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04-27-24 10:46 PM
Acmlm's Board - I3 Archive - - Posts by Xeruss
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User Post
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-22-05 06:26 PM, in ExGFX Help Link

Are you sure the lego blocks are part of the foreground? If so open the map16 page again, and make sure the "block acts like" is set to something suitable, like 100 or 130, you must repaste the tile, and save that too.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-22-05 06:40 PM, in PAL to TPL? Link
Correct me if I'm wrong, but you say you mean to rip pallettes from screenshots? If you're ripping the backround through m-16-k, try setting the pallette import to zero, as well as the 8x8 remap, if you're just trying to take different pallette combonations, just savestate in the level, and open the savestate through the pallette importon Lunar Magic, Hope this helps!
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-23-05 10:44 PM, in Cool looking gfx edit for my sZTw 2: Chaos Link
Um... I have agree with kailieann, it does look kind of odd, and why in the world do you want to fight yourself?
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-24-05 02:48 PM, in Mario Island Adventure Link
How about this, if you feel you HAVE to do cameo levels, at least try one from SMB2 they're a challenge to make, and usually turn out short, but it does provide that originality factor, once again however try and copy levels from different games, such as sonic, donkey kong country, Donkey kong county 2, and even the original donkey kong(tha'd be cool) Just be sure to use lots of original levels and graphics, and ALWAYS be sure to post screenshots, sounds pretty cool though
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-25-05 11:46 AM, in Crash Course in GFX Ripping Link
Gahh! why is everything added after I have to learn to do it myself? I do however agree, this ought to be stickied, then we can direct newbies here when they ask, fairly in-depth by the way.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-27-05 07:40 PM, in Blocktool Tileset Help Link
So your asking if (e.g) you could make a block that you can only find in castles, appear the very same way in a "yoshis house" tileset level, then the answer is no, you need exgraphics or change the tileset.
If thats not what you meant, explain further.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-27-05 07:57 PM, in Overworld continued (please help ASAP) Link
As for problem 3 I think I can help, first as for the flashing ground, check to see if the level is using any animations, if it is delete them.
If everything is off color when it's in lunar magic too, that would be a pallette problem, if it's off color only in the game, then I can't help you,
And if you are saying it's the lettering thats off color, the use the titlescreen editor and set it right.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-28-05 04:33 PM, in Panik in the MK - some bugs needs to be fixed until the RELEASE! Link
What If you searched for the "MARIO START!" graphics, and the "LUIGI START!" graphics, and just pasted Luigi over Mario, sorry if that dosen't work, I haven't really had interest in changing that sort of thing...
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 11-28-05 04:41 PM, in My pallette a'sploded Link
Massive pallette error? well, It may be that level was never meant for an exit, e.g. if it was inteneded to be a level with ExGraphics, it may just be that the pallette was designed for use with a different set of graphics. If not, on the bright end of things, the yellow and blue look cool. If it's not the answer to your problem, I'm sorry but I cant help you further unless I see the ROM.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-01-05 09:47 PM, in Super mario world darkness Link
Boring overworld, good level design, bad pallettes.

And be VERY sure to remove that link to a ROM site now, you cannot direct link to any site that has a rom on it, otherwise I agree with fabio, the name makes no sense.

It may take a while to perfect, but it looks good.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-01-05 09:52 PM, in Good Levels Link
I have the same problem as Tatrion, only I just critiqe my alredy made levels, until I'm either prompted to delete them, or they look nothing like the original
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-01-05 09:54 PM, in Favorite... Link
Super Mario Odyssey, that's probably the coolest hack I know, otherwise it's probably Demo world tlc
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-01-05 11:59 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
I'm not sure if this would work or not, but how about a block that dissplays level message 1 or 2 when the A button is pressed (only when mario is touching it of course)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-02-05 01:07 PM, in my hack's! Link
Why is it you post about your hacks on every board you can? They're in the hack database already.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-02-05 04:32 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by Kailieann
That's simple.

LDA $17
CMP #$F0
BNE #$05
LDA message (01 for message 1, 02 for message 2, 03 for yoshi rescued)
STA $1426
RTS


Simple... right. I'm still in the process of learning ASM, could you just give me the source
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-03-05 11:40 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by Kailieann
..........

That was the source.

If you mean the raw hex code..

A517C5F0D005A9xx8D261460

Where xx is the number of the message you want to display.

As for getting the hex code into a bin file, I'm afraid you'll have to learn how to do that yourself (here's a hint, open a hex editor, then copy/paste)


As I said I'm in the process of learning it no need to mean about it
Thanks though!
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-03-05 11:52 AM, in JAMH: A Refresher Course [SS] Link
It looks amazing! I like it when someone can actually design their own graphics instead of ripping them. Looks Great!
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-03-05 12:05 PM, in Hacks on SNES console! Link
Originally posted by d4s

dw:tlc is 48mbit, too much for the gd7 in that auction.
smo crashes on real hardware.

in fact, many hacks dont work on real hardware.


Of course d4s! That's what makes yhem so rare! Yeah more like
"A few pallette hacks and minor level changes that I threw together in a couple minutes"
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-04-05 07:18 PM, in Super Mario:The New Adventure Link
Darn I thought I was one of the only ones to use JJ's Happy set Exgfx.
Looks pretty good.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6278 days
Last view: 6278 days
Posted on 12-04-05 07:39 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by Glyph Phoenix
No, no, no. There was hardly anything even resembling mean in that post.

You're a moron who shouldn't be messing with a rom or posting in a forum until you at least learn what the hell you're doing.

That was mean. Compare with her post. See the difference?


Okay, Yeah your right, Sorry.

Anyway, I was wondering if you could give me the ROM addresses to change in order to remove the yoshi coin reset at the end of every level, and how to remove the points received from each coin, and finally how to increase the max amount carried to 255.

If no one knows what to change, some ROM addresses for the yoshi coins would suffice. Thanks
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Acmlm's Board - I3 Archive - - Posts by Xeruss


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