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05-23-24 01:40 PM
Acmlm's Board - I3 Archive - - Posts by HyperHacker
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-10-06 10:50 PM, in Super Mario Uncut Link
Originally posted by Evil Ailure
Originally posted by S.N.N.
The funniest thing about this whole thread...we've all had laughs making fun of it, but who has actually tested it?
Well, all there is in his IPS file is "PATCHEOF" ...which I guess is the IPS header. XD The patch wouldn't do anything. :/

PATCH is the header and EOF marks the end. Any IPS patch less than about 11 bytes is useless.
(restricted)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-11-06 04:59 AM, in Hack Release: The Lone Ra**** Link
My thoughts exactly.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-11-06 05:02 AM, in laptop buying? Link
Why, specifically, do you want Vista? If it's just for the games that "require" it, I bet you they're cracked to run on XP within minutes of release. Just about everything Vista currently has is available on XP already if you look around.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-11-06 05:04 AM, in Nintendo DS vs DS Lite Link
Originally posted by FreeDOS +
The firmware has been changed to allow five different brightness levels

Wasn't it 4? Also, is the mic covered when the lid is closed?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-11-06 05:06 AM, in Overworld movement issues. Link
You know, I bet someone's made an app to use your PSP as a gamepad. They did it for DS.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-11-06 05:17 AM, in Add 255 sprites? Link
There's plenty of space. The problem is with modifying the code so that it allows more sprites than there already are, without breaking LM compatibility.

Now if we had LM's source we could just modify the routine it uses for ExGFX, timer/music override, etc, since they already work by adding things into the level data. Another project made unneccessarily difficult due to having to keep compatibility with closed-source software.

I like the Map16 idea though. AFAIK, the Direct Map16 Access feature can insert blocks up to #FFFF (though I don't think LM would let you do this ), and only up to #FFF are valid. If LM doesn't complain about it, you could break this down into bits like so:
fsss ssss bbbb bbbb
f=custom sprite flag, s=sprite #, b=block #. If the custom sprite flag is set, the next 7 bits specify the custom sprite # (0-127), and the remaining 8 specify the block #. This way you could create one of 128 custom sprites overtop of one of 256 blocks. A table elsewhere in the ROM could specify which Map16 page these blocks come from in each level, and if necessary, divide the custom sprites into groups of 128 and use a similar table to specify which group to use in each level.

I realize I should probably do some things like see if LM does care about invalid block numbers, and if the block numbers are in fact 16-bit, but I really, really need to go to sleep right now.
(restricted)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-11-06 03:25 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Darkdata
L to Float code:<!---Anyone who nags about who made it I did not make it ok --->
D033AFA1 0020
8133B1BC 4220
D033B1BD 0020
8133B17C 0300
D033B1BD 0020
8133B17E 0880
For random fun with the giant code

I'm glad you at least stated that you didn't make this, but why would you do so in a hidden comment? Anyway that version will mess up when Mario falls too fast, like when falling out of that sun on the roof in the first floor of the castle. I made a corrected version a few years back:
D033AFA1 0020
8133B1BC 4220
D033AFA1 0020
8133B17C 0300
D033AFA1 0020
8133B17E 0880

Also, just for fun, if you take just the first 2 lines, holding L will make Mario levitate only if he's already in the air (he won't jump).
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-11-06 03:28 PM, in Yoshi's Island OW tiles Link
Open the ROM in a hex editor, and add (NOT overwrite) 512 (0x200) bytes to the beginning of the file.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-11-06 03:32 PM, in Overworld ways issues Link
Originally posted by Kario
You cant just put down the green mario path thing and expect the map to work automatically. You have to draw the events to go along with the levels, otherwise you get that.

By the way, those screenshots are pointlessly huge. ZSNES has a button to take screens. I think its 'p' or something. Look in the menu, you will find it.

I think it's F1 or F2 to show the menu. Unless you mean there's a button to just take a screenshot without using the menu?
(restricted)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-12-06 12:09 AM, in Hack Release: The Lone Ra**** Link
Originally posted by never-obsolete
i dont condone rape in any means, but i'd shake your hand.

He just made an "adult" hack. Are you sure you want to touch his hand?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-12-06 12:16 AM, in laptop buying? Link
<Hyp3rHax0r> aw man
<Hyp3rHax0r> I just set up a new Dell at the library
<mikeonthecompute> k?
<Hyp3rHax0r> while I was removing the various AOL toolbars, Norton popped up to tell me it had created access rules for RealPlayer.
<Hyp3rHax0r> I had to take a shower after I was done.

Dell is one of those companies you generally want to avoid like the plague.
(restricted)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-12-06 12:23 AM, in Add 255 sprites? Link
Heh, I thought of what Sukasa mentioned, but it being 5 AM or so, I thought it wouldn't work. Really, it does sound like a good idea.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-12-06 05:21 PM, in Assembly Link
Usually you just look up the name of the CPU on Google.

Genesis/Megadrive - M68000(?) and Z80
Super Nintendo Entertainment System - 65816 and SPC700
Nintendo Entertainment System - 6502 (technically 2A03, but the instructions are the same )
Game Boy - Z80-like (mostly the same, some instructions and registers changed)
Game Boy Advance - ARM7
Nintendo DS - ARM7 and ARM9
Nintendo 64 - R-4300i

Here's a document explaining most of the technical aspects of the Game Boy. You should know basic Z80 ASM if you plan to do much with it though. Here's similar for GBA and NDS. Here's info about ARM ASM, with a link at the bottom to other ARM things, and here's a bit more NDS info.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-12-06 05:23 PM, in Dragonball Z: Budokai 3 Hacking? Link
Originally posted by Bane King
Much like the Mario 3 beat'n in like 9 mins. Which was fake BTW.

It wasn't fake, it was a tool-assisted speedrun. The player re-did scenes over and over until they were perfect, but he did do them.
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Acmlm's Board - I3 Archive - - Posts by HyperHacker


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