even though they only try to load some data file on their own server. Have you considered another host? (Also, lol @ the fact that they use JS to enforce their weird anti-form policy. )
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 06:01 AM, in A calling to those interested in GBA development Link
Isn't it illegal to use the official devkit? Anyway, have fun. I can provide damn near any info about G/S's innards if you need it. (I'll document it eventually, I promise. )
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 06:02 AM, in Merry Christmas (Eve), guys. Link
Writing your documentation in MS Word = fail. Those of us who don't have crappy expensive word processors can't read it.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 06:06 AM, in New blocktool ASM idea Link
Are you planning to make an actual inserter? Becuase I'd love to.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 06:08 AM, in N64 Pointer Referencing Link
I think ROM is B0xxxxxx to B3xxxxxx. 800xxxxx to 803xxxxx is internal RAM, and 804xxxxx to 807xxxxx is the expansion pak.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 06:13 AM, in SMw OW loading code or OW location in ROM Link
I don't think that'd be a problem. Each frame would go something like this:
1) Custom code runs, checks disable flag. Skip to step 3 if it's set.
2) Code does some stuff and sets disable flag.
3) Block code runs, clears disable flag.

Since block 25 is empty space, you'd almost always be touching it, and any other blocks you might be touching exclusively (such as water) can just be modified to clear the flag as well. When you die/exit, the block code won't execute, but the rest will, so it'll stay disabled.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 06:27 AM, in General Project Screenshot Thread Link
Waitwaitwait...

Is that a turd on the track? XD


Pretty sure it's called LZ77, not LZSS. Unless this is some other format I haven't heard of.
(restricted)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 03:22 PM, in Merry christmas Link
Generic holiday greeting here.

I got me Mario Kart DS , a lamp, a matress cover , a fan with cool spinny lights on it, candy, a lottery ticket (won 3 bucks, yay), an RC car, various photos and clothes, more candy, and a partridge in a pear tree. Oddly enough, no money.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 03:23 PM, in Viewing all my posts at once messes stuff up. Link
Senseless lololol bashing might apply here if he'd even mentioned FF. I use it, and I see the page fine.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 03:30 PM, in [non-public domain/free] ROMs, legality, and ethics/morals Link
That analogy doesn't make sense, though. The closest possible way it relates to emulation is if you buy another copy/remake of the game, which is like getting another paint job, so of course you'd have to pay for it.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 03:32 PM, in F-Zero X -- Editor Project Link
Well that's just mean.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 03:37 PM, in RAM/ROM Addresses Link
Your link is teh busted.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 03:40 PM, in Merry Christmas (Eve), guys. Link
Originally posted by dcahrakos
Originally posted by HyperHacker
Writing your documentation in MS Word = fail. Those of us who don't have crappy expensive word processors can't read it.


*cough* open office *cough*



Yeah, I should get around to downloading that sometime. Most people don't have it, though.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 03:55 PM, in My hack Link
I see two screens.
1) Title screen taken directly from Super Demo World with a ripped Kirby sprite. FAIL.
2) Glitched Yoshi's Island overworld. FAIL.

Game over. Insert decent hack to try again.

[edit] Whoops, you edited the post. Only one screen now, a slightly less glitched Yoshi's Island overworld. STILL FAIL.


(edited by HyperHacker on 12-25-05 06:05 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 03:59 PM, in SMW Star Edition Demo 2 for X-Mas! Link
The overworld sucks due to complete lack of depth and water detail. I can't tell if that bit to the left is supposed to be above or below the right half, and it all looks like sky. The rest is nice, especially the status bar's font and shadows.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 04:18 PM, in Hack screenshots Link
Only problems I see are the glitched bullets, sky water (flood?), oddly-shaped fire and dark blue scorebar. The rest looks great, and the smaller objects/characters give the illusion of higher resolution.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 06:23 PM, in Mario Kart DS - Rant/Review Link
I got it, I played it. Here's my usual good/bad/ugly review/rant.

