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04-24-23 06:17 AM
Acmlm's Board - I3 Archive - - Posts by Dirtbag
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Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-05-06 06:48 PM, in It's not necessarily rape if they can't say no...but in this case, it _is_ theft and BNE. Link
Originally posted by Tommathy
There are worse things in the news...


Necrobestiality?! Hmm could be worse, it could be Homopedonecrobestiality.

What can I say, I am a Dirtbag...
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-05-06 06:52 PM, in Saddam Hussein Link
Originally posted by Metal Man88
It appears the most common reaction is to shoot guns into the air. Whether or not that's good, that's up to you to find out.

As for the news in general... eh. I saw it coming a mile away.


A bullet is just as lethal on it’s way down as it is on it’s way up.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-05-06 06:59 PM, in Super Luigi ? Link
I think you should go read the rules. This forum is not for requests.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-05-06 07:21 PM, in Super Luigi ? Link
What's this then? http://board.acmlm.org/thread.php?id=3453
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-07-06 08:48 AM, in Super Baldy Kart: Mushroom Cup Demo (inc. AI Guide) Link
Originally posted by icegoom
I believe this is the first Super Mario Kart hack I've ever played. I'm impressed that you changed the AI and got the computer racers to follow the courses. (That's been something people have been unable to do in the past, right?)
That's why I hope my guide will help others to have a go. I know asdf has stated he was put off SMK hacking by the idea of not being able to change this. No excuse now mate

Originally posted by icegoom
I did have one instance where a CPU controlled Mario was just ramming into a wall repeatedly. (On the fourth course, I think...)
I think I know where you mean, was it on near where a pipe pops up out of the ground surrounded by green bricks that over laps with the actual track?

The on the black lava is because I overwrote some of the data that displays the lava I think in the early stages of the hack. This will be fixed at some point.

With regards to the pipes that jump out the ground, because it's not known (or at least I don't know) where the data for track items and attributes are stored it's something that has to be worked around. As that track was modded from a level that did have, as Tatrion noticed, monty-moles popping out, With the Mario Circuit tile set they become pipes, however as they don't stick to your face I wanted to make then a proper obstacle so I placed 'oil' under them. Better without you think?

Speaking of the oil, yes it is oil that's had it's pallet changed. You're all filthy minded people, obviously the white blobs on the track where caused by a spillage from an transport tanker shipping taking a milk shipment way from moo moo farm!

Originally posted by Tatrion
You can skip major parts of tracks 3 and 4 with the feather. Intentional or not?
I'll need to look in to this, I also noticed on track 2 with a feather and using the zip line you can get into the centre and do really short laps!

Originally posted by Tatrion
Also, the "Fuck U" in the background is stupid. Who wants to play a game that makes gibes at you in the title screen? :/
heh, well I didn't mean to offend – in fact I forgot it was actually there! It was one of the first things I changed when working out how to change the title screen – more of a place holder. Push B seemed some what rubbish, any suggestions to what it can become?

Originally posted by Tatrion
Maybe make a few less death traps that require Lakitu to replace you.
Something Stifu said when he tested a much earlier beta. I guess I found the levels a little to easy as well and wanted to make it harder, however I’d not played at 150cc then

Tatrion: If I sort you out with some top down maps of the tracks would you mind making some notes in paint or something as to where the major jumps can be made/ where you fell the death traps should be cut down?

The fact it’s 4 MC levels in a row does not mean that they’ll be in that order in the future – I just did those 4 first.

Thanks for the feed back guys – keep it coming and I’m glad you enjoyed it.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-14-06 04:38 PM, in Job Get! Link
Well done! Swis trains have a reputation of being the best in the world. Delays and cancellations are practically unheard of I believe.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-16-06 06:51 PM, in General Project Screenshot Thread Link
I've fixed my missing lava issue, and changed it to slime.



I've also changed the colour of the sky line.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-17-06 06:57 PM, in Super Baldy Kart: Mushroom Cup Demo (inc. AI Guide) Link
Ok guys, thanks for your feedback I really appreciate it! Have a go with this updated version. There should be no *major* shortcuts now, and none without feathers. Let me know if there are. The lava is back and has had a pallet change to turn it to slime. Also big thanks to Stifu and Ok Impala! for tipping me off on where to find squished data, time trial start finish lines and the end data (no more DK/ Baldy fusion - sorry Tatrion)

-Fixes to tracks to prevent major shortcuts.
-Ending graphics
-Bowser Level graphics.
-TT start finish line is drawn in the correct place.
-Baldy's name updated in a few places.

