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| Acmlm's Board - I3 Archive - - Posts by FirePhoenix0 |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Wow, thanks for the generous comments.
I agree that too many ExGFX and stuff can make a game convoluted and if you aren't very good at putting them in decently, it can make the game much worse. Plus, sometimes too many of those things can take away the feeling that you are playing a SMW game. That was the beautiful thing about Super Mario Odyssey. There were plenty of ExGFX but they were placed in such a way that the game is amazing to play. ![]() |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Originally posted by pikaguy900Maybe you're right. I'll probably not be any good at creating ExGFX for this house and to go through all of that for just this little bit, I dunno. I might just take out the infested idea and just leave it as a vacant house. |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| I've been looking on Google and here on Acmlm's board but haven't found anything yet. Is there anything that explains how to use the whole program or am I on my own? | |||
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Originally posted by GoogieI have those two files but they didn't seem very helpful as I read through them. Maybe if I read a bit more carefully... |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| I know it's possible unless Youtube can upload .zmv files. I'm just not sure how to do so. I just recorded two and want to put them up but as I just said, I'm not sure how to. | |||
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| I've been paying silent attention to this for a while.
I have to say that your work is amazing, Icegoom. I could never make graphics anything like what you have done. As for your game, I'll say that it looks really great so far. It also looks very difficult. I saw those two videos that you made and all I have to say is *whew.* Those. Look. Hard. Treetop Tussle looks crazy difficult, yet at the same time, a blast to play.
Looking forward to a demo! |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| Well, I went ahead and created two movies on Youtube showcasing two levels from Deja Vu. For some reason though, I can't access them normally by putting in search tags...
Either way here are the links to the levels. Bullet Bill Frenzy! Flight Training. I'm happy now. I have a newer version of ZSNES now because 1.36 didn't having movie dump options. Now I have 1.42 and the 10/12/06 WIP build. ![]() |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Originally posted by srothrocYeah, i ran through the level kinda quickly. Though, you have to be careful when and where you stop because Bullet Bills will still be coming and if you aren't careful they'll pin you somewhere. I did end up taking more hits than I intended to. Right before I recorded the movie, I ran the level and ended up with Cape Mario and a Fire Flower in the item box. *shrugs* |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| Ok, first off, I did read the Lunar Magic Help file. Lots of times too. I'm still having problems after that.
Anyway, today I decided to experiment. Basically, I stuck Mario somewhere else than Yoshi's Island. Then I changed around the events and such to fit the new progression I made. My problem is this. I want to get back into Yoshi's Island to beat Iggy/hit the Yellow Switch. But when I try to enter it, all that happens is I go into the submap for a brief seconds then get spat back out on the main map in the same location as I entered. I checked the pixel alignment like LM says to do and that was fine. I didn't even move or delete the exit tiles. The only thing I did do was change the overworld so that the bridge connecting the two maps was instead a land mass, but even then I changed that only after i had the initial problem with the exit tiles. Does anybody have any suggestions for what I can do to fix this? (edited by FirePhoenix0 on 11-10-06 08:15 PM) |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Originally posted by pikaguy900I believe that I made that main map exit direction Top and the Yoshi's Island one Bottom but I'm not 100% sure. Let me go check it. I'll edit it in. (LM isn't on this computer that I'm using. Curse my not having Internet on my computer!) Edit: Ok, it says that the "Direction to enter from" for the main map is Top and the "Direction to enter from" for the Yoshi's Island submap is Bottom. (edited by FirePhoenix0 on 11-10-06 08:14 PM) |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Originally posted by icegoomHmm, something about the bush looks odd to me. To me, the part of the bush where it transitions from light green to dark green looks squarish and unnatural. That and there are a few black single pixels at those edges too. Well, I like the new Yoshi sprites a lot. I also think it's a neat touch how Yoshi looks a little towards the player when he's chewing. ![]() |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Originally posted by Kapow Yeah I'll probably do something about the Rex Flatlands BG pallette. I'm not quite sure what you mean by the exit pipe is strange. Could you explain a little more? |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| Yeah I found the bug in there too and was going to notify you but someone else beat me to it. Other than the bug, it worked very nicely. I'll consider using these in the future.
