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| Acmlm's Board - I3 Archive - - Posts by SM_Gamer |
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| Easy one. Fu just replaced the unrevealed star tile(usually blank) with a star with a different pallet(pallet 7 to be percise). Presto! Unrevealed red star. | |||
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| Ah. I never though of that before. But still, I'm taking a guess that some people will ask questions about how DW:TLC that have simple answers. Of course, I could be wrong. | |||
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| Check the Layer 2 Inital Poistion tab in the Modify Secondary Exits window. It should be set to CO for this situation. From the looks of it, you have that setting on either 60 or 90, I'd presume. | |||
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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Woah! Fake April Fool gag. Very clever.
I'm a bit amazed that this is real. At first, I though, "Just another April Fooler." But the real SMB3 Pipes is just...just...AWESOME! I give this a 12 out of 10! Very good. In fact...
*goes to work swaping MikeyK's SMB3 pipes with these SMB3 pipes in his hack* |
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| After playing all the tracks of Mario Kart DS, I've noticed that there is only one Rainbow Road, a non-retro one. However, having all four classic rainbow roads in one cup would really be enjoyable, but at the same time, kind of annoying...
SMK: Look, no walls! AHHH MK64: "How much farther is this?" MKDD: Very good. MKSC: Boing! Boing! Boing! I myself really agree to the idea, but what does everyone else think? Should there have been a Rainbow Cup or not? |
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| Me? I've been using Lunar Magic since 1.40 came out and sometimes, even I think the things I make in Lunar Magic are quite bad when I see them, which would probably result in my changing it into somthing better or just removing it alltogether. Although I consiter myself a moderate skilled level designer and moderate-to-advanced overworld designer(probably due to my trait of sketching overworld designs on paper before transferring to Lunar Magic), but even I sometimes doubt my own abilites, which in some cases, can lead to an inprovement in the hacker's abilitiy. As of now, I'm trying to get into the community by making an SMW hack, using avalible editing resources, examining other hacks(with the aid of RLM, although I only do this so I can get any inspiration for a level, not to steal ExGFX or anything like one might assume), and add on good ideas as they come in for use.
Otherwise, I'm pretty much an average person who posts helpful advice or comments on a hack or new utility every once in a while. |
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| You would need another custom block/sprite that acts like a 'turn off generators' sprite, but only when Mario touches it. But, then if someone wants to have another block/sprite right on the left or right side(depending on what side of the "Crack-Shot Krok Zone" the blocks are on) of the 'turn off generators' block/sprite that would call the Crack-Shot Krok sprite again. (edited by SM_Gamer on 09-03-06 10:54 AM) |
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| Have you tried combining a Water On block with a Foreground Change Block(325)? That would probably run the processes of the Water On block, then change into the next Map16 tile. | |||
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| I don't know if this has been done before, but could someone make a custom block that changes Mario's position on the overworld when touched in a level? After thinking about it, I came to recognize the easier and much simpler method of one-way overworld pathways with overworld location changing blocks than with the old method of removing one layer 1 pathway, which would take a lot of testing just to get right. | |||
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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| There's a setting to change a Chargin' Chucks HP for both jumping and fireballs on Lemetaal in the Chuck Settings menu under Sprite Settings. Lemettal can be downloaded from SMW Central from this link: http://www.smwcentral.net/?p=list&type=tools (Just find Lemetaal in the list). Hope that helps a bit. | |||
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SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 5980 days Last view: 5911 days |
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Originally posted by KPhoenix Yes, it is possible, but don't ask me; I've only done it once before and I don't remeber how to do it. ![]() |
| Acmlm's Board - I3 Archive - - Posts by SM_Gamer |