THE GOOD:
  • It's Mario Kart. All the fun and crazy action from previous games.
  • Really wacky tracks. Oddities include a pinball machine, giant clock, and haunted boat. Also some tracks from older MK games - 16 of them in addition to the 16 new ones. The Records screen reveals that there may even be more. (It lists 2 cups I don't recognize... ) The SMK courses look cool with the raised borders, and even have functional SMK-style jumps. The music's still not what it was in SMK, but it's better than it was in MK:SC.
  • 6 battle courses (maybe more ), also wacky, including a DS and a cake.
  • Each character has 2 karts, a boring-looking one and a cool-looking one, with different stats.
  • The graphics are nearly as good as MK:DD's. Sound is also great, with nice voice clips.
  • VS and Battle can be played in 1-player, and with up to 8 players, with CPU players taking over the empty slots. Let me repeat that - 1-Player Battle Mode vs CPU. FINALLY. Also, CPU players have 3 difficulty settings in these modes, and they actually don't suck even on Easy (unlike in GP mode) - they power slide and everything. With the improved AI (and reduced attack frequency to compensate) VS mode with CPU players is almost more fun than GP mode. Still too many spiny shells, though.
  • All sound distorts when you get shrunk, rather than playing another track entirely. It's quite neat.
  • Triple shells act as a shield again, and you can get triple bananas which work like they did in MK64.
  • You can design a logo to stick on the karts. It also shows up above you in VS mode. AI characters have their own predefined logos as well.
  • Your name is used in place of the character's name for that personal touch, including in Time Trial records. Japanese characters are also handled correctly.
  • Green shells no longer suck. Unlike in MK:SC, if you fire one ahead of you, you aren't doomed to have it bounce back into you. In fact, unlike in any other MK game, they usually hit the target! They also move a bit slower, still fast enough to hit people, but slow enough to track them on the map (and that they don't just fall off a cliff right away).
  • Map screen is really cool, showing a rotating 2D version of the track. It's even actually useful as it displays the location of shells and item bombs. In Time Trial it even shows your path. Also, each player's position and item is shown. You can also switch to the 'classic' map view as seen in MK64.
  • You can save THIRTY-TWO ghosts in Time Trials, and download more from friends.
  • Secret characters. Star and Special Cup tracks are also hidden until you beat the cups before them.
  • The new squid item is neat, and surprisingly not that annoying to get hit by. It splatters ink on the screen. As a touch of realism the ink flies off faster if you drive faster. However, I'm not sure what effect it has on the AI. It's actually as if there were ink on the windshield - except most of these vehicles don't have one.
  • Mission mode - haven't tried it yet, but it sounds cool.
  • Rocket start is a cinch to get - just hold A when the 2 starts fading. For extra realism, the CPU players randomly get a boost start or spin out.
  • Like in MK64, you can get a small wind boost by driving behind someone, and this time, it's easy and clearly indicated.
  • Bob-ombs are items once more!


THE BAD:
  • The physics, mainly regarding deceleration and sliding, just plain suck. If I had made the game I would have considered them critical bugs. If you drive off the track as anyone besides Toad, or hit a wall at any angle, you practically stop dead (and Toad sucks at everything else). After power-sliding you'll often find yourself drifting sideways long after you've turned back the other way. This is worst with Toad where you could almost do an entire lap sliding sideways. Sliding is a pain as the sparks disappear (but remain, invisible) at random and it's just difficult to pull off with a D-pad. (It does get much easier once you get used to it, though. [edit: Bolded for emphasis. But don't mis-interpret this; it still doesn't feel right compared to other MKs.])
  • In previous Mario Kart games, the AI was pretty bad... in this one, it's terrible. It usually takes me all of lap 1 to get into first, unlike in previous games, but once I'm there everyone just seems to slow down so much they're not even on the visible part of the map anymore. How did Nintendo make up for this? Increase the attack frequency! So long as you're in first place you'll be hit at least every 30 seconds by a red shell, spiny shell, squid or Boo. VERY annoying.
  • No quick run mode! [edit: doing VS with 7 CPUs is effectively the same.] Also, no multi-player GP.
  • The manual fails hard. No explanation of:
    • Game modes (save for a ~9-word description)
    • Items
    • Characters
    • Karts and their stats
    • Tracks
    • Cups
    • GP Classes
    • etc

