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04-23-23 07:49 PM
Acmlm's Board - I3 Archive - - Posts by HyperHacker
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 03:51 PM, in DNS downtime... Link
Originally posted by Prince Kassad
I already thought that the problem lies in the 64k modem I had on vacation (which self-destructed shortly after that) when I saw I couldn't access acmlm.org. Well, nice to know that acmlm.org just was down.

I was on vacation, so no harm done.

I thought my connection might have died too... until I browsed to another page. I knew about the kicks-ass.org domain but I didn't want to bother digging up and typing in my password again when I had more important things I should be doing anyway.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 04:02 PM, in I gots me a domaaaaaain naaaame Link
I'd just move my existing site to it instead of hosting it on a friend's server I know nothing about.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 04:04 PM, in Taking a language Link
One benefit of learning Chinese or Japanese is you're halfway to learning the other.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 04:22 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Shiryu
I'm searching for ram values actually... I've found how the colors work, which might be useful for VL when he puts the poligon editor ^^

It might, but chances are they're stored differently in ROM. I found the format for the objects in RAM a while back but it's nothing like their format in ROM.


i'm trying to make a Mario's status modifier, so I can see how mario starts in the levels. (I would post screenshots... but the only thing I've done so far is frezze mario and the game XD)

Look at the L to Levitate code, and the debug code. To put it simply, the levitation code already includes a status modifier to make Mario jump. The debug code shows half of the value in-game.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 04:29 PM, in So I'm makin' a blog, right... Link
Catgirls comments, with the ability to post anonymously by going through a captcha and/or supplying an email for verification. Every blog/forum/etc should have that.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 04:31 PM, in You have been betrayed! Link
If in fact they manage to find me I'll be sure to show them my collection of legally dumped ROMs and the cartridges they're dumped from.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 04:38 PM, in Funny stories! Link
Originally posted by Rydain
Why my friend Josh will always be a hero in my book...

At a party that his frat was throwing, Josh noticed some asshat putting roofies in a girl's drink. Asshat was confronted, and he denied it. Josh made Asshat consume the drugged drink, and unsurprisingly, Asshat soon became unconscious. Josh and some of his frat brothers chucked Asshat out the first floor window into the yard, removed his pants and shoes and threw them over the telephone wires, wrote RAPIST on his forehead with Magic Marker, and just left him there. The end.

Shoulda stolen his wallet too.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 04:39 PM, in So I'm makin' a blog, right... Link
No, CAPTCHA.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 04:52 PM, in The Amazing CD-Eating iMac Link
If they can damage the firmware, though, that could have happened to the previous owners.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-29-06 05:03 PM, in Hard Mode (Or: Struggling with Imperishable Night) Link
Same here. I've seen some games where Normal is piss-easy but Hard (the next step up) is impossible.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 03:14 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Goomba Fondue
Okay... My apologies for sounding an airhead, but... Why whould it derive data in a differant format in the RAM then in the ROM for the same values?

Because the data in RAM has extra information like how many coins the object is holding, whether it still exists, whether it's currently visible, what it's doing, etc; information that's initially the same for all objects when the level is loaded (eg all Goombas will be holding one coin) and thus doesn't need to be specified for each object in ROM. Also, the game expands some things for faster processing, such as converting the coordinates from 16-bit integers to 32-bit floats.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 03:17 AM, in Transferring memory between SNES cartridges Link
I don't think that's it. The ROM chip being powered up basically scrambles RAM, or at least the data on its way to the CPU. The whole purpose of having a wait loop in RAM is so you can swap cartridges (since you can't rely on the contents of ROM during this period), but if the contents of RAM are unreliable, you can't do that, which leaves you with nowhere to stick your loop.

Hm, if you were to use a STP instruction though, could a circuit on the cartridge restart the CPU?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 03:27 AM, in Mario Kart 64 Level Hacking. Seriously! Link
DKR might be interesting to poke at but there's a lot of things I want to get done first.

Anyway I found the problem I've been having with textures, but it's a big problem. The game is splitting up large images into multiple textures or something, and I'm not entirely sure how. Most textures are 32x32, but occasionally you come across a 64x32 image. It seems like this gets broken up into two images, but both appear to be 64x32. (Try changing address 0x8996DD to 0x0D, then look at the audience stand in Mario Raceway. By specifying 0x0D you get the bottom half of 0x0C and the top half of 0x0E, because they're 64 pixels wide.)
It being 2:30 AM, I'm having a bit of trouble figuring out exactly how and why a 64x32 image gets broken up as if it were 32x64, and still displayed as 64x32. Hopefully it'll make more sense in the morning.

That and I need to figure out how the game enables alpha blending and testing.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 03:32 AM, in Bowser Entrance Suggestions Link
Originally posted by Sukasa +
What?

He tried to picture how a 4D image would really look and his brain broke.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 08:18 PM, in Zelda II - ASM Hacking Link
Some NES games have the graphics stored at the beginning of the ROM, and the code elsewhere. In the actual cartridge the code and graphics would be stored on two separate chips.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 08:33 PM, in I can't feel my toe Link
I've fallen asleep on my arm before, then when I wake up it's laying on me but I can't feel it. It's as if my arm is missing and there's something heavy on me. I have to actually pick it up with the other hand and shake it.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 08:37 PM, in ATS ate: Tourney on I guess? Link
What a waste of post 6666.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 08:39 PM, in Screen Capture? Link
VLC can take screenshots.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5908 days
Last view: 5908 days
Posted on 07-30-06 09:02 PM, in NOOOOOOO Eł Cancelled!!?!?!?! Link



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Acmlm's Board - I3 Archive - - Posts by HyperHacker


ABII

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