Maybe the reason the bug occured was because it was too close to the bottom of the screen? Maybe Big/Cape Mario can't fit in the area between the pipe and the bottom of the screen and so that's why he gets killed. It's a simple sqeeze death. Of course that's all just an idea. |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| I'm not as experienced as some of the people here but I can answer these questions for you.
1. First, the opening movie uses level C7. So, you must make it so at some point you can get to that level so you can record. The opening movie can be modified by opening your game in ZSNES and doing a complicated series of playing level C7 and using savestates, then loading the savestate back into Lunar Magic. I personally haven't done this yet so I'd get confirmation of this from the LM help file or someone else. 2. The opening screen uses level C5. Just edit it like you would a normal level but don't get rid of the "display message #1" sprite near the top because that tells the game when to end the level and go to the overworld. You can move it around but don't delete it. 3. In the overworld editor, go to Layer 1 editing and then for castles, click the top of the tower so it's highlighted and then click the destroyed castle button at the top of the editor. Use that dialog to set the castle destruction. Do the same thing for the switch palaces except just highlight the whole tile. Also, you can just attach the game file (NOT the .smc file, only a .ips/.zip/.rar file) to the post that you are making instead of sending it by e-mail. Just a hint. Hope I helped. ![]() |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| I've thought of something like this before but not on the scale that you are thinking of. This would definitely be an awesome game if pulled off right.
For something like this, I'd think that a team effort would be best because this seems like it would require a lot of ASM or something similar. Let's see, things you'd need... You'd need to dump most of the Super Metroid, Metroid Fusion and Metroid Zero Mission graphics, plus probably make some of your own for areas that haven't been featured in a Metroid game. For the Laser Mario idea, I suggest contacting KPhoenix. He just created a Laser Suit power-up for Mario. For just plain moving around, you'll probably have to hack the physics of the game a little. You can either go for the "floaty" feel in SM and MF or you can choose the more natural drop in MZM. Also, you'll need to change it for sure if you plan on adding a Hi-Jump item of sorts. I'm definitely interested in this and if you decided to go with it and make this a team effort, I'd be happy to help. Metroid is my favorite series and I've always wanted to create a Metroid game in some way. |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Originally posted by The 13th ProdigyYou can IM me or send me a PM. Today, I'd say PM me cause I have something and won't be on for a while. Tomorrow though, you can IM me around 3:00 Eastern Time. My AIM is ctrlalxdel. |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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Responses in bold.Originally posted by Joshua368 Thanks for your comments. Here's a hint of something I hid in the game: The message in Yoshi's Home is a subtle hint. ![]() |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| There's nothing with the message block at the end of the Yoshi Forest. If you look carefully at the end of the level and the start of the next level you'll see that they are the same, down to the message block as well.
@Joshua368: Carefully read the hint. Eating the berries has nothing to do with it.
Also, this is not a sequel of any sorts. The other two demos were just earlier versions of Deja Vu. Demo 2 had all of Demo 1 in it so if you want to download it, just find it on this board or SMWCentral (it's called Super Mario World Deja Vu on there. There's a demo 3 version there also but you already have that from here.) |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| What is this? All I'm trying to do is access the second page of my hack thread on the SMW Hacking board, but it gives me a YOU LOSE GAME OVER image with what looks like a pig of sorts on it. It's making me mad! (Not the You Lose part, just the fact that it's there.)
What causes this to appear? I know that it's not that the page no longer exists or such because I'm IMing KPhoenix right now and he could see the page. Did I do something? I also get this same image when I try to log out. So I can't get out. This is annoying me. Someone help me out. ![]() |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 5911 days Last view: 5908 days |
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| Yeah when I designed the level I wasn't intending that I confuse people with the Message block behind the goal post. That was just a coincidence. What I've said before is that I made it so the beginnings and ends of levels look alike. That was all. |
| Pages: 1 2 3 4 5 6 |
| Acmlm's Board - I3 Archive - - Posts by FirePhoenix0 |