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| Acmlm's Board - I3 Archive - - Posts by HyperHacker |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Originally posted by Shiryu I smell a sucky host... anyway the yellow polygon is probably the camera icon. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Yes, it looks totally kickass. The text is a bit hard to read though, especially in quotes. BTW, you can use some CSS to hide those vertical lines (<hr> tags) in quotes.
Your avatar looks fine as it is, no need to change it. The Pong game is blocked by my Flash filter. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Yeah, IDing the chips isn't too hard, it's how to talk to the existing firmware to upload my own code that I need to figure out. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Speaking of screws, you probably shouldn't do it on the DS (might melt something), but heating them with a soldering iron tends to make them soft and easy to turn. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| That's pretty awesome. I liked the first wheels more, but they don't really fit a wild west theme.
Will there be smoke coming out of the stack? ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| I don't think the SNES can display bitmaps, at least not with two tile layers and sprites. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| 1. AWESOME title.
2. Pretty damn nice overworld too. Mario and the font look great. The image seems to be a bit grainy though. 3. The fancy font doesn't work well here (real hard to read), but the rest looks sweet. 4. How about replacing the cement block with a cannon? Cannons can be one 16x16 tile, can't they?
5. Above water looks great, and the fish are nice, but underwater is far too plain. Doesn't really look like it's underwater. 6. Again, too plain, but the foreground is nice. Mario seems a bit off colour here? (Fire Mario maybe?) 7. A bit bright, but cool. Like a solid gold palace. Shouldn't that Chomp have a chain? Cool Shyguys too. 8. Nice. Is that ! box filled in inside the palace though? 9. This is cool, but the sand being in the water kinda defies logic. (Plus it's cut up into perfect rectangles and flying... eh.) Could use some clouds in the background.
10. Now that's underwater. 11. Nice! The background looks better brown than green. The ground is great.
12. Awesome background there. Pokey and Wiggler are very nice too. What did that mole just explode out of, and why did it send chunks of light brown dirt flying? 13. Again, nice work. 14. This one also looks grainy, but the detail is great. I like how the path has a gentle curve to it, not just straight/sharp corners like most SMW hacks. What's that in the trees near the bottom? 15. Green berry could stand to be moved, other things look alright. I bet Mario's opinion is different though. I especially like the ? blocks.
16. It's an enchanted forest. Background colour seems a bit too yellow.
17. Oooooooh. The BG might look a bit better if you just had a lot of various dark green lines/leaves behind the vines, to give the impression of more vines and trees further back; right now it looks very flat. The foreground is good though. 18. Nice piranha plant, missing its stem though. 19. Looks fun! The Thwomps and branches are good. Kudos for using SML2 blocks. 20. Thwomps on line-guided lifts is a neat idea.
21. That background seems a bit out of place here, and the ground isn't especially good. It looks like it'd hurt just to walk on it. 22. Cool. Nice ghost. 23. It's not that dark. Maybe you should turn on half-colour mode.
24. Superb. 25. Amazing background. Foreground is good, but what's with the ground being 2 separate parts? Goombas look alright, and piranha plants look spectacular. 26. Excellent background, good foreground, and yes, lots of fish. 27. The bridge actually looks alright the way it is. 28. Is that the castle entrance scene, or did you hack in a No Yoshi sign like the No Whatever Animal signs in DKC? Either way the castle looks great. It's a bit hard to tell what's written on the sign, though. 29. Solid blue water is a bit out of place, the rest is good. Gives the impression of a calm night scene like you'd see in Zelda OoT. (If you know anything about hacking music, this would be a great place to have just some bird sounds like Zelda has.) Cement blocks are good. 30. Very nice background here. Lakitu looks 3Dish, which is a sweet effect. Did you draw that Mario? He looks a bit like the one in Superstar Saga. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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No, but his plan might have some success.
Originally posted by setz How do you leave the country when you're $100,000 in debt and fighting a lawsuit? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| The pins are like 0.4mm and there's no way I could remove the chip from the board. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Yeah, they could have just changed the "death height" when you enter the elevator room. (BTW, up/down is Y, not Z.)
Hm, so what special parameter makes it not trigger the death sequence when you fall out of the Princess's slide? Did they just stick a massive warp there? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| There was absolutely no reason to make 3 threads. Use the "Edit" link to edit your post instead.
BTW, "Not Responding" can just mean it's taking a while to do something. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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I jumped out a second story window once. Dumb idea. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Hm, that's true. The "death height" could in fact be a "death area", like a big blob of death , and the elevator room is outside of it. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Suddenly those $15 headphones don't seem too bad.
Seriously though, WTF? [edit] What a waste of post #2500. ![]() (edited by HyperMackerel on 07-14-06 12:01 AM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Originally posted by KATW Norton FTL.
I like having my taskbar just wide enough to fit 8 system tray icons, since that's generally how many I have, and it's wide enough to show enough of the buttons that I can easily tell what they are. Seriously though, I have 17 quick launch icons, 8 tray icons, 2 toolbars, the clock with date, and still enough room for probably 30 windows. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| Some editors do have console-specific features, like being able to display ROM addresses instead of file addresses. I know Hexecute has an option to display NES ROM addresses. Technically it should be able to display any console's ROM addresses, but it forces a 16-byte header like NES has. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Originally posted by Jezter You can't put a virus in a ROM. Theoretically you could if the emulator had a really stupid bug, but none I know of do. (It'd be pretty difficult, since emulators rarely if ever have any need to read variable-length strings from ROMs. Maybe if it accidentally executed part of the ROM as x86 code, but then it'd crash with non-malicious ROMs. ) The reason you can't distribute ROMs is it's illegal. Use an IPS or similar patch instead.
Of course someone could name a virus "super mario 3.exe", but that's another issue, and common sense solves it nicely. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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That's polygon editing, so... ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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I quite like it the way it is. The only thing that stands out is the line break before the text in your sig. Kudos for not using tables; I've tried to do that but I could never get it working. ![]() |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Originally posted by Peardian Yeah, I fixed it.
I think I heard that IE's way is wrong according to the W3C standards, but it does make more sense. I dunno why yours ignored the borders though. ![]() |
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| Acmlm's Board - I3 Archive - - Posts by HyperHacker |