    Some of this is explained in-game, but there's a lot of guesswork involved.
  • Amount of Mushrooms given in Time Trial mode seems to be totally random. Or not...
  • Spiny shells explode. Big. This means if you're in a close second (which I often am, because it's hard to stay in first for long with the constant attacks), you may see a spiny shell fly in and home in on the guy ahead of you - 'woohoo!' Then it hits them, and you both get blown up. [edit: Yes, this happened in DD too, but it wasn't as bad there because there were less of them and the character was usually further away.] Also, once the shell gets close enough, it locks on. This means if you drop down to 2nd, or for that matter 8th once a spiny shell is heading for you, it still hits you.
  • Once a red or spiny shell is on your tail, you're fucked [edit: unless you manage to spot it on the map and aren't crowded]. One of the best features of MK:SC was the fact that red shells were only slightly faster than you, which meant if you were lucky enough to jump a nearby gap or toss something behind you, you could survive. With some luck and skill you could even dodge spiny shells. Not anymore!
  • Too many bottomless pits, and Lakitu is too slow.
  • If you crash or fall off the track, you lose your item. Even in Time Trial mode. Combined with the way-too-many-items-hitting-you-in-first-place problem, and the very large gaps between item boxes, you won't be getting nearly as many items as in other MK games.
  • You can drag items behind you, except in multiplayer online. Bad enough they removed it in multi, but to leave it in other modes means nothing more than utter chaos as people try to hold something behind them only to have it fire off.
  • Team Battle is broken. The battle still goes on until only one person is left, which means once you've offed the other team, you have to kill your teammates too! This isn't difficult, however, as your attacks will hit them and red shells just choose random people to target in battle mode.
  • Either my DS's microphone is toast, or there's something seriously wrong with the 'blow in the mic to inflate balloons' logic. You could damn near pass out trying to inflate the damn things, and the angle you're forced to view the screen at will make you dizzy.
  • Music is too quiet. I can barely hear it over the sound effects. Using Stereo mode helps, but not much. This is most noticeable in GP mode with several karts nearby, as the engine sounds drown out the music.
  • No confirmation on pause screen if you select quit/change course/etc, which is all to easy to do with big buttons on a touch screen.


Minor problems:
  • No speedometer or horn.
  • No way to replay ghosts. I loved the hell out of this feature in MK:SC.
  • Big bug with music engine: The music silences, but keeps going, when paused.


THE UGLY:
  • Toad's voice and weird mushroom kart thing. Yech!
  • Bowser's voice also makes him sound stupid. Maybe that's why he's so agressive.
  • There's a fenced-in area in Rainbow Road with some weird mini-booster... DO NOT power-slide here. Dunno what happened - I think the game bugged out - but I ended up turned 90° facing toward the edge of a non-fenced area doing 150km/h.


Other:
  • I already unlocked a staff ghost on Figure-8 Circuit... but is the name supposed to be 'Ninten*たなか' (Ninten[star]tanaka... Google translates 'tanaka' as 'shelf' )?


Unfortunately I have yet to play online, and probably won't for months, because wireless routers cost money. (I'm not buying that Nintendo adaptor, because I need a wireless router anyway. )

Conclusion: If you like Mario Kart, get this, but be prepared to be frustrated with the physics, especially at first. Practice in VS mode - Moo Moo Farm is great for trying out slides.

[edit] Removed a few things, and made a separate list for minor problems.


(edited by HyperHacker on 12-25-05 06:57 PM)
(restricted)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 12-25-05 06:27 PM, in What did you get people for Christmas? Link
Originally posted by HyperHacker
Generic holiday greeting here.

I got me Mario Kart DS , a lamp, a matress cover , a fan with cool spinny lights on it, candy, a lottery ticket (won 3 bucks, yay), an RC car, various photos and clothes, more candy, and a partridge in a pear tree. Oddly enough, no money.

And a TV stand I forgot about.

Originally posted by Zem
Why is your layout a scroll layout? IT DOESN'T MAKE ANY SENSE

Agreed.
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Acmlm's Board - I3 Archive - - Posts by HyperHacker


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