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04-24-23 12:37 AM
Acmlm's Board - I3 Archive - - Posts by FirePhoenix0
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FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 5911 days
Last view: 5908 days
Posted on 01-31-07 01:58 AM, in How well would this fit in SMW? Link
I remember that in SMA2: SMW for GBA, the Dragon Coins were remembered even after you reset the game. I'm not sure how similar the code is in between the two games, but if it's close, couldn't one find where in the RAM the Dragon Coins are stored in the GBA version and then compare it to the SNES one? I'm not sure if this would work--I don't know much about coding and stuff but it's just an idea.
FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 5911 days
Last view: 5908 days
Posted on 02-15-07 07:28 PM, in Metroid Zero Mission hacking Link
I've been silently watching this for some time now. One thing I've noticed though:
Why is the notepad sprite list listed in hex when in the program if you want to change the sprite to something else, you need to input the hex number in decimal? Couldn't you code it so that they either both are decimal or hex?
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Acmlm's Board - I3 Archive - - Posts by FirePhoenix0


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