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05-08-24 11:23 PM
Acmlm's Board - I3 Archive - - Posts by ZephyrShakuraus
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ZephyrShakuraus
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Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-01-06 06:43 PM, in GBA Fire Emblem Spells and FE8 skills Link
Now, first of all, I'm rather new to hacking but I'm picking it up rather quickly. I'm mostly just doing this all for fun, and I'm working on an FE8 hack.

Now, I know some people who are fairly knowledgable with hacking, but they've been unable to help me with spell animations.

I want to know is where are they stored and what determines that, for example, Excalibur shows an Excalibur animation? I want to make more spells and magic wepaons, but I cannot find the spell animations in order to make this happen. It's not in the weapon data.

Can anyone help me with this? I don't want anything custom or anything that complicated, I just want to know how make other items use an animation.

As well, I'd like to know where the FE8 skills are stored and what determines that a class can use it. (Silencer, Critical Bonus and Summon are not included in this question.) It's not in the class data, at least, not that I can find, and I'd like to find it.

And, after finding it, I'd like to know if it is possible to edit them. (Such as, increasing the critical hit rate, or changing activation rates, say, using Luck as a opposed to level, or own level opposed to enemies.) As well, I'd like to know if it could be possible to make new skills (such as giving a unit a change to act as if attacking with a Brave Sword for a Continue/Adept like effect.)

If anyone can help me, I'd be greatly appriecated.
ZephyrShakuraus
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Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-01-06 08:30 PM, in GBA Fire Emblem Spells and FE8 skills Link
It's you again, lol.

Actually, I'm working on this on my own, but yes, I am with FESS.

Alright thanks for the help. I'm going to have sit down and figure all of this out, since I'm somewhat new at all of this. I'm sure I can.

Correct me if I'm wrong, but that's only the info to find the animations, correct? But not to give another item the animation?


I'd still like some help with the skills, which might be hard.


(edited by ZephyrShakuraus on 10-01-06 07:35 PM)
ZephyrShakuraus
Newcomer


 





Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-01-06 09:19 PM, in GBA Fire Emblem Spells and FE8 skills Link
Okay, given some time and some experience, I should be able to figure all of this out. Thanks, and I'll be sure to ask you if I need to.

How'd you know I was from FESS? lol

Edit: Okay, quick one. How would I go about changing the Crit bonus from 15 anything else?

(I have a lot, but this one will do for now.)


(edited by ZephyrShakuraus on 10-01-06 10:27 PM)
ZephyrShakuraus
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Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-01-06 11:52 PM, in GBA Fire Emblem Spells and FE8 skills Link
Heh heh...

To be honest, I only started this stuff yesterday. (I meant it, when I said new)

So I don't know enough to even give you any sort of background, aside from the fact I think it would be little different from Fire Emblem 6 and 7 in terms of how it's stored. I'm not sure however.
ZephyrShakuraus
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Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-02-06 12:25 AM, in GBA Fire Emblem Spells and FE8 skills Link
Oh, okay. Well certain classes in the game, namely Swordmaster and Berserkers have a bonus of critical chance. In FE6, it's 30 and 15 in the other two FE games. In the class data, the thing that controls if they have it is in Class Ability 1. It's 40. You should be able to find it with 01 40 01 02 00 (being Resistance promotion gain, critical bonus in class ability 1, promoted unit, in the class ability 2 slot, and shamshir usable in the 3rd class ability slot. the last one is class ability 4, which is empty.)

However, this only determines if the unit gains the critical bonus. I want to edit the critcal bonus myself.
ZephyrShakuraus
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Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-03-06 09:07 AM, in GBA Fire Emblem Spells and FE8 skills Link
Okay, so I haven't completed figured this out, but a friend of mine has and we've managed to change the critical bonus. Him and I will be working on the remained of the skills using this method.

Now, would there be any way to create a new skill by using some of the "padding" in the ROM? Say I wanted to make a "Class Ability 4" that would allow to give the class a % chance (The game tends to use levels for chances, I would like to learn how to use other stats as well, however) to act as if it was using a Brave Weapon. (As in it would attack twice in a row.)

If you need more data to be able to figure this out, I'm sure I could pull together anything you need.
ZephyrShakuraus
Newcomer


 





Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-05-06 08:38 PM, in GBA Fire Emblem Spells and FE8 skills Link
Okay, so how would I go about trying to find the newer skills, such as the Wyvern Knight's Pierce skill or the Rogue's Pick? (Pick is non-battle and Pierce is in battle.) As well, The General's Great Shield, Sniper's Sure Shot and Bishop's Slayer are also of great interest.
ZephyrShakuraus
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Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-08-06 11:18 PM, in GBA Fire Emblem Spells and FE8 skills Link
They're not the same as class abilities and no-one knows where they are. I guess it looks like a time-comsuming process moreso than a difficult one.
ZephyrShakuraus
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Since: 10-01-06

Last post: 6411 days
Last view: 6411 days
Posted on 10-19-06 09:48 PM, in GBA Fire Emblem Spells and FE8 skills Link
*is late*

Yeah, something like that would be great.

I can understand you being busy with school though. I'm in the same boat. Any time you could look at it would help us. We really only need a push in the right direction.

If you need any more info about what we want/what you need to know, we'll do our best to help you out.
Acmlm's Board - I3 Archive - - Posts by ZephyrShakuraus


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