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Acmlm's Board - I3 Archive - - Posts by Xeruss |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Looks nice, I had at one time intended to rip from the NES version too, but decided not to, By the way, even if it was Ghettoyouth who ripped it, that screenie tuned out nice. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Um... altering graphics dosen't require ASM, and if that's not what you meant, you need to rephrase that. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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There is a difference between a joke hack, and a newb hack, I remember the first levels I made were all flat, and they sucked, you can't just design perfect levels in three minutes, it takes time before you can even learn to make good graphics, in short I'm sorry to say that it'll need more work before you post about it again. (edited by Xeruss on 02-01-06 04:11 PM) |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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You'll need to use the map16 editor to get them to turn out right. And as a side note, if you can't find the graphics in the workshop, give credit to the person who ripped it originally. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Ehh... there is a faster way, open your hack in LM, and open his hack in LM, then go to the coresponding map page, and use ctrl+click ctrl+right-click to transfer, it makes it easier to keep the map pages clean. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Looks good, but I see it caught a mutant strain of F***ed-up pallette syndrome, it took me a good two hours to fix mine, otherwise it looks challenging and unique. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Open screeshot in PSP or MSpaint, copy the selected area, and paste it to YY-CHR, then use the boss pallette changing program by smallhacker to make it look right. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Umm... What is this Newsvine thing? Will someone explain what it is and how it works? Please? | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Look under one of the menus, and see if the "use joined gfx files" is checked, if it is, modify Allgfx, if not just insert the gfx. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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I didn't see the link, so...no thanks. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Originally posted by RPG Eater Yes, after kalieann told me this, I began to look through the tilesets, yes those are what trigger the no-yoshi level intros. |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Darn the link is broken! Fortunately I have a copy of 2.00 Sorry for my laziness, but I will try to get you a copy in at most 2 weeks, (My only copy is on my other computer, which happens to have a broken floppy drive...) (edited by Xeruss on 02-05-06 04:26 PM) |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Well, it is comforting to hear #5 on the list, most of my levels are easy, yet fun, and here I thought people wouldn't like that... | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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I apoligize I'm missing something, but "learning land"? Please explain. | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Um... That overworld looks a bit too much like the old one for my tastes, but I like the way you used the smoke sprite... | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Well, seeing as I can't program, i'll just make a request. A "block scan" feature, it would scan the ROM for the custom ASM, and display which block was stored where, cause it's murder if you lose that stupid list that holds the blocks... | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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I just made a startling revelation, legoman is actually BMF54123's joke account, and I predict in about a year, he'll release the final version of Odyssey under legoman's name, and tell us the truth. Either that, or legoman’s just helpless...
Oh yeah... I'm a genius. |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Originally posted by Ed The Robot I agree with the first half of your post, but as for the second half... If BMF is already working a yoshi-only hack, well put simply we don't need two people trying the same thing at the same time... |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Originally posted by LyleOriginally posted by Synthrax + No one reads the stickies anyway, he'd have ahd to wait a good month before getting an answer... And what DID happen last time JJ gave out money? |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6290 days Last view: 6290 days |
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Originally posted by asdf + And don't forget to click "Save RGB's to ROM" when you're done. |
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Acmlm's Board - I3 Archive - - Posts by Xeruss |