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Acmlm's Board - I3 Archive - - Posts by Josh |
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Josh Newcomer Since: 09-30-06 Last post: 6424 days Last view: 6424 days |
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Just finished Super Metroid Redesign for the first time. Truly exceptional. Drewseph, you have created a marvelous experience, on par with the best "professional" games I've played, and far exceeding most. Definitely in the top ten games I've ever played. Thank you for the time you've put into it.
I played on ZSNES for GNU/Linux, compiled from latest CVS (as of 9/20/2006) so that it would work with Redesign. I've tried to avoid spoiling anything in my comments below, because everyone should experience this game for themselves; the only potentially spoily bits (comments on the escape, and a question) use black-on-black to avoid spoiling people. Drewseph, if you want me to edit anything out or make more things black-on-black, I will. I particularly liked:
Completion screenshots attached: escape time left at ship before rescuing Dachola and the Etecoons (12:10 left), escape time left at ship after rescuing them (9:01 left), their ship escaping (the horizontal purple line to the right of the ring-like part of the late Zebes), completion time (11:23), item collection percentage (100.6%). Potentially spoily question in black-on-black: does the .6% come from the strategically placed 10-missle pack during a time you don't have missles and need them? Full disclosure: I found all of the statues and items on my own, except that after reaching 298/30/30, I did use a map to find the last 2-missile upgrade, by marking off the ones I'd already collected. Turned out to reside beneath a super missile block in an otherwise unremarkable floor, which I probably would have found by the "X-ray every square inch of Zebes" approach. [Edited because I realized that another part of my post talked about the escape in a potentially spoily way, so I made it black-on-black as well.] (edited by Josh on 09-30-06 03:52 AM) |
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Josh Newcomer Since: 09-30-06 Last post: 6424 days Last view: 6424 days |
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Originally posted by Drewseph Very little, but if you insist:
Oh, that reminds me: I had tons of fun with shinespark charging in this game, thanks for that. For example, I suspect you didn't actually intend someone to break the barrier around the Super Missle item near the Crateria/Brinstar elevator by charging in Brinstar and carrying the charge up the elevator. I also really loved the multiple sizes of ammo packs. Originally posted by Drewseph Out of curiosity, by the way, why not add yourself to the game credits, and/or modify the title screen? Originally posted by Drewseph Ah, that makes perfect sense. I really enjoyed the break-and-stay-broken blocks in this game, particularly when you involved them in puzzles, such as when you need to approach something from one side and later come back from the other side, or when you can break some speed-booster blocks that stay broken to give you a halfway-point for a long shinespark-charge adventure. Originally posted by Drewseph Right; Spoiler: Oh, and I didn't know about the [ spoiler ] tag, thanks; I had used I actually caught the in-character reason for the water, I just didn't realize until the escape that it had an important gameplay reason as well. |
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Josh Newcomer Since: 09-30-06 Last post: 6424 days Last view: 6424 days |
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Drewseph: I just remembered one bug I forgot to mention before: In Crocomire's room, on the far right, the map square shows a dot indicating the presence of an item, but no such item seems to exist in that area. (Had 100.6% as I mentioned, and didn't have to collect anything from there, and also checked that whole square with X-ray, power bombs, and plain bombs.)
Also, one other small thing I wondered about: why such a long recovery time after Super Missiles? Did you specifically want to get rid of the Kraid Quick-Kill glitch, or did you want to slow down the player's salvos to avoid using up the smaller supply too fast, or did you just want to make things a bit harder? |
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Josh Newcomer Since: 09-30-06 Last post: 6424 days Last view: 6424 days |
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Looks really impressive.
If you'd consider open-sourcing it, I would gladly help to get it running on Mono, which would let it run on GNU/Linux, Mac OS X, and other Unix-like platforms, as well as providing an alternate way of running it on Windows. You might also find MonoDevelop useful. Also, regarding sound libraries: you might try the C# bindings for GStreamer (which should work on all platforms), or PortAudio (which definitely had C# bindings at one point, though I don't know about their current status). |
Acmlm's Board - I3 Archive - - Posts by Josh |