icegoom - Sorry I’ve not got round to changing the title screen yet

The zip file at the top of is thread has been updated.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-19-06 08:06 AM, in Immature, juvenile, but funny as hell. Link
Bill and Ted of Video Games, or more of a Wayne’s world?

http://www.ffstv.com/avg/episodes.html
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-22-06 06:44 PM, in Error in TrackDes Link


I’ve come across this error with TrackDes 3 times now. The first time I hadn’t many changes in my hack so I exported all the new tracks and imported them all in to a fresh rom. The second time I jumped to the area of the rom that the level had been placed and cleared it out with a hex editor. This allowed me to then save the track, this time however that hasn’t worked. There is lots of space free in the file as TrackDes expands the rom to 2 meg. Does anyone know what causes this and how to get around it?


(edited by Dirtbag on 11-22-06 05:45 PM)
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-23-06 04:32 AM, in Error in TrackDes Link
Thanks... but the file does not have the read only attribute set. It's also not open in any other applications etc.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-23-06 04:58 AM, in Error in TrackDes Link
What a pain, I guess in the future I'll make new levels in a fresh rom and then when done import them to my hack. I've got changes all over the place now it's too much hassle to do this every 2-3 levels.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-26-06 12:54 PM, in General Project Screenshot Thread Link
AlexAR: That hack is something I'm really looking forward to playing. It looks a lot better than most of the run of the mill Mario hacks. Hope you find some help with the title screen sooner rather than later because I can't wait to play that hack.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 11-27-06 05:44 AM, in Mario Kart 64 Level Hacking. Seriously! Link
Good work HyperHacker, at this rate I'll be working on Baldy Kart 64 before I finsih Super Baldy Kart
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 12-10-06 01:10 PM, in Super Baldy Kart: Mushroom Cup Demo (inc. AI Guide) Link
I asked some people on a SMK board to check out my hack. A guy called KartSeven, who it turns out is one of the best SMK players in the world, posted this video:

http://www.dirty.plus.com/SBK/Baldy%20Circuit%203%20-%201'16''77.wmv - I can't get anywhere near that time!

He also has some good times for D4s' Mario Kart R
http://kartseven.free.fr/weirdsmk
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 12-11-06 06:22 PM, in Toad's Treasure Quest Released Link
The video looks great, and the demo I played before was nice. I would have played this tonight by I just got my Wii
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 12-12-06 08:08 AM, in Toad's Treasure Quest Released Link
Originally posted by AlexAR
Originally posted by Dirtbag
The video looks great, and the demo I played before was nice. I would have played this tonight by I just got my Wii


May I ask how you got a hold of a demo of my hack. Seeing as how I have never released a demo of any of my romhacks, I'm curious to know what you are talking about. If there is a "leak" in my rom-hacking system, I must know.


I got it from your home page It could well be the project that you started with Googie. it was a 4 world version if I recall. I'm at not at home now so I don't have access to it.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 12-12-06 05:27 PM, in Wii Link
Ok so I got my Wii yesterday (they came out last Friday in the UK) I got mine mail order with just Wii sports. The question is what game(s) do I get for Christmas wish list? Zelda I guess as it's a triple A title - any other ideas? I like the idea of Red Steal but the reviews say it's cack.
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 12-13-06 09:08 AM, in Toad's Treasure Quest Released Link
Originally posted by AlexAR

Wow. I cant believe you actually downloaded that. The link was at the bottom of a page and (I thought) was hidden discretely. Did Googie tell you it was there? It was intended for Googie only. I guess people DO visit my page after all.



Tempting though it is to get Googie in trouble I have to say found it all by myself. After seeing your post in the screenshots thread and being impressed, I went to your homepage to see what other hacks you'd done and that's when I found it.


Next time you'll know to upload without putting a link on the page
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 5911 days
Last view: 5908 days
Posted on 12-17-06 06:02 PM, in Wii Online Link
Ok so I just got my wireless setup to get my Wii online. As soon as I configure the Wii with the LAN details it took about 15mins downloading an update told me I now have an anti screen burn option (woop!) and that it will start downloading another update and Wii channel setting. It's still going as I post this and I was wondering if anyone knew what the hell it was downloading that's so big? Or is just the connection being slow? I’m tempted to install Ethereal and start to snoop the packets as all you see in the TV is a status bar and no speed rate or size of download - but that might be a bit OTT.
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Acmlm's Board - I3 Archive - - Posts by Dirtbag


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