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05-10-24 10:08 AM
Acmlm's Board - I3 Archive - - Posts by Xeruss
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Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-10-06 12:19 AM, in What is the size of a 16by16 block in real life? Link
Originally posted by asdf
Originally posted by richyawyingtmv
Just use squared graph paper. Each square represents one 16x16 block. Simple.


That's kind of small, though. There's barely any room for detail.

Oh, and it's a better idea to draw the graphics on your computer. The only practical point to drawing stuff on paper is to plan level layouts, which isn't such a bad idea.


I believe he meant each square would represent one pixel, but that would make things kind of big... Anyways, there is a purpose to drawing your graphics on paper, he might not always have acsess to a decent computer.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-10-06 12:26 PM, in time and hp for enemies help Link
Don't type in all caps please... You'll make people's minds and eyes hurt.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-10-06 01:14 PM, in Super Mario Universe Problem? Link
I found with the iggy level, (I didn't try with the mario start screen) if you just open the level in LM (it's unlocked) and move one of the objects around, then back into place, then save, the level will work without the white screen glitch.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-13-06 01:11 PM, in ExGFX from other games. Link
If you plan on ripping the forest/trees BG from Do Re Mi, I wish you good luck, I was too stuborn to allow it to take up more than one gfx file, cause I didn't want to remove part of FG2, but as far as I can tell it's the only way...
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-13-06 01:46 PM, in I've created some more GFX! Have a look!! Link
Hmm... I'd have never thought you could make overworld trees look so good in a regular level... As for that fence, well to me it looks kind of ugly, priority or no.

EDIT: hmm, I like the vines in screenshot 5, and the usage of the SMAS desert FG with the blue pallette works well, but you need to make the FG darker..


(edited by Xeruss on 04-13-06 01:50 PM)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-15-06 02:29 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
I know how to unlock demo world tlc I think. I just haven't tried through cause I've been too busy with my own hack, and I'd rather not put out the effort.
Anyways, you won't believe me unless I tell you so... FuSoYa basicly cut the ROM into pieces and reassembled it with gaps inside, all that should be required is for someone to just write a program that will scan the ROM, find the gaps, (I forget the size^^;; delete them, and re-write any JSLS. I think that should do it at least, and after that just run RLM on it...
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-15-06 07:43 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
Originally posted by spel werdz rite +

But there is one more thing, I can't get the ExGFX to work!
I found the pointers to them and I tried to copy them into a BIN file, but when I opened it, it was all garbled.
I think it has something to do with the 3pp-4pp ASM hack. I'll look into it later.

Well, from my limited experience with locked ROMS, that won't work... I believe Fu uses a form of graphics compression, (which I'm guessing you could bypass) but... yeah if nothing else, you could just rip everything with BGmapper, (that's how I stole his koopas) Also, I shouldn't have used the word "cut", but they don't make a LoROM-HiROM converter last I checked. Which I find it interesting he only did the levels, (but resoursful, otherwise it would've taken a while)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-16-06 05:11 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
Originally posted by 1124
I found something i dont know if its old but when you lock a hack with lunar magic a few words about fu so ya appear in the rom dont know exactly where, maybe if those words are erased with a hex editor maybe the rom unlocks but thats hard with a very very big rom like dwtlc.


Sorry buddy, thats old news... And it appears if you open the ROM in lunar magic, not lock the ROM. And you use RLM to unlock hacks, not a hex editor.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-16-06 05:25 PM, in I want a fire breathing Dino Rhino Link
Check it out:
http://board.acmlm.org/thread.php?id=838
Sure you can't see the flames *shrugs* but mabye you could fix that
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-17-06 12:39 PM, in SMW2000 Demo Version (patch link inside) Link
Sorry man, but put frankly it sucks. I didn't feel like using savestates, so I couldn't beat the creatively named level, "1-2" You should never put doors in yoshi's house, unless you're BMF. Which on the subject of that door, was it supposed to lead to a boss? Cause on my comp it lead to a dead-end, and I had to kill myself.
Ah well, you know map16 as you proved in the level "dodgeball field" but otherwise you have much to learn yet. You need to work harder, and probably play some other hacks, learn what the standard hack looks like, then mabye your hack will be a better use of time.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-17-06 12:56 PM, in Mist help needed Link
No, the mist is a layer 3 option, (not sure what the settings have to be though)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-21-06 02:21 AM, in That one Mega Mole Pointer.. Link
Originally posted by THE ONE
Even once someone finds out the code that works.....How would you make the "squished" stage of the mega mole/ hammer brother/ Giant Goombas?

Well, you could just do like with the dino-rhinos, and make stomping the giant goomba spawn a little goomba, but then you might look lazy... You could use the fake-type stompable goomba, where it falls off the screen instead of getting squished.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-22-06 12:14 PM, in Trailer time! Link
Damn, this better not become a new fad, I still have a dial-up computer, and a hard drive with only 10GB, if more and more hacks start doing this, I won't be able to find out what's going without downloading them first.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-22-06 01:52 PM, in I just won a DS! Link
Bleh, you got lucky, the most I've ever won off of anything was a free soda.


(edited by Xeruss on 04-22-06 12:54 PM)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-25-06 12:47 PM, in Anikiti's new hack Link
I like Anikiti's work, its just he never switches the GFX he uses, I've played about four of his hacks now, and they all use the same sets of ExGFX, otherwise I think he has okay level design, he just needs to rip a few more sets of original ExGFX, then his hacks would be even better.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-25-06 12:59 PM, in Is a custom block that creates blocks possible? Link
How about this, create a block that activates the POW, without changing the music, and without the timer. Then just use the directional coins. Granted you wouldn't be able to have loose coins for the rest of the level, but it seems a semi-easy fix to me.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-25-06 01:53 PM, in desert bus Link
What would REALLY suck is if they didn't give it a pause button...
---------------------------------------------------------------------------------------------------------------
Ya know, Acmlm's should start a desert bus hacking forum... I can see the usless-nes of the threads that would be started: I just hacked the bug animations! There are now 255 in the game!


(edited by Xeruss on 04-25-06 12:54 PM)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-25-06 02:34 PM, in Is a custom block that creates blocks possible? Link
Originally posted by Glyph Phoenix

It would force you not to use use coins or brown blocks, brown blocks being what nearly every hittable block turns into.
Damn, I forgot about that. There would be a way around that using more custom blocks, but I doubt anyone would use it.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-27-06 12:38 PM, in The most annoying issue with inserting ExGFX!! Link
I think you have to edit the sliding koopa gfx, I'd check, but my hacking stuff is on my other comp...
EDIT: woot! 200th post!


(edited by Xeruss on 04-27-06 11:42 AM)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 04-27-06 01:45 PM, in Hah hah hah hah hah. My period key is broken. Link
Originally posted by Skydude
Well, it may be possible to remap your keyboard slightly, so if there's some other key you rarely use, you could get it to make a period, maybe...


Replace the semi-colon, nobody ever uses that.
Anyways One time the space bar broke off on a keyboard I had, that totally sucked. Fortunetly(sp?) we have keyboards littering our house, so I just grabbed a different one.
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Acmlm's Board - I3 Archive - - Posts by Xeruss


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